Player Matchup

Surtr
Surtr
Bronze III
AMILCARZK
Surtr
Bronze III
Level 164
God Stats
0W - 1L
1,332 SR
Queue Stats
0W - 4L
1,354 MMR
Party 1
Nox
Nox
Bronze III
ANTONIOnumber1
Nox
Bronze III
Level 135
God Stats
0W - 2L
1,213 SR
Queue Stats
0W - 4L
1,354 MMR
Party 1
Loki
Loki
Bronze III
AndreaWolf22
Loki
Bronze III
Level 157
God Stats
0W - 1L
1,493 SR
Queue Stats
0W - 4L
1,354 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 152
1,346 SR
1,354 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 126
1,616 SR
1,392 MMR
Scylla
Scylla
Silver IV
 
Scylla
Silver IV
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold II
Emilitoo_m
Medusa
Gold II
Level 108
God Stats
30W - 17L
1,710 SR
Queue Stats
322W - 350L
1,325 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold II
Superluxsman
Cu Chulainn
Gold II
Level 141
God Stats
42W - 31L
1,637 SR
Queue Stats
160W - 167L
1,350 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
AMILCARZK
Surtr
16
1 / 4 / 3
9,892
761
10,430
20,139
14,965
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

16
3 / 3 / 3
10,220
786
5,639
10,013
4,181
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

15
2 / 5 / 2
9,799
754
4,103
9,492
3,536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Mace

Mace

+10
Physical Power

Bans
HerculesAphroditeCabrakanNe Zha

VS

Bans
CerberusThothCernunnosNut
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
17
2 / 1 / 8
11,053
850
9,680
6,656
2,279
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
Emilitoo_m
Medusa
17
6 / 1 / 5
11,676
898
12,481
8,425
3,775
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cu Chulainn
Superluxsman
Cu Chulainn
17
4 / 5 / 4
11,191
861
12,958
18,542
18,422
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
29
6
Kills
12
12
Deaths
7
8
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
2
1
8
6
L
Surtr
AMILCARZK
Surtr
1
4
3
0.63
L
3
3
3
1.5
L
2
5
2
0.6
W
Medusa
Emilitoo_m
Medusa
6
1
5
8.5
W
Cu Chulainn
Superluxsman
Cu Chulainn
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,172
Damage
35,119
39,644
Taken
33,623
22,682
Mitigated
24,476
3,300
Healing
5,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
9,680
555
0
1,161
6,656
2,279
988
2,109
4,547
52,657
1,811
L
Surtr
AMILCARZK
Surtr
10,430
3,681
0
1,378
20,139
14,965
0
4,685
15,154
1,307
30,764
L
5,639
629
0
1,423
10,013
4,181
0
3,025
6,824
24,058
0
L
4,103
517
0
499
9,492
3,536
0
1,281
8,125
0
24,396
W
Medusa
Emilitoo_m
Medusa
12,481
6,591
0
1,421
8,425
3,775
2,844
1,292
7,133
0
50,843
W
Cu Chulainn
Superluxsman
Cu Chulainn
12,958
2,204
238
2,296
18,542
18,422
151
3,144
15,398
0
46,736

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,911
Gold Earned
33,920
118
Minions Killed
237
0
Camps Cleared
0
660,869
Distance Traveled
664,505
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
11,053
850
102
8
0
230,331
0
L
Surtr
9,892
761
45
3
0
234,000
2
L
Nox
10,220
786
48
4
0
222,643
0
L
Loki
9,799
754
25
2
0
204,226
5
W
Medusa
11,676
898
81
6
0
237,349
0
W
Cu Chulainn
11,191
861
54
4
0
196,825
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role