Player Matchup

Serqet
Serqet
 
Serqet
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Bobbyreed_215
Cerberus
Level 34
God Stats
1W - 2L
1,506 SR
Queue Stats
28W - 35L
1,399 Elo+
Solo
Hel
Hel
Dubiedatdude
Hel
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 15L
1,734 Elo+
Solo
Medusa
Medusa
Hernanchoo9970
Medusa
Level 61
God Stats
15W - 14L
1,568 SR
Queue Stats
163W - 158L
1,457 Elo+
Solo
Mulan
Mulan
SKUNK3040
Mulan
Level 43
God Stats
8W - 5L
1,646 SR
Queue Stats
76W - 86L
1,536 Elo+
Solo
Team Averages
Level 47
1,544 SR
1,525 Elo+

VS

Team Averages
Level 88
1,471 SR
1,478 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
Activezack
Chang'e
Level 104
God Stats
4W - 0L
1,500 SR
Queue Stats
20W - 12L
1,565 Elo+
Party 1
Surtr
Surtr
Cipher21451
Surtr
Level 103
God Stats
9W - 17L
1,410 SR
Queue Stats
497W - 516L
1,462 Elo+
Party 2
Charybdis
Charybdis
Jackofhearts137
Charybdis
Level 98
God Stats
38W - 33L
1,559 SR
Queue Stats
631W - 593L
1,439 Elo+
Party 2
Mulan
Mulan
PsiconicEquil
Mulan
Level 65
God Stats
6W - 3L
1,388 SR
Queue Stats
226W - 203L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
9
0 / 3 / 3
4,848
539
3,507
6,855
2,163
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cerberus
Bobbyreed_215
Cerberus
9
1 / 0 / 3
5,246
583
3,446
7,223
3,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

4
0 / 3 / 0
3,655
406
309
2,705
602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
3 / 0 / 1
4,987
554
2,036
3,943
1,079
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Mulan
SKUNK3040
Mulan
10
3 / 4 / 0
5,568
619
5,191
8,760
3,662
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
10
5 / 1 / 1
6,160
684
4,082
6,057
2,014
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Chang'e
Activezack
Chang'e
11
1 / 0 / 2
6,149
683
1,212
3,079
902
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 1 / 0
4,995
555
4,101
5,915
3,822
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Charybdis
Jackofhearts137
Charybdis
9
0 / 2 / 0
4,953
550
3,025
4,437
1,158
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
3 / 3 / 2
6,110
679
5,792
8,904
3,834
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
15
7
Kills
10
10
Deaths
7
7
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
0
3
3
0.5
W
Ao Kuang
 
Ao Kuang
5
1
1
5.5
W
Chang'e
Activezack
Chang'e
1
0
2
2
L
Cerberus
Bobbyreed_215
Cerberus
1
0
3
2.5
W
1
1
0
1
L
0
3
0
0
L
3
0
1
3.5
W
Charybdis
Jackofhearts137
Charybdis
0
2
0
0
W
3
3
2
1.33
L
Mulan
SKUNK3040
Mulan
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,489
Damage
18,212
29,486
Taken
28,392
11,458
Mitigated
11,730
10,000
Healing
9,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
3,507
821
0
2,392
6,855
2,163
0
1,759
5,086
0
30,901
W
Ao Kuang
 
Ao Kuang
4,082
1,454
0
1,923
6,057
2,014
0
432
5,352
31,897
4,062
W
Chang'e
Activezack
Chang'e
1,212
246
480
1,574
3,079
902
0
206
2,873
37,612
0
L
Cerberus
Bobbyreed_215
Cerberus
3,446
124
0
4,327
7,223
3,952
0
49
7,174
16,699
0
W
4,101
1,307
0
1,711
5,915
3,822
74
1,751
4,026
228
21,448
L
309
0
49
800
2,705
602
0
2,056
487
6,905
0
L
2,036
1,104
0
552
3,943
1,079
0
30
3,913
0
28,602
W
Charybdis
Jackofhearts137
Charybdis
3,025
1,880
0
1,867
4,437
1,158
658
1,446
2,991
0
35,117
W
5,792
924
0
1,999
8,904
3,834
0
0
8,766
0
33,530
L
Mulan
SKUNK3040
Mulan
5,191
621
0
1,880
8,760
3,662
0
1,270
7,490
0
27,405

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,304
Gold Earned
28,367
218
Minions Killed
297
0
Camps Cleared
0
825,769
Distance Traveled
883,075
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
4,848
539
59
7
0
192,769
0
W
Ao Kuang
6,160
684
63
7
0
191,428
0
W
Chang'e
6,149
683
74
8
0
184,415
0
L
Cerberus
5,246
583
44
5
0
180,522
2
W
Surtr
4,995
555
33
4
0
181,468
0
L
Hel
3,655
406
13
1
0
76,049
0
L
Medusa
4,987
554
55
6
0
198,843
4
W
Charybdis
4,953
550
69
8
0
158,755
0
W
Mulan
6,110
679
58
6
0
167,009
4
L
Mulan
5,568
619
47
5
0
177,586
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role