Player Matchup

Atlas
Atlas
Gold III
 
Atlas
Gold III
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
PapixuuIo
Sun Wukong
Gold V
Level 87
God Stats
9W - 6L
1,648 SR
Queue Stats
21W - 22L
1,568 MMR
Solo
Chronos
Chronos
Gold I
Zulu Zest
Chronos
Gold I
Level 212
God Stats
3W - 2L
1,741 SR
Queue Stats
361W - 361L
1,640 MMR
Solo
Mercury
Mercury
Gold I
obayjsm
Mercury
Gold I
Level 63
God Stats
1W - 1L
1,476 SR
Queue Stats
70W - 71L
1,644 MMR
Solo
Hachiman
Hachiman
Platinum V
xxMoridinxx
Hachiman
Platinum V
Level 155
God Stats
11W - 9L
1,614 SR
Queue Stats
248W - 234L
1,623 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 132
1,596 SR
1,595 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 131
1,554 SR
1,562 MMR
Neith
Neith
Platinum V
 
Neith
Platinum V
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ix Chel
Ix Chel
Gold II
 
Ix Chel
Gold II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Surtr
Surtr
Gold IV
DG1107
Surtr
Gold IV
Level 67
God Stats
2W - 6L
1,537 SR
Queue Stats
55W - 54L
1,565 MMR
Solo
Ymir
Ymir
Gold I
TeslaGun
Ymir
Gold I
Level 148
God Stats
14W - 9L
1,526 SR
Queue Stats
196W - 189L
1,607 MMR
Solo
Freya
Freya
Platinum III
Wolveerrine01
Freya
Platinum III
Level 142
God Stats
23W - 13L
1,709 SR
Queue Stats
651W - 654L
1,637 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
10
3 / 2 / 3
6,048
550
3,415
7,669
4,818
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
PapixuuIo
Sun Wukong
12
4 / 0 / 0
6,621
602
6,287
9,162
4,489
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Chronos
Zulu Zest
Chronos
12
4 / 0 / 2
7,137
649
4,170
6,828
1,452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Mercury
obayjsm
Mercury
12
1 / 0 / 5
6,307
573
2,951
6,605
2,192
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hachiman
xxMoridinxx
Hachiman
11
2 / 2 / 3
5,940
540
5,220
7,503
1,834
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
Ao KuangAresSusanoThor

VS

Bans
MedusaChang'eMulanLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
3 / 2 / 0
6,554
596
6,632
6,585
1,780
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ix Chel
 
Ix Chel
11
1 / 5 / 0
6,139
558
5,767
9,092
3,308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Surtr
DG1107
Surtr
11
0 / 2 / 0
6,029
548
6,736
9,809
7,650
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Ymir
8
0 / 3 / 2
5,402
491
2,460
7,283
4,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

4
0 / 8 / 0
3,904
355
0
5,604
940
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
6
14
Kills
4
4
Deaths
20
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
3
2
3
2.25
L
Neith
 
Neith
3
2
0
1.5
L
Ix Chel
 
Ix Chel
1
5
0
0.2
L
Surtr
DG1107
Surtr
0
2
0
0
W
Sun Wukong
PapixuuIo
Sun Wukong
4
0
0
4
L
Ymir
0
3
2
0.33
L
0
8
0
0
W
Chronos
Zulu Zest
Chronos
4
0
2
5
W
Mercury
obayjsm
Mercury
1
0
5
3.5
W
Hachiman
xxMoridinxx
Hachiman
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,043
Damage
21,595
37,767
Taken
38,373
14,785
Mitigated
18,176
10,440
Healing
10,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
3,415
1,415
0
2,036
7,669
4,818
0
1,853
5,816
22,807
0
L
Neith
 
Neith
6,632
3,662
0
2,736
6,585
1,780
0
808
5,777
0
50,373
L
Ix Chel
 
Ix Chel
5,767
776
4
1,916
9,092
3,308
0
5,421
3,671
43,846
1,012
L
Surtr
DG1107
Surtr
6,736
2,009
0
2,897
9,809
7,650
0
0
9,809
923
44,666
W
Sun Wukong
PapixuuIo
Sun Wukong
6,287
1,589
0
3,349
9,162
4,489
0
359
8,088
0
48,529
L
Ymir
2,460
532
0
1,851
7,283
4,498
0
1,077
6,206
13,447
0
L
0
0
0
643
5,604
940
0
403
5,201
4,750
418
W
Chronos
Zulu Zest
Chronos
4,170
1,514
0
1,782
6,828
1,452
938
4,053
2,775
44,821
551
W
Mercury
obayjsm
Mercury
2,951
1,292
0
250
6,605
2,192
0
1,523
5,045
0
50,628
W
Hachiman
xxMoridinxx
Hachiman
5,220
3,298
0
3,023
7,503
1,834
0
843
6,660
0
38,330

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,053
Gold Earned
28,028
356
Minions Killed
285
0
Camps Cleared
0
1,183,856
Distance Traveled
986,683
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
6,048
550
21
2
0
224,588
5
L
Neith
6,554
596
82
7
0
223,902
1
L
Ix Chel
6,139
558
93
8
0
200,874
0
L
Surtr
6,029
548
80
7
0
214,915
0
W
Sun Wukong
6,621
602
94
9
0
226,031
0
L
Ymir
5,402
491
25
2
0
217,976
1
L
Freya
3,904
355
5
0
0
129,016
0
W
Chronos
7,137
649
78
7
0
214,690
3
W
Mercury
6,307
573
87
8
0
293,817
0
W
Hachiman
5,940
540
76
7
0
224,730
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role