Player Matchup

Horus
Horus
MooShuckle
Horus
Level 158
God Stats
19W - 11L
1,800 SR
Queue Stats
188W - 139L
1,658 Elo+
Party 1
Arachne
Arachne
PepperoniPete37
Arachne
Level 63
God Stats
2W - 3L
1,427 SR
Queue Stats
203W - 79L
1,685 Elo+
Party 3
Janus
Janus
Semantyx
Janus
Level 158
God Stats
3W - 0L
1,907 SR
Queue Stats
145W - 67L
1,691 Elo+
Party 3
Sol
Sol
Squirrel31
Sol
Level 158
God Stats
5W - 3L
1,670 SR
Queue Stats
259W - 215L
1,647 Elo+
Party 1
Amaterasu
Amaterasu
Zetaro
Amaterasu
Level 167
God Stats
5W - 2L
1,571 SR
Queue Stats
320W - 302L
1,576 Elo+
Solo
Team Averages
Level 141
1,675 SR
1,651 Elo+

VS

Team Averages
Level 163
1,609 SR
1,601 Elo+
Erlang Shen
Erlang Shen
Mixifyy
Erlang Shen
Level 162
God Stats
16W - 10L
1,705 SR
Queue Stats
78W - 71L
1,626 Elo+
Party 2
Fafnir
Fafnir
Oryo
Fafnir
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 86L
1,639 Elo+
Party 2
Achilles
Achilles
Riiggs
Achilles
Level 175
God Stats
2W - 3L
1,722 SR
Queue Stats
347W - 337L
1,559 Elo+
Solo
Janus
Janus
handler27
Janus
Level 166
God Stats
8W - 12L
1,472 SR
Queue Stats
473W - 464L
1,554 Elo+
Solo
Freya
Freya
thebigestmuffin
Freya
Level 157
God Stats
9W - 8L
1,643 SR
Queue Stats
230W - 179L
1,629 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
10
3 / 2 / 10
6,882
688
8,095
8,656
3,938
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

11
1 / 3 / 8
5,676
568
4,149
10,079
2,883
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Janus
Semantyx
Janus
14
6 / 0 / 3
7,631
763
3,690
2,894
845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
7 / 2 / 2
7,354
735
8,593
4,235
1,210
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Amaterasu
Zetaro
Amaterasu
12
1 / 1 / 0
6,554
655
4,640
11,819
5,470
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Mixifyy
Erlang Shen
11
5 / 5 / 1
6,544
654
6,110
12,366
3,661
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Fafnir
Oryo
Fafnir
9
0 / 3 / 5
5,662
566
2,680
8,539
5,659
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Achilles
Riiggs
Achilles
12
1 / 1 / 0
6,589
659
7,884
9,938
6,245
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Janus
handler27
Janus
10
1 / 4 / 3
5,766
577
2,378
4,982
841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 5 / 1
5,609
561
2,253
7,969
1,691
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
18
18
Kills
8
8
Deaths
18
23
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
Mixifyy
Erlang Shen
5
5
1
1.1
W
Horus
3
2
10
4
L
Fafnir
Oryo
Fafnir
0
3
5
0.83
W
1
3
8
1.67
L
Achilles
Riiggs
Achilles
1
1
0
1
W
Janus
Semantyx
Janus
6
0
3
7.5
W
7
2
2
4
W
Amaterasu
Zetaro
Amaterasu
1
1
0
1
L
Janus
handler27
Janus
1
4
3
0.63
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,167
Damage
21,305
37,683
Taken
43,794
14,346
Mitigated
18,097
17,263
Healing
12,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
Mixifyy
Erlang Shen
6,110
3,502
0
3,986
12,366
3,661
0
4,271
7,937
0
35,566
W
Horus
8,095
3,117
541
2,581
8,656
3,938
116
2,834
5,822
0
22,685
L
Fafnir
Oryo
Fafnir
2,680
441
0
2,545
8,539
5,659
0
4,078
4,421
10,244
0
W
4,149
2,107
0
5,893
10,079
2,883
813
1,893
8,186
0
31,106
L
Achilles
Riiggs
Achilles
7,884
3,388
0
2,991
9,938
6,245
0
0
9,938
1,100
50,110
W
Janus
Semantyx
Janus
3,690
189
0
734
2,894
845
0
1,124
1,770
59,629
0
W
8,593
5,654
0
926
4,235
1,210
2,149
1,421
2,814
47,202
4,317
W
Amaterasu
Zetaro
Amaterasu
4,640
2,637
0
6,588
11,819
5,470
0
419
11,400
0
50,077
L
Janus
handler27
Janus
2,378
168
0
696
4,982
841
0
1,593
3,309
34,863
0
L
2,253
644
0
2,006
7,969
1,691
0
1,961
6,008
28,925
1,782

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,097
Gold Earned
30,170
387
Minions Killed
310
0
Camps Cleared
0
1,142,777
Distance Traveled
1,090,190
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
6,544
654
66
7
0
224,741
0
W
Horus
6,882
688
25
3
0
202,634
1
L
Fafnir
5,662
566
12
1
0
235,742
0
W
Arachne
5,676
568
61
6
0
256,314
0
L
Achilles
6,589
659
88
9
0
215,813
0
W
Janus
7,631
763
123
12
0
268,862
0
W
Sol
7,354
735
88
9
0
201,077
3
W
Amaterasu
6,554
655
90
9
0
213,890
0
L
Janus
5,766
577
81
8
0
219,126
0
L
Freya
5,609
561
63
6
0
194,768
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role