Player Matchup

Chaac
Chaac
Alementor
Chaac
Level 156
God Stats
2W - 1L
1,752 SR
Queue Stats
98W - 106L
1,609 Elo+
Party 1
Cupid
Cupid
Darkdeath2u4
Cupid
Level 29
God Stats
3W - 4L
1,872 SR
Queue Stats
28W - 38L
1,514 Elo+
Party 3
Thor
Thor
Jxtttt
Thor
Level 120
God Stats
7W - 9L
1,468 SR
Queue Stats
348W - 301L
1,579 Elo+
Party 1
Athena
Athena
TorDaniel01
Athena
Level 94
God Stats
1W - 2L
1,337 SR
Queue Stats
26W - 33L
1,442 Elo+
Party 1
Agni
Agni
fusionwolf8
Agni
Level 163
God Stats
6W - 5L
1,698 SR
Queue Stats
161W - 377L
1,430 Elo+
Party 3
Team Averages
Level 112
1,625 SR
1,515 Elo+

VS

Team Averages
Level 151
1,664 SR
1,628 Elo+
Hun Batz
Hun Batz
Kdohtp
Hun Batz
Level 160
God Stats
1W - 2L
1,496 SR
Queue Stats
13W - 10L
1,552 Elo+
Party 2
Arachne
Arachne
MajorTuddies
Arachne
Level 142
God Stats
4W - 3L
1,407 SR
Queue Stats
145W - 133L
1,594 Elo+
Solo
Scylla
Scylla
OhFiLthy
Scylla
Level 147
God Stats
4W - 1L
1,931 SR
Queue Stats
12W - 6L
1,587 Elo+
Party 2
Rama
Rama
OmniZZ
Rama
Level 148
God Stats
1W - 0L
1,757 SR
Queue Stats
9W - 3L
1,783 Elo+
Party 2
Ares
Ares
TheKrogerMan
Ares
Level 157
God Stats
1W - 1L
1,731 SR
Queue Stats
154W - 136L
1,624 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Alementor
Chaac
13
4 / 1 / 0
7,902
659
6,147
7,627
6,641
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
1 / 3 / 2
6,058
505
4,523
8,332
2,635
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thor
Jxtttt
Thor
13
4 / 3 / 1
6,910
576
5,329
10,051
3,120
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Athena
9
0 / 1 / 5
5,736
478
3,504
7,753
6,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
2 / 5 / 3
5,835
486
4,638
5,974
1,927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Kdohtp
Hun Batz
11
1 / 4 / 1
6,478
540
1,983
7,577
2,627
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Arachne
MajorTuddies
Arachne
12
3 / 1 / 5
7,315
610
4,928
9,885
4,213
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
OhFiLthy
Scylla
12
5 / 2 / 2
7,542
629
6,148
5,602
1,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Rama
OmniZZ
Rama
13
3 / 3 / 1
7,301
608
6,341
6,243
1,872
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
1 / 2 / 3
6,666
556
6,990
10,333
6,837
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
25
11
Kills
13
13
Deaths
12
11
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Chaac
Alementor
Chaac
4
1
0
4
L
1
3
2
0.67
L
Thor
Jxtttt
Thor
4
3
1
1.5
W
Hun Batz
Kdohtp
Hun Batz
1
4
1
0.38
W
Arachne
MajorTuddies
Arachne
3
1
5
5.5
W
Scylla
OhFiLthy
Scylla
5
2
2
3
W
Rama
OmniZZ
Rama
3
3
1
1.17
W
1
2
3
1.25
L
Athena
0
1
5
2.5
L
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,141
Damage
26,390
39,737
Taken
39,640
20,831
Mitigated
17,017
13,303
Healing
12,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Alementor
Chaac
6,147
931
0
2,345
7,627
6,641
0
608
7,019
0
57,357
L
4,523
2,752
336
3,814
8,332
2,635
0
846
7,486
0
43,806
L
Thor
Jxtttt
Thor
5,329
1,569
0
4,006
10,051
3,120
0
3,866
6,185
0
51,447
W
Hun Batz
Kdohtp
Hun Batz
1,983
784
0
1,644
7,577
2,627
0
373
7,160
0
39,020
W
Arachne
MajorTuddies
Arachne
4,928
3,521
0
5,510
9,885
4,213
0
1,789
7,997
0
54,072
W
Scylla
OhFiLthy
Scylla
6,148
784
0
999
5,602
1,468
13
1,677
3,715
48,134
1,033
W
Rama
OmniZZ
Rama
6,341
4,615
0
1,685
6,243
1,872
712
658
5,583
0
50,522
W
6,990
924
271
2,169
10,333
6,837
0
3,535
6,583
14,103
0
L
Athena
3,504
924
0
2,182
7,753
6,508
0
3,230
4,523
14,468
0
L
4,638
401
0
620
5,974
1,927
0
4,280
1,694
22,704
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,441
Gold Earned
35,302
353
Minions Killed
345
0
Camps Cleared
0
1,185,085
Distance Traveled
1,216,197
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,902
659
107
9
0
244,794
3
L
Cupid
6,058
505
79
7
0
189,347
3
L
Thor
6,910
576
90
8
0
267,946
0
W
Hun Batz
6,478
540
75
6
0
254,891
2
W
Arachne
7,315
610
84
7
0
257,378
0
W
Scylla
7,542
629
89
7
0
245,179
0
W
Rama
7,301
608
90
8
0
230,102
2
W
Ares
6,666
556
7
1
0
228,647
1
L
Athena
5,736
478
31
3
0
261,807
0
L
Agni
5,835
486
46
4
0
221,191
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role