Player Matchup

Lancelot
Lancelot
Bronze III
GodOfWarToad
Lancelot
Bronze III
Level 131
God Stats
0W - 2L
1,355 SR
Queue Stats
0W - 2L
1,400 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 131
1,355 SR
1,400 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 87
1,617 SR
1,236 MMR
Zeus
Zeus
Bronze IV
joshu4_espino4
Zeus
Bronze IV
Level 87
God Stats
25W - 65L
1,617 SR
Queue Stats
130W - 224L
1,236 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
GodOfWarToad
Lancelot
19
0 / 5 / 0
15,035
835
8,275
20,163
5,921
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
Ah Muzen CabBastetArtioSolBellona

VS

Bans
AnubisHun BatzArtemisHeraHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 0 / 0
17,584
977
14,516
10,324
3,574
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
5
0
Kills
5
5
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Lancelot
GodOfWarToad
Lancelot
0
5
0
0
W
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,275
Damage
14,516
20,163
Taken
10,324
5,921
Mitigated
3,574
2,439
Healing
3,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
GodOfWarToad
Lancelot
8,275
1,168
0
2,439
20,163
5,921
121
14,816
5,347
0
80,056
W
14,516
1,272
0
3,229
10,324
3,574
657
663
9,661
97,544
1,152

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,035
Gold Earned
17,584
171
Minions Killed
197
5
Camps Cleared
6
381,548
Distance Traveled
368,733
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
15,035
835
171
10
5
381,548
0
W
Zeus
17,584
977
197
11
6
368,733
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role