Player Matchup

Bellona
Bellona
 
Bellona
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
Dra9onkid419
Tiamat
Level 86
God Stats
35W - 33L
1,441 SR
Queue Stats
339W - 290L
1,525 Elo+
Solo
Geb
Geb
Neon Primary
Geb
Level 78
God Stats
3W - 3L
1,235 SR
Queue Stats
278W - 343L
1,367 Elo+
Party 1
Medusa
Medusa
Potius
Medusa
Level 103
God Stats
62W - 74L
1,619 SR
Queue Stats
358W - 351L
1,467 Elo+
Solo
Lancelot
Lancelot
Srgt Frank
Lancelot
Level 83
God Stats
37W - 45L
1,459 SR
Queue Stats
309W - 423L
1,361 Elo+
Party 1
Team Averages
Level 84
1,451 SR
1,444 Elo+

VS

Team Averages
Level 115
1,536 SR
1,458 Elo+
Sol
Sol
Kyddnyght
Sol
Level 158
God Stats
20W - 17L
1,603 SR
Queue Stats
340W - 329L
1,394 Elo+
Solo
Mulan
Mulan
Moonlight2424
Mulan
Level 107
God Stats
21W - 12L
1,577 SR
Queue Stats
214W - 206L
1,529 Elo+
Solo
Hera
Hera
ThePanzerMan1
Hera
Level 109
God Stats
5W - 2L
1,512 SR
Queue Stats
59W - 40L
1,521 Elo+
Party 2
Bakasura
Bakasura
Tuca Mote8761
Bakasura
Level 94
God Stats
14W - 15L
1,362 SR
Queue Stats
712W - 721L
1,418 Elo+
Solo
Osiris
Osiris
rubypenguin
Osiris
Level 109
God Stats
4W - 3L
1,624 SR
Queue Stats
151W - 137L
1,430 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
8
1 / 3 / 0
5,032
503
3,508
9,677
6,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Tiamat
9
1 / 3 / 2
5,140
514
4,003
6,750
2,576
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
1 / 8 / 2
4,508
451
3,914
9,836
4,552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
Potius
Medusa
9
0 / 3 / 2
5,224
522
3,155
6,641
1,765
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Lancelot
Srgt Frank
Lancelot
9
2 / 1 / 0
5,245
525
2,940
6,648
1,903
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 1 / 7
6,482
648
7,689
5,382
1,301
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
5 / 1 / 8
6,198
620
6,905
8,334
5,298
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
4 / 4 / 2
6,474
647
6,907
5,618
1,398
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bakasura
Tuca Mote8761
Bakasura
11
3 / 0 / 2
6,408
641
2,038
8,723
3,540
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Osiris
10
1 / 0 / 3
6,188
619
4,795
6,234
4,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
40
5
Kills
18
18
Deaths
6
6
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
1
3
0
0.33
L
Tiamat
1
3
2
0.67
W
5
1
7
8.5
W
5
1
8
9
L
1
8
2
0.25
L
Medusa
Potius
Medusa
0
3
2
0.33
L
Lancelot
Srgt Frank
Lancelot
2
1
0
2
W
4
4
2
1.25
W
Bakasura
Tuca Mote8761
Bakasura
3
0
2
4
W
Osiris
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,520
Damage
28,334
39,552
Taken
34,291
16,926
Mitigated
16,244
9,669
Healing
12,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
3,508
685
0
2,700
9,677
6,130
0
1,446
8,095
0
24,955
L
Tiamat
4,003
86
0
1,961
6,750
2,576
0
3,620
2,748
22,456
0
W
7,689
3,741
0
3,332
5,382
1,301
2,418
1,193
3,946
33,299
7,871
W
6,905
986
0
2,746
8,334
5,298
360
2,602
4,951
0
24,224
L
3,914
138
0
980
9,836
4,552
0
3,649
5,568
13,879
0
L
Medusa
Potius
Medusa
3,155
1,206
0
1,283
6,641
1,765
638
2,338
4,107
0
27,446
L
Lancelot
Srgt Frank
Lancelot
2,940
506
0
2,745
6,648
1,903
0
2,456
3,825
0
23,258
W
6,907
652
0
945
5,618
1,398
461
1,675
3,522
32,864
508
W
Bakasura
Tuca Mote8761
Bakasura
2,038
1,509
0
2,741
8,723
3,540
45
437
8,167
0
30,211
W
Osiris
4,795
1,766
0
2,377
6,234
4,707
341
388
5,788
0
32,433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,149
Gold Earned
31,750
213
Minions Killed
286
0
Camps Cleared
0
1,095,884
Distance Traveled
1,049,883
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
5,032
503
39
4
0
225,090
2
L
Tiamat
5,140
514
45
5
0
185,973
1
W
Sol
6,482
648
59
6
0
174,949
0
W
Mulan
6,198
620
29
3
0
205,489
0
L
Geb
4,508
451
23
2
0
226,399
0
L
Medusa
5,224
522
57
6
0
190,616
0
L
Lancelot
5,245
525
49
5
0
267,806
0
W
Hera
6,474
647
64
6
0
180,560
0
W
Bakasura
6,408
641
81
8
0
262,231
0
W
Osiris
6,188
619
53
5
0
226,654
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role