Player Matchup

Bacchus
Bacchus
Silver I
RocketURSelf
Bacchus
Silver I
Level 127
God Stats
12W - 9L
1,402 SR
Queue Stats
169W - 185L
1,112 MMR
Solo
Chang'e
Chang'e
Silver I
SoullEaterr
Chang'e
Silver I
Level 159
God Stats
3W - 5L
1,189 SR
Queue Stats
125W - 121L
1,163 MMR
Solo
Chiron
Chiron
Gold V
T Ruhh CEO
Chiron
Gold V
Level 152
God Stats
9W - 9L
1,423 SR
Queue Stats
189W - 204L
1,156 MMR
Solo
King Arthur
King Arthur
Silver I
dreadlord117
King Arthur
Silver I
Level 121
God Stats
2W - 2L
1,195 SR
Queue Stats
73W - 72L
1,071 MMR
Solo
Thor
Thor
Gold V
moquito013
Thor
Gold V
Level 131
God Stats
37W - 31L
1,511 SR
Queue Stats
107W - 112L
1,217 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 138
1,344 SR
1,144 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 111
1,559 SR
1,295 MMR
Cthulhu
Cthulhu
Silver I
 
Cthulhu
Silver I
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Silver IV
 
Neith
Silver IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Gold V
Jango_Fett_69
Ares
Gold V
Level 128
God Stats
2W - 7L
1,405 SR
Queue Stats
303W - 341L
1,208 MMR
Solo
Xing Tian
Xing Tian
Silver II
PilotTable11568
Xing Tian
Silver II
Level 83
God Stats
3W - 4L
1,908 SR
Queue Stats
158W - 166L
1,146 MMR
Solo
Poseidon
Poseidon
Silver V
UrbaneParrot698
Poseidon
Silver V
Level 42
God Stats
1W - 3L
1,483 SR
Queue Stats
14W - 40L
1,123 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
RocketURSelf
Bacchus
9
0 / 2 / 4
5,123
512
2,253
9,165
6,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chang'e
SoullEaterr
Chang'e
12
3 / 0 / 2
6,461
646
6,221
5,455
1,636
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
T Ruhh CEO
Chiron
11
3 / 1 / 1
6,257
626
5,318
5,262
1,829
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
dreadlord117
King Arthur
11
2 / 3 / 2
6,080
608
8,320
10,459
5,963
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

11
6 / 0 / 2
6,302
630
5,142
6,128
2,268
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bans
KuzenboDanzaburouThanatosVulcan

VS

Bans
HerculesAthenaHeraGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
3 / 4 / 0
6,212
621
5,728
11,838
7,833
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Neith
 
Neith
9
0 / 1 / 2
5,196
520
4,325
5,534
1,510
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

8
1 / 3 / 2
5,039
504
3,303
10,665
5,781
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Xing Tian
PilotTable11568
Xing Tian
11
1 / 1 / 1
5,388
539
3,300
9,060
4,495
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Poseidon
8
1 / 5 / 0
4,694
469
2,713
7,497
2,244
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
11
14
Kills
6
6
Deaths
14
11
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
3
4
0
0.75
L
Neith
 
Neith
0
1
2
1
L
1
3
2
0.67
L
Xing Tian
PilotTable11568
Xing Tian
1
1
1
1.5
W
Bacchus
RocketURSelf
Bacchus
0
2
4
1
W
Chang'e
SoullEaterr
Chang'e
3
0
2
4
W
Chiron
T Ruhh CEO
Chiron
3
1
1
3.5
L
Poseidon
1
5
0
0.2
W
King Arthur
dreadlord117
King Arthur
2
3
2
1
W
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,254
Damage
19,369
36,469
Taken
44,594
17,909
Mitigated
21,863
11,758
Healing
9,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
5,728
937
0
2,879
11,838
7,833
0
0
11,838
38,384
1,509
L
Neith
 
Neith
4,325
1,490
0
1,694
5,534
1,510
0
1,069
4,465
0
34,560
L
3,303
370
1,268
1,621
10,665
5,781
0
1,941
8,564
16,848
0
L
Xing Tian
PilotTable11568
Xing Tian
3,300
129
0
570
9,060
4,495
0
1,024
7,918
34,714
1,088
W
Bacchus
RocketURSelf
Bacchus
2,253
437
0
1,813
9,165
6,213
0
3,826
5,339
14,441
0
W
Chang'e
SoullEaterr
Chang'e
6,221
350
600
4,250
5,455
1,636
601
2,373
3,082
44,202
2,548
W
Chiron
T Ruhh CEO
Chiron
5,318
1,588
359
1,759
5,262
1,829
0
1,784
3,478
0
48,582
L
Poseidon
2,713
347
0
1,220
7,497
2,244
0
3,534
3,537
22,436
0
W
King Arthur
dreadlord117
King Arthur
8,320
1,930
0
2,465
10,459
5,963
0
4,990
5,469
0
42,507
W
5,142
255
0
512
6,128
2,268
0
1,574
4,554
0
35,533

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,223
Gold Earned
26,529
328
Minions Killed
251
0
Camps Cleared
0
1,001,688
Distance Traveled
1,013,096
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,212
621
68
7
0
190,855
4
L
Neith
5,196
520
57
6
0
197,848
1
L
Ares
5,039
504
21
2
0
202,419
2
L
Xing Tian
5,388
539
66
7
0
228,941
0
W
Bacchus
5,123
512
23
2
0
203,569
2
W
Chang'e
6,461
646
92
9
0
193,927
0
W
Chiron
6,257
626
84
8
0
185,770
0
L
Poseidon
4,694
469
39
4
0
193,033
1
W
King Arthur
6,080
608
73
7
0
187,083
0
W
Thor
6,302
630
56
6
0
231,339
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role