Player Matchup

Maui
Maui
Deven303
Maui
Level 15
God Stats
2W - 3L
1,348 SR
Queue Stats
6W - 16L
1,239 Elo+
Party 3
Janus
Janus
Kerhunter
Janus
Level 42
God Stats
1W - 1L
1,300 SR
Queue Stats
40W - 52L
1,422 Elo+
Solo
Chiron
Chiron
MFScooby
Chiron
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 115L
1,533 Elo+
Solo
Tyr
Tyr
ToeGreml1n
Tyr
Level 17
God Stats
2W - 1L
1,483 SR
Queue Stats
7W - 15L
1,283 Elo+
Party 3
Awilix
Awilix
cptmunchmunch13
Awilix
Level 42
God Stats
4W - 2L
1,522 SR
Queue Stats
42W - 39L
1,419 Elo+
Party 3
Team Averages
Level 33
1,430 SR
1,379 Elo+

VS

Team Averages
Level 41
1,595 SR
1,479 Elo+
Agni
Agni
DarkKnight90121
Agni
Level 61
God Stats
3W - 1L
1,791 SR
Queue Stats
70W - 60L
1,472 Elo+
Party 2
Xing Tian
Xing Tian
JibbSpibblets
Xing Tian
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,479 Elo+
Party 1
Surtr
Surtr
hubblebubblegum
Surtr
Level 29
God Stats
4W - 2L
1,638 SR
Queue Stats
69W - 65L
1,443 Elo+
Party 2
Skadi
Skadi
nztzlie
Skadi
Level 34
God Stats
1W - 1L
1,287 SR
Queue Stats
6W - 8L
1,500 Elo+
Solo
Thor
Thor
shobolano
Thor
Level 64
God Stats
2W - 2L
1,760 SR
Queue Stats
86W - 84L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
10
0 / 2 / 2
6,811
454
2,042
9,240
6,396
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Janus
Kerhunter
Janus
14
3 / 1 / 3
8,545
570
9,699
6,335
1,679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chiron
MFScooby
Chiron
16
5 / 1 / 4
8,617
574
7,213
8,195
2,892
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

10
0 / 3 / 5
5,947
396
1,608
10,868
6,973
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

13
4 / 4 / 4
7,467
498
6,830
11,674
4,316
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 1
6,586
439
4,317
7,985
2,099
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xing Tian
JibbSpibblets
Xing Tian
12
3 / 2 / 0
6,850
457
4,149
9,945
7,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
4 / 3 / 0
8,572
571
5,826
11,631
8,480
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Skadi
nztzlie
Skadi
1
0 / 0 / 0
2,920
195
0
0
0
Thor
14
4 / 3 / 1
7,838
523
8,789
13,576
4,933
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
13
12
Kills
11
11
Deaths
12
18
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
W
Maui
0
2
2
0.5
L
Xing Tian
JibbSpibblets
Xing Tian
3
2
0
1.5
W
Janus
Kerhunter
Janus
3
1
3
4.5
W
Chiron
MFScooby
Chiron
5
1
4
7
W
0
3
5
0.83
W
4
4
4
1.5
L
4
3
0
1.33
L
Skadi
nztzlie
Skadi
0
0
0
0
L
Thor
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,392
Damage
23,081
46,312
Taken
43,137
22,256
Mitigated
22,948
8,910
Healing
4,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,317
153
0
689
7,985
2,099
0
4,391
3,594
34,522
0
W
Maui
2,042
519
0
1,861
9,240
6,396
104
3,384
5,757
18,712
354
L
Xing Tian
JibbSpibblets
Xing Tian
4,149
712
0
382
9,945
7,436
12
1,412
8,533
26,977
2,728
W
Janus
Kerhunter
Janus
9,699
304
0
250
6,335
1,679
266
1,672
4,201
72,308
842
W
Chiron
MFScooby
Chiron
7,213
3,472
317
3,045
8,195
2,892
662
847
7,348
0
71,673
W
1,608
190
0
2,627
10,868
6,973
0
1,550
8,630
0
22,398
W
6,830
2,931
0
810
11,674
4,316
240
382
11,133
0
54,553
L
5,826
2,310
0
2,067
11,631
8,480
0
3,361
8,270
693
53,062
L
Skadi
nztzlie
Skadi
0
0
0
0
0
0
0
0
0
0
0
L
Thor
8,789
2,402
0
1,380
13,576
4,933
0
2,399
11,177
0
57,575

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,387
Gold Earned
32,766
395
Minions Killed
291
0
Camps Cleared
0
1,467,864
Distance Traveled
1,120,929
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
6,586
439
75
5
0
300,973
4
W
Maui
6,811
454
32
2
0
250,243
0
L
Xing Tian
6,850
457
40
3
0
270,902
0
W
Janus
8,545
570
139
9
0
306,034
0
W
Chiron
8,617
574
109
7
0
285,874
0
W
Tyr
5,947
396
34
2
0
285,254
0
W
Awilix
7,467
498
81
5
0
340,459
0
L
Surtr
8,572
571
90
6
0
249,195
1
L
Skadi
2,920
195
0
0
0
0
0
L
Thor
7,838
523
86
6
0
299,859
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role