Player Matchup

Amaterasu
Amaterasu
 
Amaterasu
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Geb
Geb
Bormoly
Geb
Level 156
God Stats
4W - 3L
1,741 SR
Queue Stats
123W - 104L
1,546 Elo+
Party 2
Medusa
Medusa
J3sual
Medusa
Level 109
God Stats
19W - 10L
1,595 SR
Queue Stats
68W - 64L
1,521 Elo+
Party 2
Yu Huang
Yu Huang
Reemooroo
Yu Huang
Level 99
God Stats
22W - 16L
1,640 SR
Queue Stats
103W - 80L
1,568 Elo+
Party 3
Thor
Thor
eGDMarine
Thor
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 51L
1,418 Elo+
Solo
Team Averages
Level 102
1,595 SR
1,511 Elo+

VS

Team Averages
Level 113
1,487 SR
1,478 Elo+
Mulan
Mulan
 
Mulan
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chronos
Chronos
Deadpool100503
Chronos
Level 121
God Stats
3W - 3L
1,500 SR
Queue Stats
67W - 63L
1,457 Elo+
Solo
Chaac
Chaac
Evo234_
Chaac
Level 129
God Stats
14W - 12L
1,547 SR
Queue Stats
208W - 204L
1,413 Elo+
Solo
Thor
Thor
J4MES Ix
Thor
Level 68
God Stats
2W - 2L
1,497 SR
Queue Stats
69W - 83L
1,502 Elo+
Party 1
Ra
Ra
Ken__Kaneki___12
Ra
Level 137
God Stats
37W - 35L
1,391 SR
Queue Stats
381W - 353L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
5
0 / 2 / 0
3,030
606
960
3,969
1,655
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Geb
5
0 / 1 / 1
3,056
611
1,502
4,524
2,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Medusa
J3sual
Medusa
5
0 / 2 / 0
3,100
620
1,255
2,651
659
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yu Huang
Reemooroo
Yu Huang
6
1 / 0 / 0
3,243
649
2,792
2,497
600
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
3
0 / 1 / 0
2,617
523
586
1,453
414
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
7
2 / 0 / 0
4,271
854
2,444
2,775
1,567
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

7
2 / 0 / 2
3,860
772
2,294
1,627
415
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chaac
Evo234_
Chaac
6
2 / 0 / 2
4,014
803
1,715
3,175
1,877
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thor
6
0 / 1 / 0
3,129
626
762
3,682
833
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 0 / 0
3,544
709
1,215
2,251
506
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
10
1
Kills
6
6
Deaths
1
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
0
2
0
0
W
Mulan
 
Mulan
2
0
0
2
L
Geb
0
1
1
0.5
W
2
0
2
3
W
Chaac
Evo234_
Chaac
2
0
2
3
L
Medusa
J3sual
Medusa
0
2
0
0
W
Thor
0
1
0
0
W
0
0
0
0
L
Yu Huang
Reemooroo
Yu Huang
1
0
0
1
L
Thor
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,095
Damage
8,430
15,094
Taken
13,510
5,532
Mitigated
5,198
4,155
Healing
6,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
960
549
0
1,259
3,969
1,655
0
0
3,714
0
7,676
W
Mulan
 
Mulan
2,444
494
0
1,358
2,775
1,567
0
0
2,775
0
19,726
L
Geb
1,502
287
0
1,840
4,524
2,204
0
1,451
2,907
6,138
0
W
2,294
1,067
0
820
1,627
415
0
611
1,016
15,766
1,142
W
Chaac
Evo234_
Chaac
1,715
527
0
1,758
3,175
1,877
0
609
2,566
0
8,262
L
Medusa
J3sual
Medusa
1,255
320
0
635
2,651
659
0
776
1,787
0
13,525
W
Thor
762
64
0
1,781
3,682
833
0
1,212
2,274
0
12,535
W
1,215
134
137
723
2,251
506
0
1,458
585
16,626
636
L
Yu Huang
Reemooroo
Yu Huang
2,792
109
0
421
2,497
600
0
728
1,671
14,081
0
L
Thor
586
168
0
0
1,453
414
0
130
1,315
0
3,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,046
Gold Earned
18,818
82
Minions Killed
166
0
Camps Cleared
0
482,278
Distance Traveled
520,137
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
3,030
606
13
3
0
112,791
0
W
Mulan
4,271
854
42
8
0
103,757
0
L
Geb
3,056
611
3
1
0
104,400
3
W
Chronos
3,860
772
49
10
0
99,144
0
W
Chaac
4,014
803
8
2
0
105,632
1
L
Medusa
3,100
620
31
6
0
98,991
1
W
Thor
3,129
626
29
6
0
109,135
0
W
Ra
3,544
709
38
8
0
102,469
1
L
Yu Huang
3,243
649
27
5
0
110,063
0
L
Thor
2,617
523
8
2
0
56,033
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role