Player Matchup

Ao Kuang
Ao Kuang
AbellaInDanger
Ao Kuang
Level 68
God Stats
34W - 14L
1,670 SR
Queue Stats
235W - 223L
1,504 Elo+
Solo
Surtr
Surtr
DoctorMcFly
Surtr
Level 121
God Stats
2W - 0L
1,732 SR
Queue Stats
6W - 5L
1,368 Elo+
Party 1
Apollo
Apollo
Esvelgr
Apollo
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,285 Elo+
Party 1
Nu Wa
Nu Wa
Ryan_Heissler
Nu Wa
Level 127
God Stats
8W - 4L
1,509 SR
Queue Stats
160W - 155L
1,467 Elo+
Solo
Bacchus
Bacchus
WYVERRN
Bacchus
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,387 Elo+
Party 1
Team Averages
Level 107
1,582 SR
1,402 Elo+

VS

Team Averages
Level 78
1,524 SR
1,418 Elo+
Ymir
Ymir
 
Ymir
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Lasst__
Thanatos
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 12L
1,100 Elo+
Solo
Surtr
Surtr
ThisGameIsBuns
Surtr
Level 136
God Stats
20W - 15L
1,544 SR
Queue Stats
120W - 108L
1,529 Elo+
Party 2
Loki
Loki
kurdforlife1995
Loki
Level 129
God Stats
7W - 13L
1,461 SR
Queue Stats
308W - 313L
1,441 Elo+
Solo
Danzaburou
Danzaburou
xxMintyy
Danzaburou
Level 46
God Stats
2W - 2L
1,615 SR
Queue Stats
34W - 35L
1,519 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
11
7 / 0 / 1
6,608
661
4,817
6,462
2,229
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

10
1 / 3 / 3
5,906
591
4,141
7,191
5,381
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Apollo
Esvelgr
Apollo
10
4 / 3 / 4
6,469
647
5,824
7,575
2,370
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
4 / 0 / 0
6,617
662
6,127
3,028
816
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
WYVERRN
Bacchus
9
2 / 3 / 5
6,208
621
3,034
7,080
6,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
3 / 5 / 1
5,678
568
4,042
8,646
2,480
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
Lasst__
Thanatos
5
0 / 7 / 0
3,973
397
820
4,853
1,219
Mace

Mace

+10
Physical Power

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

10
2 / 4 / 2
5,793
579
4,801
8,859
4,820
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
3 / 0 / 1
6,063
606
3,890
5,766
1,715
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Danzaburou
xxMintyy
Danzaburou
10
1 / 2 / 0
5,464
546
3,428
8,643
2,212
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
13
18
Kills
9
9
Deaths
18
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
3
5
1
0.7
W
Ao Kuang
7
0
1
7.5
W
1
3
3
0.83
W
Apollo
Esvelgr
Apollo
4
3
4
2
L
Thanatos
Lasst__
Thanatos
0
7
0
0
W
4
0
0
4
L
2
4
2
0.75
W
Bacchus
WYVERRN
Bacchus
2
3
5
1.5
L
3
0
1
3.5
L
Danzaburou
xxMintyy
Danzaburou
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,943
Damage
16,981
31,336
Taken
36,767
17,039
Mitigated
12,446
6,488
Healing
10,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
4,042
1,325
0
580
8,646
2,480
34
2,528
5,966
18,884
0
W
Ao Kuang
4,817
1,331
0
2,282
6,462
2,229
0
114
6,348
36,687
1,170
W
4,141
1,294
0
1,364
7,191
5,381
0
421
6,770
767
30,066
W
Apollo
Esvelgr
Apollo
5,824
3,890
0
1,061
7,575
2,370
819
2,358
5,217
0
37,744
L
Thanatos
Lasst__
Thanatos
820
230
0
538
4,853
1,219
0
2,115
2,580
0
5,208
W
6,127
1,211
0
734
3,028
816
495
325
2,703
48,510
746
L
4,801
1,683
0
2,980
8,859
4,820
0
2,791
5,564
992
29,946
W
Bacchus
WYVERRN
Bacchus
3,034
180
0
1,047
7,080
6,243
90
1,359
5,721
16,387
2,102
L
3,890
1,268
0
3,241
5,766
1,715
0
1,718
3,949
0
41,238
L
Danzaburou
xxMintyy
Danzaburou
3,428
679
0
3,348
8,643
2,212
0
4,299
4,066
0
42,321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,808
Gold Earned
26,971
273
Minions Killed
245
0
Camps Cleared
0
977,532
Distance Traveled
953,680
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,678
568
29
3
0
172,623
0
W
Ao Kuang
6,608
661
61
6
0
238,887
0
W
Surtr
5,906
591
46
5
0
162,746
0
W
Apollo
6,469
647
56
6
0
194,652
0
L
Thanatos
3,973
397
5
1
0
177,369
0
W
Nu Wa
6,617
662
80
8
0
202,554
0
L
Surtr
5,793
579
56
6
0
198,076
0
W
Bacchus
6,208
621
30
3
0
178,693
2
L
Loki
6,063
606
78
8
0
210,464
0
L
Danzaburou
5,464
546
77
8
0
195,148
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role