Player Matchup

Xing Tian
Xing Tian
Alief_nique
Xing Tian
Level 87
God Stats
9W - 7L
1,650 SR
Queue Stats
179W - 183L
1,462 Elo+
Solo
Sol
Sol
GORGAMIZER
Sol
Level 88
God Stats
1W - 2L
1,348 SR
Queue Stats
44W - 49L
1,448 Elo+
Party 2
Medusa
Medusa
JudyBootie
Medusa
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 61L
1,474 Elo+
Party 2
Kali
Kali
Thunderbox008
Kali
Level 124
God Stats
3W - 1L
1,656 SR
Queue Stats
49W - 62L
1,434 Elo+
Party 2
Nu Wa
Nu Wa
ogrethemad
Nu Wa
Level 147
God Stats
20W - 14L
1,624 SR
Queue Stats
104W - 110L
1,455 Elo+
Solo
Team Averages
Level 118
1,556 SR
1,455 Elo+

VS

Team Averages
Level 120
1,570 SR
1,464 Elo+
Set
Set
Blerples
Set
Level 109
God Stats
15W - 17L
1,489 SR
Queue Stats
907W - 883L
1,457 Elo+
Party 1
Anubis
Anubis
Kreaper187
Anubis
Level 107
God Stats
13W - 13L
1,601 SR
Queue Stats
143W - 131L
1,540 Elo+
Solo
Bellona
Bellona
OGKing
Bellona
Level 69
God Stats
8W - 5L
1,587 SR
Queue Stats
9W - 13L
1,446 Elo+
Solo
Neith
Neith
Shownu-girl
Neith
Level 247
God Stats
33W - 28L
1,567 SR
Queue Stats
53W - 64L
1,447 Elo+
Solo
Athena
Athena
jackbeauregard
Athena
Level 66
God Stats
85W - 82L
1,603 SR
Queue Stats
414W - 435L
1,430 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Alief_nique
Xing Tian
13
1 / 0 / 2
7,712
514
2,904
9,282
6,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
3 / 0 / 4
8,708
581
7,643
5,408
1,621
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Medusa
JudyBootie
Medusa
17
9 / 0 / 2
10,484
699
12,463
6,024
2,136
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 1 / 3
7,211
481
3,061
12,545
4,396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nu Wa
15
1 / 2 / 2
8,572
571
14,584
5,160
1,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 0 / 0
8,871
591
3,473
13,372
7,709
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Anubis
Kreaper187
Anubis
12
1 / 7 / 0
7,091
473
4,567
11,727
4,772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bellona
OGKing
Bellona
14
0 / 3 / 0
7,071
471
1,941
14,534
7,350
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

12
0 / 2 / 0
6,457
430
4,912
7,806
2,473
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

11
0 / 2 / 1
7,041
469
3,482
11,560
9,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
3
14
Kills
2
3
Deaths
14
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
Alief_nique
Xing Tian
1
0
2
2
L
1
0
0
1
W
3
0
4
5
W
Medusa
JudyBootie
Medusa
9
0
2
10
L
Anubis
Kreaper187
Anubis
1
7
0
0.14
L
Bellona
OGKing
Bellona
0
3
0
0
L
0
2
0
0
W
0
1
3
1.5
L
0
2
1
0.25
W
Nu Wa
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,655
Damage
18,375
38,419
Taken
58,999
16,459
Mitigated
32,005
11,254
Healing
15,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
Alief_nique
Xing Tian
2,904
303
0
2,065
9,282
6,852
154
1,021
8,261
27,436
1,157
L
3,473
1,104
0
4,052
13,372
7,709
0
8,877
4,495
149
95,832
W
7,643
4,098
0
3,146
5,408
1,621
3,311
2,043
3,325
68,529
0
W
Medusa
JudyBootie
Medusa
12,463
4,675
0
623
6,024
2,136
265
2,144
3,700
0
95,642
L
Anubis
Kreaper187
Anubis
4,567
351
0
1,578
11,727
4,772
108
1,801
9,926
42,558
569
L
Bellona
OGKing
Bellona
1,941
633
0
4,611
14,534
7,350
0
2,656
11,878
0
62,967
L
4,912
1,328
142
2,332
7,806
2,473
0
4,195
3,611
0
51,161
W
3,061
1,189
0
5,420
12,545
4,396
0
3,278
9,151
0
54,878
L
3,482
837
0
3,068
11,560
9,701
11
7,568
3,992
18,886
910
W
Nu Wa
14,584
5,074
0
0
5,160
1,454
405
0
5,160
66,970
1,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,687
Gold Earned
36,531
513
Minions Killed
509
0
Camps Cleared
0
1,532,225
Distance Traveled
1,501,012
4
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
7,712
514
42
3
0
301,001
0
L
Set
8,871
591
199
13
0
287,646
7
W
Sol
8,708
581
121
8
0
302,512
4
W
Medusa
10,484
699
156
10
0
347,347
0
L
Anubis
7,091
473
79
5
0
268,402
6
L
Bellona
7,071
471
108
7
0
330,134
0
L
Neith
6,457
430
90
6
0
277,095
4
W
Kali
7,211
481
79
5
0
329,885
0
L
Athena
7,041
469
33
2
0
337,735
4
W
Nu Wa
8,572
571
115
8
0
251,480
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role