Player Matchup

Agni
Agni
Platinum IV
 
Agni
Platinum IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Gold II
CaptainGarfield
Bakasura
Gold II
Level 157
God Stats
5W - 5L
1,605 SR
Queue Stats
102W - 107L
1,594 MMR
Solo
Ishtar
Ishtar
Gold I
IoriYagame
Ishtar
Gold I
Level 147
God Stats
0W - 1L
1,696 SR
Queue Stats
79W - 82L
1,669 MMR
Solo
Jormungandr
Jormungandr
Platinum IV
Kronecy
Jormungandr
Platinum IV
Level 164
God Stats
1W - 5L
1,277 SR
Queue Stats
76W - 76L
1,765 MMR
Solo
Geb
Geb
Platinum V
skariwalker
Geb
Platinum V
Level 160
God Stats
8W - 8L
1,588 SR
Queue Stats
655W - 660L
1,715 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 157
1,533 SR
1,649 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 187
1,448 SR
1,563 MMR
Scylla
Scylla
Gold IV
 
Scylla
Gold IV
Level 265
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cerberus
Cerberus
Diamond IV
 
Cerberus
Diamond IV
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Platinum I
 
Ares
Platinum I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Anhur
Anhur
Gold II
 
Anhur
Gold II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Da Ji
Da Ji
Platinum IV
HeeLiiKiiA
Da Ji
Platinum IV
Level 158
God Stats
1W - 2L
1,239 SR
Queue Stats
214W - 212L
1,814 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
4
0 / 3 / 0
2,858
572
916
2,790
715
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
1
0 / 1 / 0
2,426
485
162
634
212
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Ishtar
IoriYagame
Ishtar
5
0 / 2 / 1
3,137
627
2,243
3,134
506
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jormungandr
Kronecy
Jormungandr
7
1 / 2 / 0
3,906
781
2,743
4,914
1,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

5
1 / 0 / 0
3,465
693
1,067
3,402
1,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bans
FreyaCthulhuAthenaNe Zha

VS

Bans
DanzaburouCu ChulainnMedusaKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
7
4 / 0 / 0
4,223
845
1,374
1,830
336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cerberus
 
Cerberus
6
2 / 1 / 0
3,685
737
2,810
5,336
1,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ares
 
Ares
6
0 / 0 / 2
3,633
727
1,672
3,324
1,512
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anhur
 
Anhur
6
2 / 1 / 0
3,401
680
3,371
2,880
823
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Da Ji
6
0 / 0 / 3
3,318
664
854
3,419
967
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
13
2
Kills
8
8
Deaths
2
1
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
0
3
0
0
W
Scylla
 
Scylla
4
0
0
4
W
Cerberus
 
Cerberus
2
1
0
2
W
Ares
 
Ares
0
0
2
1
W
Anhur
 
Anhur
2
1
0
2
L
Bakasura
0
1
0
0
W
Da Ji
0
0
3
1.5
L
Ishtar
IoriYagame
Ishtar
0
2
1
0.25
L
Jormungandr
Kronecy
Jormungandr
1
2
0
0.5
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,131
Damage
10,081
14,874
Taken
16,789
4,200
Mitigated
5,625
4,295
Healing
5,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
916
0
0
530
2,790
715
0
1,152
1,638
7,297
0
W
Scylla
 
Scylla
1,374
312
0
417
1,830
336
18
178
1,610
18,903
1,050
W
Cerberus
 
Cerberus
2,810
260
0
1,636
5,336
1,987
0
2,655
2,681
14,855
0
W
Ares
 
Ares
1,672
397
0
1,033
3,324
1,512
0
335
2,989
11,566
0
W
Anhur
 
Anhur
3,371
2,028
0
1,402
2,880
823
0
541
2,339
0
19,415
L
Bakasura
162
162
0
30
634
212
0
154
480
0
438
W
Da Ji
854
80
0
737
3,419
967
0
588
2,723
0
14,185
L
Ishtar
IoriYagame
Ishtar
2,243
1,824
0
1,156
3,134
506
0
593
2,541
0
12,356
L
Jormungandr
Kronecy
Jormungandr
2,743
1,524
0
1,554
4,914
1,242
0
2,440
2,104
20,044
316
L
1,067
78
0
1,025
3,402
1,525
0
1,079
2,323
5,421
330

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,792
Gold Earned
18,260
90
Minions Killed
163
0
Camps Cleared
0
367,478
Distance Traveled
503,799
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
2,858
572
14
3
0
72,046
0
W
Scylla
4,223
845
35
7
0
90,244
0
W
Cerberus
3,685
737
48
10
0
96,552
2
W
Ares
3,633
727
20
4
0
104,804
0
W
Anhur
3,401
680
30
6
0
95,344
0
L
Bakasura
2,426
485
1
0
0
11,229
0
W
Da Ji
3,318
664
30
6
0
116,855
0
L
Ishtar
3,137
627
32
6
0
96,395
0
L
Jormungandr
3,906
781
38
8
0
97,822
0
L
Geb
3,465
693
5
1
0
89,986
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role