Player Matchup

Fenrir
Fenrir
ArcSchwarz
Fenrir
Level 77
God Stats
12W - 4L
1,740 SR
Queue Stats
117W - 93L
1,570 Elo+
Solo
Kuzenbo
Kuzenbo
BonkersBB
Kuzenbo
Level 46
God Stats
1W - 1L
1,280 SR
Queue Stats
21W - 19L
1,520 Elo+
Party 1
Hel
Hel
BumpMastaFlex
Hel
Level 157
God Stats
116W - 125L
1,524 SR
Queue Stats
568W - 560L
1,478 Elo+
Solo
Skadi
Skadi
cittycatchris
Skadi
Level 88
God Stats
5W - 1L
1,698 SR
Queue Stats
21W - 18L
1,523 Elo+
Party 1
Sylvanus
Sylvanus
kiwi60287
Sylvanus
Level 69
God Stats
8W - 5L
1,738 SR
Queue Stats
114W - 118L
1,575 Elo+
Solo
Team Averages
Level 87
1,596 SR
1,533 Elo+

VS

Team Averages
Level 140
1,494 SR
1,517 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 219
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
AerialFatality
Anhur
Level 122
God Stats
2W - 1L
1,559 SR
Queue Stats
98W - 70L
1,546 Elo+
Solo
Scylla
Scylla
COEDarknez
Scylla
Level 129
God Stats
2W - 2L
1,531 SR
Queue Stats
99W - 63L
1,609 Elo+
Party 2
Horus
Horus
JAJASALUDOS30
Horus
Level 149
God Stats
1W - 7L
1,382 SR
Queue Stats
202W - 192L
1,562 Elo+
Party 2
He Bo
He Bo
VeryCalmSam
He Bo
Level 82
God Stats
1W - 1L
1,500 SR
Queue Stats
53W - 50L
1,369 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ArcSchwarz
Fenrir
7
2 / 0 / 0
3,868
774
847
2,742
969
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kuzenbo
BonkersBB
Kuzenbo
5
0 / 1 / 0
2,925
585
448
3,278
1,805
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

7
0 / 0 / 1
4,340
868
1,212
1,957
502
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

5
0 / 1 / 0
3,114
623
1,262
2,007
281
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
kiwi60287
Sylvanus
6
0 / 0 / 1
3,715
743
1,284
2,807
1,420
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
6
0 / 1 / 0
3,166
633
1,683
4,242
1,929
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

6
2 / 0 / 0
3,491
698
2,718
1,944
458
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
COEDarknez
Scylla
7
0 / 0 / 0
3,298
660
896
1,479
309
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

6
0 / 0 / 2
3,494
699
1,650
2,929
1,405
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

2
0 / 1 / 0
2,543
509
170
1,061
143
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
4
2
Kills
2
2
Deaths
2
2
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
0
1
0
0
L
2
0
0
2
W
Fenrir
ArcSchwarz
Fenrir
2
0
0
2
W
Kuzenbo
BonkersBB
Kuzenbo
0
1
0
0
W
0
0
1
0.5
L
Scylla
COEDarknez
Scylla
0
0
0
0
L
0
0
2
1
L
0
1
0
0
W
0
1
0
0
W
Sylvanus
kiwi60287
Sylvanus
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,053
Damage
7,117
12,791
Taken
11,655
4,977
Mitigated
4,244
5,257
Healing
5,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
1,683
855
0
1,190
4,242
1,929
0
1,149
3,093
0
15,498
L
2,718
1,666
0
1,038
1,944
458
0
51
1,864
0
18,348
W
Fenrir
ArcSchwarz
Fenrir
847
309
0
867
2,742
969
0
170
2,572
0
18,381
W
Kuzenbo
BonkersBB
Kuzenbo
448
105
0
896
3,278
1,805
0
0
3,278
7,013
0
W
1,212
0
0
1,488
1,957
502
0
758
1,061
25,398
594
L
Scylla
COEDarknez
Scylla
896
148
0
1,000
1,479
309
0
1,072
267
16,474
0
L
1,650
713
80
1,391
2,929
1,405
0
252
2,561
0
11,100
L
170
0
0
432
1,061
143
0
0
1,061
1,971
0
W
1,262
486
0
612
2,007
281
0
0
2,007
0
13,628
W
Sylvanus
kiwi60287
Sylvanus
1,284
684
20
1,374
2,807
1,420
0
0
2,633
13,712
3,486

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,962
Gold Earned
15,992
191
Minions Killed
115
0
Camps Cleared
0
495,113
Distance Traveled
431,990
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
3,166
633
22
4
0
102,962
0
L
Anhur
3,491
698
34
7
0
93,843
0
W
Fenrir
3,868
774
35
7
0
112,686
0
W
Kuzenbo
2,925
585
13
3
0
110,260
0
W
Hel
4,340
868
67
13
0
97,676
0
L
Scylla
3,298
660
33
7
0
103,438
0
L
Horus
3,494
699
23
5
0
102,221
2
L
He Bo
2,543
509
3
1
0
29,526
0
W
Skadi
3,114
623
36
7
0
93,402
1
W
Sylvanus
3,715
743
40
8
0
81,089
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role