Player Matchup

Chiron
Chiron
ElixerMixer
Chiron
Level 173
God Stats
0W - 1L
1,746 SR
Queue Stats
6W - 5L
1,690 Elo+
Party 2
Terra
Terra
MotiRuzi
Terra
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,439 Elo+
Party 2
Vulcan
Vulcan
OmniVision_Frey
Vulcan
Level 65
God Stats
1W - 1L
1,764 SR
Queue Stats
25W - 34L
1,357 Elo+
Solo
Team Averages
Level 119
1,670 SR
1,495 Elo+

VS

Team Averages
Level 70
1,657 SR
1,538 Elo+
Chronos
Chronos
Izloh
Chronos
Level 98
God Stats
18W - 0L
2,116 SR
Queue Stats
580W - 109L
1,776 Elo+
Solo
Kuzenbo
Kuzenbo
Postiey
Kuzenbo
Level 89
God Stats
1W - 1L
1,253 SR
Queue Stats
73W - 66L
1,400 Elo+
Party 1
Fenrir
Fenrir
SquiddyX
Fenrir
Level 24
God Stats
14W - 4L
1,603 SR
Queue Stats
63W - 53L
1,437 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
17
1 / 4 / 0
10,609
707
8,553
14,508
4,846
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Terra
MotiRuzi
Terra
17
1 / 3 / 1
9,934
662
9,128
16,421
20,297
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
0 / 7 / 2
9,616
641
8,375
10,540
3,308
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Izloh
Chronos
20
9 / 0 / 4
13,963
931
21,915
11,899
4,981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Kuzenbo
Postiey
Kuzenbo
18
1 / 0 / 7
11,174
745
6,947
14,250
14,876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
SquiddyX
Fenrir
17
4 / 2 / 4
11,341
756
8,765
9,693
3,502
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
29
2
Kills
14
14
Deaths
2
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Chiron
1
4
0
0.25
W
Chronos
Izloh
Chronos
9
0
4
11
L
Terra
MotiRuzi
Terra
1
3
1
0.5
L
0
7
2
0.14
W
Kuzenbo
Postiey
Kuzenbo
1
0
7
4.5
W
Fenrir
SquiddyX
Fenrir
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,056
Damage
37,627
41,469
Taken
35,842
28,451
Mitigated
23,359
7,515
Healing
2,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
8,553
1,701
444
2,201
14,508
4,846
0
10,198
3,550
0
42,892
W
Chronos
Izloh
Chronos
21,915
3,911
0
1,532
11,899
4,981
3,317
3,649
7,787
80,446
3,181
L
Terra
MotiRuzi
Terra
9,128
747
874
3,251
16,421
20,297
0
8,379
7,492
18,632
842
L
8,375
202
0
745
10,540
3,308
0
7,601
2,536
33,335
0
W
Kuzenbo
Postiey
Kuzenbo
6,947
2,898
0
500
14,250
14,876
421
7,642
5,964
30,265
1,036
W
Fenrir
SquiddyX
Fenrir
8,765
1,484
0
717
9,693
3,502
321
4,648
4,642
0
24,775

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,159
Gold Earned
36,478
166
Minions Killed
207
0
Camps Cleared
0
730,293
Distance Traveled
875,003
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
10,609
707
86
6
0
243,646
0
W
Chronos
13,963
931
142
9
0
282,207
0
L
Terra
9,934
662
21
1
0
277,763
0
L
Vulcan
9,616
641
59
4
0
208,884
0
W
Kuzenbo
11,174
745
36
2
0
296,753
1
W
Fenrir
11,341
756
29
2
0
296,043
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role