Player Matchup

Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
JefeSko
Heimdallr
Level 186
God Stats
0W - 1L
1,264 SR
Queue Stats
51W - 65L
1,529 Elo+
Party 2
Raijin
Raijin
McSnakealicious
Raijin
Level 175
God Stats
22W - 17L
1,757 SR
Queue Stats
275W - 254L
1,588 Elo+
Party 2
Sylvanus
Sylvanus
NerfBeads
Sylvanus
Level 221
God Stats
1W - 3L
1,487 SR
Queue Stats
97W - 133L
1,496 Elo+
Party 2
Loki
Loki
anfilokio63
Loki
Level 143
God Stats
33W - 26L
1,786 SR
Queue Stats
97W - 91L
1,597 Elo+
Solo
Team Averages
Level 158
1,559 SR
1,542 Elo+

VS

Team Averages
Level 178
1,591 SR
1,592 Elo+
Artio
Artio
Filthy Pleasure
Artio
Level 236
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 67L
1,595 Elo+
Party 1
Anhur
Anhur
I Chic I
Anhur
Level 129
God Stats
3W - 6L
1,418 SR
Queue Stats
50W - 59L
1,594 Elo+
Party 1
Anubis
Anubis
IVIarbiterIVI
Anubis
Level 157
God Stats
4W - 11L
1,692 SR
Queue Stats
45W - 59L
1,561 Elo+
Party 1
Thor
Thor
McSaltyCakes
Thor
Level 158
God Stats
2W - 2L
1,583 SR
Queue Stats
146W - 142L
1,614 Elo+
Party 1
Da Ji
Da Ji
OmegaWizard0
Da Ji
Level 211
God Stats
7W - 4L
1,759 SR
Queue Stats
94W - 93L
1,597 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
12
0 / 3 / 1
6,220
518
7,956
15,148
7,918
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Heimdallr
JefeSko
Heimdallr
12
2 / 1 / 1
6,842
570
2,986
6,747
1,809
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
5 / 2 / 0
7,467
622
9,228
7,101
1,757
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
NerfBeads
Sylvanus
10
1 / 3 / 6
6,471
539
5,671
15,330
8,563
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
3 / 5 / 2
6,193
516
5,702
9,155
1,777
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 0
8,470
706
10,826
15,550
8,700
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anhur
I Chic I
Anhur
13
1 / 2 / 1
7,555
630
2,504
6,222
1,748
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
3 / 3 / 4
7,405
617
8,154
9,552
3,045
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

14
2 / 1 / 7
7,135
595
7,231
10,406
3,151
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

12
5 / 5 / 2
6,987
582
11,137
11,671
3,218
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
28
11
Kills
14
14
Deaths
11
10
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
 
Cu Chulainn
0
3
1
0.17
W
3
0
0
3
W
Anhur
I Chic I
Anhur
1
2
1
0.75
W
3
3
4
1.67
L
Heimdallr
JefeSko
Heimdallr
2
1
1
2.5
W
2
1
7
5.5
L
5
2
0
2.5
L
Sylvanus
NerfBeads
Sylvanus
1
3
6
1.33
W
5
5
2
1.2
L
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,543
Damage
39,852
53,481
Taken
53,401
21,824
Mitigated
19,862
14,963
Healing
23,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
 
Cu Chulainn
7,956
1,834
0
4,104
15,148
7,918
0
10,380
4,768
0
42,479
W
10,826
1,360
0
9,903
15,550
8,700
0
0
15,550
53,608
5,328
W
Anhur
I Chic I
Anhur
2,504
1,413
0
1,540
6,222
1,748
128
1,145
5,077
0
51,696
W
8,154
401
0
5,710
9,552
3,045
0
5,803
3,265
48,759
1,154
L
Heimdallr
JefeSko
Heimdallr
2,986
857
0
806
6,747
1,809
0
0
6,747
0
48,759
W
7,231
1,344
0
4,479
10,406
3,151
0
2,681
7,537
0
52,805
L
9,228
1,031
0
1,051
7,101
1,757
0
1,812
5,289
53,264
0
L
Sylvanus
NerfBeads
Sylvanus
5,671
1,731
2,020
4,786
15,330
8,563
0
3,646
11,684
19,113
2,278
W
11,137
3,269
0
2,116
11,671
3,218
0
4,042
7,406
0
45,503
L
5,702
951
0
2,196
9,155
1,777
0
2,571
6,584
0
38,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,193
Gold Earned
37,552
371
Minions Killed
453
0
Camps Cleared
0
1,176,416
Distance Traveled
1,309,587
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
6,220
518
69
6
0
222,057
3
W
Artio
8,470
706
100
8
0
246,194
0
W
Anhur
7,555
630
105
9
0
263,281
3
W
Anubis
7,405
617
103
9
0
230,794
2
L
Heimdallr
6,842
570
108
9
0
225,712
3
W
Thor
7,135
595
92
8
0
299,913
3
L
Raijin
7,467
622
104
9
0
256,832
0
L
Sylvanus
6,471
539
30
3
0
218,577
1
W
Da Ji
6,987
582
53
4
0
269,405
3
L
Loki
6,193
516
60
5
0
253,238
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role