Player Matchup

Achilles
Achilles
 
Achilles
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
IAMverySUS
Jing Wei
Level 140
God Stats
3W - 3L
1,626 SR
Queue Stats
157W - 145L
1,494 Elo+
Party 1
Bacchus
Bacchus
Mowwgly
Bacchus
Level 129
God Stats
35W - 22L
1,665 SR
Queue Stats
281W - 307L
1,486 Elo+
Party 1
Fenrir
Fenrir
RyZexRed
Fenrir
Level 157
God Stats
0W - 5L
1,091 SR
Queue Stats
256W - 304L
1,485 Elo+
Party 1
Ix Chel
Ix Chel
erthia
Ix Chel
Level 200
God Stats
6W - 7L
1,742 SR
Queue Stats
213W - 182L
1,536 Elo+
Party 1
Team Averages
Level 157
1,525 SR
1,500 Elo+

VS

Team Averages
Level 187
1,564 SR
1,560 Elo+
Scylla
Scylla
Lordakon
Scylla
Level 242
God Stats
14W - 13L
1,523 SR
Queue Stats
188W - 177L
1,577 Elo+
Party 2
King Arthur
King Arthur
Skual25
King Arthur
Level 207
God Stats
5W - 3L
1,433 SR
Queue Stats
442W - 412L
1,501 Elo+
Solo
Fafnir
Fafnir
hukko
Fafnir
Level 111
God Stats
11W - 14L
1,588 SR
Queue Stats
87W - 87L
1,542 Elo+
Party 2
Danzaburou
Danzaburou
smbadat
Danzaburou
Level 216
God Stats
4W - 4L
1,657 SR
Queue Stats
194W - 178L
1,557 Elo+
Party 2
Charybdis
Charybdis
tigercatface
Charybdis
Level 157
God Stats
5W - 2L
1,620 SR
Queue Stats
126W - 96L
1,621 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
12
1 / 5 / 0
6,925
495
9,373
14,481
9,161
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jing Wei
IAMverySUS
Jing Wei
12
1 / 4 / 0
6,807
486
5,672
10,671
2,780
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bacchus
Mowwgly
Bacchus
8
0 / 5 / 1
5,975
427
2,786
10,209
8,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
RyZexRed
Fenrir
10
0 / 5 / 0
6,057
433
4,540
11,368
3,651
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ix Chel
erthia
Ix Chel
13
1 / 3 / 0
7,262
519
5,988
9,366
2,581
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Lordakon
Scylla
16
8 / 1 / 3
9,675
691
9,340
4,828
1,433
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
Skual25
King Arthur
15
4 / 1 / 5
9,476
677
8,791
17,049
12,978
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Fafnir
hukko
Fafnir
14
4 / 0 / 8
9,246
660
6,029
8,721
8,606
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Danzaburou
smbadat
Danzaburou
15
3 / 0 / 7
8,308
593
8,292
9,705
4,109
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charybdis
tigercatface
Charybdis
16
3 / 1 / 5
9,371
669
9,653
7,527
2,670
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
50
3
Kills
22
22
Deaths
3
1
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
5
0
0.2
L
Jing Wei
IAMverySUS
Jing Wei
1
4
0
0.25
W
Scylla
Lordakon
Scylla
8
1
3
9.5
L
Bacchus
Mowwgly
Bacchus
0
5
1
0.1
L
Fenrir
RyZexRed
Fenrir
0
5
0
0
W
King Arthur
Skual25
King Arthur
4
1
5
6.5
L
Ix Chel
erthia
Ix Chel
1
3
0
0.33
W
Fafnir
hukko
Fafnir
4
0
8
8
W
Danzaburou
smbadat
Danzaburou
3
0
7
6.5
W
Charybdis
tigercatface
Charybdis
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,359
Damage
42,105
56,095
Taken
47,830
26,251
Mitigated
29,796
19,267
Healing
18,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
9,373
2,009
0
5,684
14,481
9,161
0
2,616
11,865
1,864
47,186
L
Jing Wei
IAMverySUS
Jing Wei
5,672
4,565
0
3,147
10,671
2,780
0
1,935
8,736
0
53,156
W
Scylla
Lordakon
Scylla
9,340
250
0
1,932
4,828
1,433
0
1,668
2,901
86,948
0
L
Bacchus
Mowwgly
Bacchus
2,786
262
0
2,435
10,209
8,078
0
2,489
7,720
16,048
0
L
Fenrir
RyZexRed
Fenrir
4,540
764
0
4,656
11,368
3,651
0
2,297
9,071
0
44,193
W
King Arthur
Skual25
King Arthur
8,791
1,188
0
3,852
17,049
12,978
0
3,252
12,753
0
59,274
L
Ix Chel
erthia
Ix Chel
5,988
826
391
2,954
9,366
2,581
0
5,661
3,705
55,150
0
W
Fafnir
hukko
Fafnir
6,029
736
0
3,014
8,721
8,606
33
1,419
7,149
20,606
1,481
W
Danzaburou
smbadat
Danzaburou
8,292
3,072
0
4,414
9,705
4,109
836
1,900
7,649
0
75,383
W
Charybdis
tigercatface
Charybdis
9,653
6,435
0
4,886
7,527
2,670
1,110
1,378
6,149
0
94,678

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,026
Gold Earned
46,076
405
Minions Killed
547
0
Camps Cleared
0
1,476,771
Distance Traveled
1,511,631
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,925
495
77
6
0
298,121
2
L
Jing Wei
6,807
486
93
7
0
309,248
0
W
Scylla
9,675
691
150
11
0
318,789
3
L
Bacchus
5,975
427
30
2
0
293,283
5
L
Fenrir
6,057
433
80
6
0
303,666
0
W
King Arthur
9,476
677
87
6
0
290,813
0
L
Ix Chel
7,262
519
125
9
0
272,453
2
W
Fafnir
9,246
660
17
1
0
302,687
2
W
Danzaburou
8,308
593
111
8
0
319,364
3
W
Charybdis
9,371
669
182
13
0
279,978
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role