Player Matchup

Yu Huang
Yu Huang
Asimes
Yu Huang
Level 65
God Stats
67W - 54L
1,260 SR
Queue Stats
163W - 171L
1,424 Elo+
Solo
Fenrir
Fenrir
AzulaDevious
Fenrir
Level 64
God Stats
43W - 27L
1,531 SR
Queue Stats
232W - 238L
1,464 Elo+
Party 2
Surtr
Surtr
AzulaReborn
Surtr
Level 59
God Stats
40W - 34L
1,351 SR
Queue Stats
182W - 187L
1,441 Elo+
Party 2
Team Averages
Level 63
1,381 SR
1,443 Elo+

VS

Team Averages
Level 60
1,378 SR
1,353 Elo+
Cthulhu
Cthulhu
KAZLINYO
Cthulhu
Level 6
God Stats
6W - 10L
1,397 SR
Queue Stats
9W - 13L
1,302 Elo+
Party 1
Anubis
Anubis
Rhaz DevilRings
Anubis
Level 69
God Stats
10W - 12L
1,457 SR
Queue Stats
260W - 285L
1,428 Elo+
Solo
Neith
Neith
soulbullet
Neith
Level 105
God Stats
0W - 1L
1,280 SR
Queue Stats
11W - 15L
1,330 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Asimes
Yu Huang
15
4 / 0 / 7
8,978
898
5,389
4,911
1,616
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
14
7 / 1 / 3
9,100
910
5,897
8,082
2,099
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

15
1 / 1 / 10
8,632
863
7,771
11,727
4,782
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
KAZLINYO
Cthulhu
12
1 / 4 / 1
7,104
710
5,950
9,000
5,891
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

11
1 / 4 / 1
7,228
723
3,296
6,430
2,181
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
11
0 / 4 / 2
6,972
697
5,211
6,456
1,804
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
6
12
Kills
2
2
Deaths
12
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
Asimes
Yu Huang
4
0
7
7.5
W
Fenrir
7
1
3
8.5
W
1
1
10
6
L
Cthulhu
KAZLINYO
Cthulhu
1
4
1
0.38
L
1
4
1
0.38
L
Neith
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,057
Damage
14,457
24,720
Taken
21,886
8,497
Mitigated
9,876
13,117
Healing
2,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
Asimes
Yu Huang
5,389
613
0
2,190
4,911
1,616
561
1,687
3,145
21,210
0
W
Fenrir
5,897
979
354
3,456
8,082
2,099
938
3,175
4,692
0
18,070
W
7,771
2,829
226
6,891
11,727
4,782
646
3,784
7,733
651
38,396
L
Cthulhu
KAZLINYO
Cthulhu
5,950
434
77
1,417
9,000
5,891
0
1,976
6,669
21,295
1,220
L
3,296
82
0
510
6,430
2,181
0
1,321
4,949
18,487
0
L
Neith
5,211
1,979
0
657
6,456
1,804
0
1,527
4,667
0
17,023

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,710
Gold Earned
21,304
127
Minions Killed
104
0
Camps Cleared
0
556,175
Distance Traveled
495,481
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
8,978
898
54
5
0
189,060
0
W
Fenrir
9,100
910
21
2
0
180,562
1
W
Surtr
8,632
863
52
5
0
186,553
0
L
Cthulhu
7,104
710
20
2
0
179,642
0
L
Anubis
7,228
723
49
5
0
157,741
5
L
Neith
6,972
697
35
4
0
158,098
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role