Player Matchup

Sun Wukong
Sun Wukong
AbsurdPwillis52
Sun Wukong
Level 158
God Stats
10W - 5L
1,573 SR
Queue Stats
287W - 300L
1,477 Elo+
Party 1
Izanami
Izanami
Duszteh
Izanami
Level 49
God Stats
28W - 24L
1,589 SR
Queue Stats
67W - 69L
1,465 Elo+
Party 1
Hera
Hera
KausBorealis
Hera
Level 192
God Stats
18W - 16L
1,668 SR
Queue Stats
651W - 646L
1,495 Elo+
Solo
Kali
Kali
gold3n_3ra99
Kali
Level 87
God Stats
6W - 3L
1,428 SR
Queue Stats
196W - 193L
1,424 Elo+
Solo
Ra
Ra
mystic_cerealbox
Ra
Level 147
God Stats
2W - 2L
1,222 SR
Queue Stats
191W - 179L
1,362 Elo+
Solo
Team Averages
Level 127
1,496 SR
1,445 Elo+

VS

Team Averages
Level 86
1,605 SR
1,483 Elo+
King Arthur
King Arthur
 
King Arthur
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Envy2ndSin
Arachne
Level 125
God Stats
16W - 15L
1,692 SR
Queue Stats
85W - 68L
1,548 Elo+
Solo
Bacchus
Bacchus
Luparaj
Bacchus
Level 65
God Stats
2W - 2L
1,668 SR
Queue Stats
83W - 99L
1,438 Elo+
Solo
Chang'e
Chang'e
SinfulMori
Chang'e
Level 53
God Stats
6W - 4L
1,763 SR
Queue Stats
100W - 89L
1,472 Elo+
Solo
Ullr
Ullr
UnknownPally
Ullr
Level 85
God Stats
19W - 38L
1,401 SR
Queue Stats
312W - 336L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AbsurdPwillis52
Sun Wukong
10
4 / 0 / 1
5,643
806
3,509
3,832
1,524
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Izanami
Duszteh
Izanami
8
2 / 1 / 2
4,273
610
3,502
4,070
1,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
2 / 2 / 0
4,819
688
3,832
4,896
940
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

8
1 / 2 / 4
4,711
673
2,065
5,553
1,584
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
1 / 0 / 3
4,824
689
1,821
4,553
1,916
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
4
0 / 3 / 0
3,491
499
748
4,076
947
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Arachne
Envy2ndSin
Arachne
9
4 / 2 / 0
5,203
743
3,597
6,835
2,463
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
Luparaj
Bacchus
6
0 / 3 / 1
3,857
551
4,181
7,176
5,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chang'e
SinfulMori
Chang'e
8
0 / 1 / 3
4,382
626
1,588
5,273
1,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

7
1 / 2 / 0
4,208
601
1,818
3,845
993
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
9
10
Kills
5
5
Deaths
11
10
Assists
4
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
3
0
0
W
Sun Wukong
AbsurdPwillis52
Sun Wukong
4
0
1
4.5
W
Izanami
Duszteh
Izanami
2
1
2
3
L
Arachne
Envy2ndSin
Arachne
4
2
0
2
W
2
2
0
1
L
Bacchus
Luparaj
Bacchus
0
3
1
0.17
L
Chang'e
SinfulMori
Chang'e
0
1
3
1.5
L
1
2
0
0.5
W
1
2
4
1.5
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,729
Damage
11,932
22,904
Taken
27,205
7,201
Mitigated
11,312
9,886
Healing
9,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
748
103
0
641
4,076
947
0
0
4,076
0
11,702
W
Sun Wukong
AbsurdPwillis52
Sun Wukong
3,509
708
0
1,485
3,832
1,524
0
348
3,484
0
32,181
W
Izanami
Duszteh
Izanami
3,502
2,420
0
1,848
4,070
1,237
0
1,522
2,548
0
21,508
L
Arachne
Envy2ndSin
Arachne
3,597
2,058
0
3,420
6,835
2,463
0
1,127
5,708
0
31,390
W
3,832
876
40
2,160
4,896
940
0
489
4,407
29,341
1,435
L
Bacchus
Luparaj
Bacchus
4,181
849
0
2,023
7,176
5,481
0
1,092
6,084
14,381
641
L
Chang'e
SinfulMori
Chang'e
1,588
42
120
2,993
5,273
1,428
0
2,551
2,722
20,320
0
L
1,818
1,060
0
614
3,845
993
0
677
3,116
0
21,402
W
2,065
1,210
0
2,163
5,553
1,584
0
869
4,684
0
19,623
W
1,821
564
356
1,834
4,553
1,916
0
2,397
2,156
13,964
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,270
Gold Earned
21,141
218
Minions Killed
167
0
Camps Cleared
0
767,398
Distance Traveled
672,328
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
3,491
499
21
3
0
74,610
0
W
Sun Wukong
5,643
806
58
8
0
176,899
0
W
Izanami
4,273
610
33
5
0
127,484
1
L
Arachne
5,203
743
53
8
0
170,444
0
W
Hera
4,819
688
52
7
0
134,200
0
L
Bacchus
3,857
551
15
2
0
156,514
1
L
Chang'e
4,382
626
42
6
0
147,566
0
L
Ullr
4,208
601
36
5
0
123,194
0
W
Kali
4,711
673
48
7
0
168,677
0
W
Ra
4,824
689
27
4
0
160,138
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role