Player Matchup

Ne Zha
Ne Zha
Platinum II
AL0OSH
Ne Zha
Platinum II
Level 174
God Stats
1W - 2L
1,508 SR
Queue Stats
230W - 216L
1,857 MMR
Solo
Nut
Nut
Diamond V
Borkinator
Nut
Diamond V
Level 158
God Stats
2W - 8L
1,352 SR
Queue Stats
260W - 248L
2,020 MMR
Solo
Ganesha
Ganesha
Diamond V
Dalouubis
Ganesha
Diamond V
Level 119
God Stats
8W - 14L
1,168 SR
Queue Stats
245W - 234L
2,003 MMR
Solo
Lancelot
Lancelot
Gold II
FifiFun69
Lancelot
Gold II
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 15L
1,904 MMR
Party 1
Merlin
Merlin
Platinum I
M3rgo
Merlin
Platinum I
Level 82
God Stats
1W - 1L
1,680 SR
Queue Stats
137W - 124L
1,962 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 120
1,442 SR
1,949 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 143
1,537 SR
1,926 MMR
Sol
Sol
Platinum II
CallMeÐaddy
Sol
Platinum II
Level 98
God Stats
10W - 14L
1,466 SR
Queue Stats
338W - 327L
1,940 MMR
Solo
Camazotz
Camazotz
Platinum V
DunaldTromp
Camazotz
Platinum V
Level 106
God Stats
7W - 4L
1,802 SR
Queue Stats
26W - 13L
1,943 MMR
Solo
Scylla
Scylla
Platinum II
JoshMcN99
Scylla
Platinum II
Level 157
God Stats
13W - 12L
1,469 SR
Queue Stats
568W - 566L
1,908 MMR
Solo
King Arthur
King Arthur
Platinum II
sergialal
King Arthur
Platinum II
Level 235
God Stats
4W - 13L
1,203 SR
Queue Stats
367W - 366L
1,993 MMR
Solo
Hercules
Hercules
Platinum II
troublemakR
Hercules
Platinum II
Level 120
God Stats
44W - 26L
1,747 SR
Queue Stats
120W - 92L
1,846 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
AL0OSH
Ne Zha
11
1 / 4 / 3
6,006
546
4,145
8,349
2,941
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

11
1 / 2 / 0
6,215
565
4,066
6,217
1,776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ganesha
Dalouubis
Ganesha
3
0 / 2 / 0
4,167
379
377
3,299
1,377
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lancelot
FifiFun69
Lancelot
10
3 / 4 / 1
6,338
576
8,202
12,664
8,254
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Merlin
M3rgo
Merlin
11
1 / 4 / 1
5,993
545
2,674
6,441
1,788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
FreyaTsukuyomiSusano

VS

Bans
Chang'eHe BoThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 2
6,583
598
3,671
6,351
1,679
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Camazotz
DunaldTromp
Camazotz
13
3 / 1 / 4
6,531
594
4,597
8,940
3,330
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Scylla
JoshMcN99
Scylla
13
4 / 1 / 1
7,312
665
3,535
3,663
983
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
sergialal
King Arthur
11
1 / 3 / 0
6,213
565
6,132
10,891
8,525
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Hercules
troublemakR
Hercules
11
5 / 0 / 4
6,421
584
5,716
5,438
2,781
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
27
6
Kills
16
16
Deaths
6
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
AL0OSH
Ne Zha
1
4
3
0.63
L
1
2
0
0.5
W
3
1
2
4
L
Ganesha
Dalouubis
Ganesha
0
2
0
0
W
Camazotz
DunaldTromp
Camazotz
3
1
4
5
L
Lancelot
FifiFun69
Lancelot
3
4
1
0.88
W
Scylla
JoshMcN99
Scylla
4
1
1
4.5
L
Merlin
M3rgo
Merlin
1
4
1
0.38
W
King Arthur
sergialal
King Arthur
1
3
0
0.33
W
Hercules
troublemakR
Hercules
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,464
Damage
23,651
36,970
Taken
35,283
16,136
Mitigated
17,298
7,890
Healing
8,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
AL0OSH
Ne Zha
4,145
1,210
0
856
8,349
2,941
0
1,890
6,407
0
43,780
L
4,066
2,377
0
2,458
6,217
1,776
1
2,027
4,190
0
44,439
W
3,671
1,722
0
2,997
6,351
1,679
384
218
6,133
45,044
3,528
L
Ganesha
Dalouubis
Ganesha
377
31
0
830
3,299
1,377
0
1,149
2,150
4,562
0
W
Camazotz
DunaldTromp
Camazotz
4,597
1,646
0
1,835
8,940
3,330
0
1,411
7,529
0
53,264
L
Lancelot
FifiFun69
Lancelot
8,202
1,734
0
3,127
12,664
8,254
0
238
12,386
437
38,422
W
Scylla
JoshMcN99
Scylla
3,535
73
0
498
3,663
983
0
151
3,512
48,454
867
L
Merlin
M3rgo
Merlin
2,674
401
0
619
6,441
1,788
0
1,699
4,662
37,389
0
W
King Arthur
sergialal
King Arthur
6,132
508
0
1,540
10,891
8,525
0
99
10,792
0
43,981
W
Hercules
troublemakR
Hercules
5,716
2,323
0
1,211
5,438
2,781
0
1,271
4,167
0
28,339

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,719
Gold Earned
33,060
326
Minions Killed
389
0
Camps Cleared
0
978,881
Distance Traveled
1,145,542
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,006
546
73
7
0
254,812
0
L
Nut
6,215
565
106
10
0
198,143
0
W
Sol
6,583
598
87
8
0
211,831
2
L
Ganesha
4,167
379
1
0
0
80,629
0
W
Camazotz
6,531
594
78
7
0
263,551
0
L
Lancelot
6,338
576
51
5
0
239,677
0
W
Scylla
7,312
665
111
10
0
228,711
1
L
Merlin
5,993
545
95
9
0
205,620
0
W
King Arthur
6,213
565
70
6
0
203,260
0
W
Hercules
6,421
584
43
4
0
238,189
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role