Player Matchup

Achilles
Achilles
Gold III
X59fiftyastros
Achilles
Gold III
Level 125
God Stats
1W - 1L
1,729 SR
Queue Stats
114W - 117L
1,573 MMR
Party 1
Cthulhu
Cthulhu
Gold II
X59fiftyrangers
Cthulhu
Gold II
Level 123
God Stats
40W - 39L
1,569 SR
Queue Stats
109W - 111L
1,616 MMR
Party 1
Xbalanque
Xbalanque
Bronze III
carryc
Xbalanque
Bronze III
Level 149
God Stats
3W - 2L
1,816 SR
Queue Stats
14W - 12L
1,592 MMR
Solo
Ravana
Ravana
Gold III
inv3rt3d
Ravana
Gold III
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
147W - 147L
1,581 MMR
Solo
Ah Puch
Ah Puch
Gold II
sandwichbandit2
Ah Puch
Gold II
Level 142
God Stats
1W - 4L
1,461 SR
Queue Stats
131W - 123L
1,598 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 130
1,615 SR
1,592 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 154
1,535 SR
1,592 MMR
Chang'e
Chang'e
Platinum V
BITA27-
Chang'e
Platinum V
Level 177
God Stats
5W - 2L
1,710 SR
Queue Stats
153W - 146L
1,599 MMR
Solo
Cupid
Cupid
Gold I
GodNova21
Cupid
Gold I
Level 138
God Stats
7W - 3L
1,675 SR
Queue Stats
36W - 30L
1,590 MMR
Solo
Cu Chulainn
Cu Chulainn
Platinum III
JTaids
Cu Chulainn
Platinum III
Level 179
God Stats
1W - 2L
1,262 SR
Queue Stats
169W - 150L
1,579 MMR
Solo
Mulan
Mulan
Gold V
SirGawainn
Mulan
Gold V
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,593 MMR
Solo
Baron Samedi
Baron Samedi
Gold II
iRarelyGetTired
Baron Samedi
Gold II
Level 166
God Stats
9W - 8L
1,529 SR
Queue Stats
71W - 68L
1,597 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
10
3 / 4 / 3
6,519
501
2,868
15,299
11,089
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
0 / 4 / 0
6,272
482
6,069
15,035
11,820
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Xbalanque
carryc
Xbalanque
13
4 / 3 / 2
7,733
595
6,773
8,888
2,478
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ravana
inv3rt3d
Ravana
10
0 / 2 / 4
5,831
449
2,935
6,676
2,135
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

9
0 / 6 / 0
5,649
435
4,307
7,864
2,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
AthenaJanusThorThanatosKing Arthur

VS

Bans
AnhurIx ChelMedusaKaliLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
BITA27-
Chang'e
14
5 / 1 / 7
7,632
587
5,648
8,190
1,993
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cupid
GodNova21
Cupid
14
2 / 3 / 3
8,121
625
3,897
6,555
1,949
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Cu Chulainn
JTaids
Cu Chulainn
14
4 / 1 / 2
8,806
677
12,631
12,983
9,035
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Mulan
11
2 / 2 / 10
7,023
540
7,704
10,677
7,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Baron Samedi
iRarelyGetTired
Baron Samedi
13
6 / 0 / 3
8,232
633
9,866
4,434
2,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
44
7
Kills
19
19
Deaths
7
9
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Chang'e
BITA27-
Chang'e
5
1
7
8.5
W
Cupid
GodNova21
Cupid
2
3
3
1.17
W
Cu Chulainn
JTaids
Cu Chulainn
4
1
2
5
W
Mulan
2
2
10
3.5
L
Achilles
3
4
3
1.13
L
0
4
0
0
L
Xbalanque
carryc
Xbalanque
4
3
2
1.67
W
Baron Samedi
iRarelyGetTired
Baron Samedi
6
0
3
7.5
L
Ravana
inv3rt3d
Ravana
0
2
4
1
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,952
Damage
39,746
53,762
Taken
42,839
29,935
Mitigated
22,405
12,089
Healing
19,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
BITA27-
Chang'e
5,648
670
1,866
5,715
8,190
1,993
0
1,047
7,065
54,056
0
W
Cupid
GodNova21
Cupid
3,897
2,194
0
3,424
6,555
1,949
486
0
6,555
0
61,706
W
Cu Chulainn
JTaids
Cu Chulainn
12,631
2,161
0
3,962
12,983
9,035
0
4,743
8,240
10,869
59,704
W
Mulan
7,704
977
0
2,328
10,677
7,296
0
1,685
8,886
0
28,141
L
Achilles
2,868
1,012
0
1,710
15,299
11,089
0
4,720
10,579
0
25,629
L
6,069
1,256
0
3,941
15,035
11,820
0
4,880
10,155
46,403
2,391
L
Xbalanque
carryc
Xbalanque
6,773
3,697
0
2,952
8,888
2,478
0
1,595
7,293
0
45,173
W
Baron Samedi
iRarelyGetTired
Baron Samedi
9,866
1,022
490
1,380
4,434
2,132
21
2,309
1,883
52,812
1,090
L
Ravana
inv3rt3d
Ravana
2,935
961
0
2,544
6,676
2,135
0
1,744
4,932
0
30,893
L
4,307
57
0
942
7,864
2,413
0
4,623
3,241
29,511
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,004
Gold Earned
39,814
324
Minions Killed
450
0
Camps Cleared
0
1,160,486
Distance Traveled
1,345,681
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
7,632
587
82
6
0
304,941
0
W
Cupid
8,121
625
105
8
0
257,279
2
W
Cu Chulainn
8,806
677
124
10
0
256,754
0
W
Mulan
7,023
540
32
2
0
269,814
3
L
Achilles
6,519
501
38
3
0
232,104
0
L
Cthulhu
6,272
482
85
7
0
235,417
0
L
Xbalanque
7,733
595
85
7
0
255,055
2
W
Baron Samedi
8,232
633
107
8
0
256,893
0
L
Ravana
5,831
449
63
5
0
248,826
0
L
Ah Puch
5,649
435
53
4
0
189,084
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role