Player Matchup

Bacchus
Bacchus
Grumplupagous
Bacchus
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 17L
1,463 Elo+
Party 2
Baba Yaga
Baba Yaga
M0istyNapkin
Baba Yaga
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 25L
1,362 Elo+
Party 2
Xing Tian
Xing Tian
Noles1128
Xing Tian
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 55L
1,410 Elo+
Party 2
Mercury
Mercury
ShinyWasTaken
Mercury
Level 94
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 39L
1,492 Elo+
Party 2
Medusa
Medusa
sheriii
Medusa
Level 64
God Stats
1W - 2L
1,742 SR
Queue Stats
20W - 34L
1,512 Elo+
Party 2
Team Averages
Level 91
1,548 SR
1,448 Elo+

VS

Team Averages
Level 95
1,530 SR
1,460 Elo+
Cthulhu
Cthulhu
Complexitea
Cthulhu
Level 50
God Stats
14W - 16L
1,478 SR
Queue Stats
59W - 67L
1,374 Elo+
Solo
Hera
Hera
Monkey G Law
Hera
Level 103
God Stats
7W - 2L
1,832 SR
Queue Stats
148W - 156L
1,465 Elo+
Party 1
Hachiman
Hachiman
SpeedyTaku99
Hachiman
Level 69
God Stats
1W - 1L
1,274 SR
Queue Stats
77W - 88L
1,503 Elo+
Solo
Lancelot
Lancelot
chleopatre
Lancelot
Level 128
God Stats
1W - 1L
1,316 SR
Queue Stats
179W - 172L
1,481 Elo+
Solo
King Arthur
King Arthur
zTramadol
King Arthur
Level 127
God Stats
3W - 1L
1,748 SR
Queue Stats
119W - 104L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
12
2 / 2 / 7
7,690
513
7,828
14,715
18,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Baba Yaga
M0istyNapkin
Baba Yaga
12
1 / 5 / 1
7,059
471
4,766
9,627
3,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Xing Tian
Noles1128
Xing Tian
13
2 / 2 / 1
7,208
481
9,970
18,284
17,224
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Mercury
14
1 / 3 / 2
7,308
487
3,128
12,882
5,230
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Medusa
sheriii
Medusa
12
5 / 3 / 4
7,343
490
8,005
11,574
3,598
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Complexitea
Cthulhu
13
4 / 3 / 5
7,953
530
9,449
11,931
7,586
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

16
4 / 1 / 7
9,645
643
7,988
6,703
2,583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Hachiman
SpeedyTaku99
Hachiman
13
1 / 4 / 2
7,186
479
7,288
8,554
2,681
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Lancelot
chleopatre
Lancelot
14
5 / 2 / 6
8,272
551
11,101
11,194
5,017
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
zTramadol
King Arthur
14
1 / 1 / 6
8,648
577
10,072
16,768
13,048
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
41
11
Kills
15
15
Deaths
11
15
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Complexitea
Cthulhu
4
3
5
2.17
L
Bacchus
2
2
7
2.75
L
Baba Yaga
M0istyNapkin
Baba Yaga
1
5
1
0.3
W
4
1
7
7.5
L
Xing Tian
Noles1128
Xing Tian
2
2
1
1.25
L
Mercury
1
3
2
0.67
W
Hachiman
SpeedyTaku99
Hachiman
1
4
2
0.5
W
Lancelot
chleopatre
Lancelot
5
2
6
4
L
Medusa
sheriii
Medusa
5
3
4
2.33
W
King Arthur
zTramadol
King Arthur
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,697
Damage
45,898
67,082
Taken
55,150
47,412
Mitigated
30,915
12,491
Healing
11,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Complexitea
Cthulhu
9,449
744
418
1,591
11,931
7,586
72
4,531
7,400
41,282
1,910
L
Bacchus
7,828
774
0
2,280
14,715
18,082
64
5,458
9,257
25,319
1,683
L
Baba Yaga
M0istyNapkin
Baba Yaga
4,766
565
0
1,724
9,627
3,278
0
3,028
6,599
45,279
0
W
7,988
2,401
0
492
6,703
2,583
27
2,907
3,796
68,362
1,568
L
Xing Tian
Noles1128
Xing Tian
9,970
868
0
4,562
18,284
17,224
0
3,701
14,583
47,275
2,118
L
Mercury
3,128
1,103
0
605
12,882
5,230
0
2,607
10,275
0
67,591
W
Hachiman
SpeedyTaku99
Hachiman
7,288
4,057
0
3,082
8,554
2,681
54
2,636
5,918
0
46,291
W
Lancelot
chleopatre
Lancelot
11,101
2,410
0
1,013
11,194
5,017
0
4,119
7,075
0
61,195
L
Medusa
sheriii
Medusa
8,005
3,880
0
3,320
11,574
3,598
625
2,491
9,083
0
43,898
W
King Arthur
zTramadol
King Arthur
10,072
895
0
4,666
16,768
13,048
0
8,138
8,630
0
62,838

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,608
Gold Earned
41,704
359
Minions Killed
443
0
Camps Cleared
0
1,516,447
Distance Traveled
1,609,376
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,953
530
53
4
0
323,508
0
L
Bacchus
7,690
513
34
2
0
313,890
0
L
Baba Yaga
7,059
471
71
5
0
245,119
0
W
Hera
9,645
643
145
10
0
308,489
3
L
Xing Tian
7,208
481
66
4
0
290,935
0
L
Mercury
7,308
487
115
8
0
373,666
0
W
Hachiman
7,186
479
76
5
0
269,864
0
W
Lancelot
8,272
551
74
5
0
392,055
0
L
Medusa
7,343
490
73
5
0
292,837
3
W
King Arthur
8,648
577
95
6
0
315,460
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role