Player Matchup

Baron Samedi
Baron Samedi
Just Jewish43
Baron Samedi
Level 49
God Stats
57W - 43L
1,473 SR
Queue Stats
225W - 224L
1,457 Elo+
Party 1
Tyr
Tyr
Three60SoloKO
Tyr
Level 87
God Stats
18W - 11L
1,462 SR
Queue Stats
154W - 150L
1,445 Elo+
Party 1
Gilgamesh
Gilgamesh
WietThins21
Gilgamesh
Level 65
God Stats
19W - 22L
1,555 SR
Queue Stats
180W - 183L
1,444 Elo+
Party 1
Team Averages
Level 67
1,496 SR
1,449 Elo+

VS

Team Averages
Level 93
1,537 SR
1,511 Elo+
Mercury
Mercury
 
Mercury
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
VIN Deezull
Kukulkan
Level 88
God Stats
3W - 3L
1,611 SR
Queue Stats
33W - 28L
1,534 Elo+
Solo
Charon
Charon
WolfmanSketch
Charon
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 38L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Just Jewish43
Baron Samedi
17
5 / 0 / 7
10,351
863
5,789
4,028
1,855
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
4 / 0 / 10
10,071
839
11,980
14,163
10,165
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gilgamesh
WietThins21
Gilgamesh
16
4 / 0 / 6
9,845
820
6,643
11,085
6,748
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
15
0 / 8 / 0
8,689
724
5,954
11,395
4,054
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kukulkan
VIN Deezull
Kukulkan
14
0 / 4 / 0
8,114
676
9,089
7,567
2,953
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

14
0 / 2 / 0
8,178
682
4,029
11,794
9,961
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
0
13
Kills
0
0
Deaths
14
23
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
8
0
0
W
Baron Samedi
Just Jewish43
Baron Samedi
5
0
7
8.5
W
4
0
10
9
L
Kukulkan
VIN Deezull
Kukulkan
0
4
0
0
W
Gilgamesh
WietThins21
Gilgamesh
4
0
6
7
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,412
Damage
19,072
29,276
Taken
30,756
18,768
Mitigated
16,968
9,409
Healing
4,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
5,954
2,967
0
1,608
11,395
4,054
0
2,163
8,823
0
26,624
W
Baron Samedi
Just Jewish43
Baron Samedi
5,789
89
932
747
4,028
1,855
0
1,921
1,916
32,019
674
W
11,980
518
0
4,821
14,163
10,165
0
4,493
9,256
0
25,038
L
Kukulkan
VIN Deezull
Kukulkan
9,089
614
0
133
7,567
2,953
0
603
6,662
26,335
0
W
Gilgamesh
WietThins21
Gilgamesh
6,643
1,557
0
2,909
11,085
6,748
0
5,250
5,237
651
30,032
L
4,029
958
0
2,808
11,794
9,961
46
3,456
8,113
24,330
293

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,267
Gold Earned
24,981
139
Minions Killed
136
0
Camps Cleared
0
759,031
Distance Traveled
637,998
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,689
724
47
4
0
231,290
0
W
Baron Samedi
10,351
863
52
4
0
253,304
0
W
Tyr
10,071
839
30
3
0
254,101
0
L
Kukulkan
8,114
676
50
4
0
206,477
4
W
Gilgamesh
9,845
820
57
5
0
251,626
0
L
Charon
8,178
682
39
3
0
200,231
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role