Player Matchup

Medusa
Medusa
CitingChannel45
Medusa
Level 127
God Stats
3W - 0L
1,500 SR
Queue Stats
73W - 91L
1,454 Elo+
Party 2
Odin
Odin
MASTERMONKEYTEN
Odin
Level 136
God Stats
5W - 3L
1,625 SR
Queue Stats
230W - 267L
1,428 Elo+
Party 2
Cerberus
Cerberus
MAU3437
Cerberus
Level 158
God Stats
9W - 3L
1,814 SR
Queue Stats
295W - 328L
1,472 Elo+
Party 2
He Bo
He Bo
Mister Kenedi 2
He Bo
Level 140
God Stats
3W - 3L
1,587 SR
Queue Stats
138W - 174L
1,494 Elo+
Party 2
Mercury
Mercury
sine2
Mercury
Level 153
God Stats
3W - 8L
1,333 SR
Queue Stats
55W - 57L
1,459 Elo+
Solo
Team Averages
Level 143
1,572 SR
1,461 Elo+

VS

Team Averages
Level 97
1,473 SR
1,505 Elo+
Tyr
Tyr
BBGDev
Tyr
Level 154
God Stats
1W - 2L
1,471 SR
Queue Stats
142W - 140L
1,567 Elo+
Solo
Kuzenbo
Kuzenbo
Chakrakai
Kuzenbo
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
JerkySpice
Danzaburou
Level 66
God Stats
0W - 1L
1,062 SR
Queue Stats
0W - 3L
1,235 Elo+
Party 1
Agni
Agni
Wizuky
Agni
Level 117
God Stats
5W - 3L
1,731 SR
Queue Stats
10W - 5L
1,628 Elo+
Solo
Medusa
Medusa
tafoya1
Medusa
Level 144
God Stats
83W - 62L
1,603 SR
Queue Stats
226W - 198L
1,597 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 0 / 2
6,601
660
7,036
3,413
1,096
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
4 / 0 / 0
7,372
737
5,699
6,220
4,068
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cerberus
MAU3437
Cerberus
10
3 / 0 / 2
5,914
591
3,136
7,504
4,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
1 / 4 / 0
5,434
543
2,964
5,442
1,435
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
sine2
Mercury
10
0 / 3 / 1
5,230
523
1,260
7,593
2,437
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
BBGDev
Tyr
8
0 / 3 / 0
5,049
505
1,887
7,799
4,675
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Kuzenbo
Chakrakai
Kuzenbo
7
0 / 5 / 0
4,639
464
1,124
6,947
5,063
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
JerkySpice
Danzaburou
7
0 / 5 / 0
4,223
422
1,451
5,564
1,280
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Agni
Wizuky
Agni
10
4 / 2 / 2
5,969
597
6,497
5,811
1,535
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Medusa
tafoya1
Medusa
10
3 / 0 / 2
5,285
529
5,326
4,047
995
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
11
14
Kills
7
7
Deaths
15
5
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Tyr
BBGDev
Tyr
0
3
0
0
L
Kuzenbo
Chakrakai
Kuzenbo
0
5
0
0
W
6
0
2
7
L
Danzaburou
JerkySpice
Danzaburou
0
5
0
0
W
4
0
0
4
W
Cerberus
MAU3437
Cerberus
3
0
2
4
W
1
4
0
0.25
L
Agni
Wizuky
Agni
4
2
2
2.5
W
Mercury
sine2
Mercury
0
3
1
0.17
L
Medusa
tafoya1
Medusa
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,095
Damage
16,285
30,172
Taken
30,168
13,871
Mitigated
13,548
6,133
Healing
5,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
BBGDev
Tyr
1,887
521
0
1,551
7,799
4,675
0
1,402
6,397
0
30,589
L
Kuzenbo
Chakrakai
Kuzenbo
1,124
613
0
525
6,947
5,063
0
936
6,011
11,184
0
W
7,036
2,666
0
756
3,413
1,096
848
623
2,790
0
47,449
L
Danzaburou
JerkySpice
Danzaburou
1,451
565
0
456
5,564
1,280
0
862
4,702
0
21,884
W
5,699
1,438
0
1,262
6,220
4,068
0
817
5,369
8,726
42,791
W
Cerberus
MAU3437
Cerberus
3,136
127
0
2,361
7,504
4,835
0
1,385
6,013
23,032
0
W
2,964
60
0
1,388
5,442
1,435
0
3,075
2,041
28,498
1,604
L
Agni
Wizuky
Agni
6,497
1,010
0
1,715
5,811
1,535
0
2,843
2,968
34,515
0
W
Mercury
sine2
Mercury
1,260
435
0
366
7,593
2,437
0
1,029
6,338
0
37,982
L
Medusa
tafoya1
Medusa
5,326
1,426
0
1,317
4,047
995
0
1,380
2,667
0
27,668

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,551
Gold Earned
25,165
368
Minions Killed
240
0
Camps Cleared
0
991,733
Distance Traveled
929,784
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
5,049
505
66
7
0
156,239
0
L
Kuzenbo
4,639
464
19
2
0
186,266
0
W
Medusa
6,601
660
91
9
0
178,317
2
L
Danzaburou
4,223
422
37
4
0
170,197
1
W
Odin
7,372
737
95
10
0
195,427
1
W
Cerberus
5,914
591
63
6
0
207,377
2
W
He Bo
5,434
543
55
6
0
203,460
2
L
Agni
5,969
597
75
8
0
208,943
0
W
Mercury
5,230
523
64
6
0
207,152
0
L
Medusa
5,285
529
43
4
0
208,139
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role