Player Matchup

Rama
Rama
GHTDamokles
Rama
Level 123
God Stats
1W - 3L
1,649 SR
Queue Stats
5W - 7L
1,528 Elo+
Party 3
Bakasura
Bakasura
Lorska
Bakasura
Level 164
God Stats
0W - 2L
1,726 SR
Queue Stats
6W - 8L
1,548 Elo+
Party 3
Erlang Shen
Erlang Shen
Loryk
Erlang Shen
Level 215
God Stats
0W - 1L
1,619 SR
Queue Stats
6W - 8L
1,548 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Nightdrifter
Morgan Le Fay
Level 129
God Stats
4W - 6L
1,763 SR
Queue Stats
6W - 8L
1,548 Elo+
Party 3
Cerberus
Cerberus
Pox Crusader
Cerberus
Level 128
God Stats
2W - 5L
1,482 SR
Queue Stats
24W - 27L
1,611 Elo+
Party 3
Team Averages
Level 152
1,648 SR
1,557 Elo+

VS

Team Averages
Level 150
1,552 SR
1,529 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
KateLoveK
Sobek
Level 157
God Stats
17W - 8L
1,595 SR
Queue Stats
277W - 262L
1,596 Elo+
Party 1
Scylla
Scylla
QUADRAHT
Scylla
Level 154
God Stats
17W - 21L
1,565 SR
Queue Stats
143W - 139L
1,504 Elo+
Party 2
Freya
Freya
manha77an
Freya
Level 154
God Stats
4W - 0L
1,500 SR
Queue Stats
88W - 87L
1,503 Elo+
Party 2
Anhur
Anhur
рхаста
Anhur
Level 154
God Stats
14W - 8L
1,602 SR
Queue Stats
181W - 136L
1,541 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 1
6,437
460
3,488
7,797
1,746
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
Lorska
Bakasura
13
2 / 3 / 0
7,601
543
4,062
15,775
11,125
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Erlang Shen
Loryk
Erlang Shen
13
2 / 1 / 0
6,875
491
6,657
14,594
6,857
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Morgan Le Fay
Nightdrifter
Morgan Le Fay
12
1 / 2 / 2
7,366
526
7,868
6,606
1,816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
Pox Crusader
Cerberus
10
0 / 4 / 4
6,367
455
2,390
10,415
5,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
14
2 / 1 / 4
7,305
522
6,303
9,848
4,255
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sobek
KateLoveK
Sobek
12
1 / 3 / 8
7,963
569
8,439
13,686
14,434
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Scylla
QUADRAHT
Scylla
15
3 / 0 / 1
8,942
639
4,947
5,345
1,607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Freya
manha77an
Freya
14
2 / 2 / 3
8,429
602
9,016
10,597
3,388
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
7 / 0 / 0
9,398
671
6,881
5,468
1,906
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
31
6
Kills
15
15
Deaths
6
7
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
2
1
4
4
L
1
5
1
0.3
W
Sobek
KateLoveK
Sobek
1
3
8
1.67
L
Bakasura
Lorska
Bakasura
2
3
0
0.67
L
Erlang Shen
Loryk
Erlang Shen
2
1
0
2
L
Morgan Le Fay
Nightdrifter
Morgan Le Fay
1
2
2
1
L
Cerberus
Pox Crusader
Cerberus
0
4
4
0.5
W
Scylla
QUADRAHT
Scylla
3
0
1
3.5
W
Freya
manha77an
Freya
2
2
3
1.75
W
7
0
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,465
Damage
35,586
55,187
Taken
44,944
27,498
Mitigated
25,590
16,847
Healing
14,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
6,303
1,985
0
2,021
9,848
4,255
0
1,464
8,258
0
50,192
L
3,488
2,785
0
578
7,797
1,746
0
2,531
5,238
0
35,764
W
Sobek
KateLoveK
Sobek
8,439
631
0
3,902
13,686
14,434
111
4,256
9,430
24,237
2,215
L
Bakasura
Lorska
Bakasura
4,062
2,920
0
8,688
15,775
11,125
0
6,050
9,685
0
28,729
L
Erlang Shen
Loryk
Erlang Shen
6,657
4,553
0
3,706
14,594
6,857
0
4,190
10,325
0
61,016
L
Morgan Le Fay
Nightdrifter
Morgan Le Fay
7,868
361
0
1,561
6,606
1,816
0
4,160
2,286
46,879
2,068
L
Cerberus
Pox Crusader
Cerberus
2,390
85
0
2,314
10,415
5,954
0
3,969
6,406
18,614
0
W
Scylla
QUADRAHT
Scylla
4,947
338
0
437
5,345
1,607
0
3,265
2,080
75,021
1,234
W
Freya
manha77an
Freya
9,016
2,695
0
4,573
10,597
3,388
227
416
9,399
52,044
7,110
W
6,881
4,203
0
3,523
5,468
1,906
995
319
5,149
0
78,158

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,646
Gold Earned
42,037
416
Minions Killed
503
0
Camps Cleared
0
1,404,814
Distance Traveled
1,468,238
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
7,305
522
76
5
0
317,686
0
L
Rama
6,437
460
74
5
0
275,822
0
W
Sobek
7,963
569
32
2
0
294,681
0
L
Bakasura
7,601
543
98
7
0
247,974
0
L
Erlang Shen
6,875
491
94
7
0
314,297
3
L
Morgan Le Fay
7,366
526
102
7
0
277,908
6
L
Cerberus
6,367
455
48
3
0
288,813
4
W
Scylla
8,942
639
158
11
0
309,343
2
W
Freya
8,429
602
108
8
0
272,427
0
W
Anhur
9,398
671
129
9
0
274,101
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role