Player Matchup

Cernunnos
Cernunnos
Platinum II
 
Cernunnos
Platinum II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Silver I
Blueballzy
Bacchus
Silver I
Level 105
God Stats
69W - 70L
1,538 SR
Queue Stats
82W - 85L
1,232 MMR
Solo
Scylla
Scylla
Platinum III
GombocGary
Scylla
Platinum III
Level 151
God Stats
6W - 3L
1,776 SR
Queue Stats
122W - 107L
1,802 MMR
Solo
Zhong Kui
Zhong Kui
Bronze II
RG3 VIPER
Zhong Kui
Bronze II
Level 75
God Stats
0W - 1L
1,616 SR
Queue Stats
6W - 25L
871 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
YvngExshpose
Sun Wukong
Silver II
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 31L
1,182 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 119
1,586 SR
1,317 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 150
1,551 SR
1,513 MMR
Amaterasu
Amaterasu
Silver I
 
Amaterasu
Silver I
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Silver II
Bloodfang7
Da Ji
Silver II
Level 128
God Stats
4W - 4L
1,460 SR
Queue Stats
62W - 78L
1,143 MMR
Solo
Merlin
Merlin
Platinum II
HULLemOUT
Merlin
Platinum II
Level 174
God Stats
6W - 4L
1,638 SR
Queue Stats
439W - 445L
1,838 MMR
Solo
Baron Samedi
Baron Samedi
Platinum V
TheAvenger73
Baron Samedi
Platinum V
Level 162
God Stats
2W - 1L
1,659 SR
Queue Stats
219W - 209L
1,798 MMR
Solo
Danzaburou
Danzaburou
Silver I
antjostin
Danzaburou
Silver I
Level 159
God Stats
5W - 0L
1,500 SR
Queue Stats
135W - 149L
1,287 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
11
2 / 0 / 1
6,124
612
3,326
2,921
804
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
Blueballzy
Bacchus
10
1 / 1 / 2
5,991
599
2,306
6,020
3,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Scylla
GombocGary
Scylla
13
0 / 0 / 0
6,468
647
860
2,574
766
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
RG3 VIPER
Zhong Kui
3
0 / 9 / 1
3,829
383
125
6,099
1,419
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
YvngExshpose
Sun Wukong
9
1 / 4 / 0
5,429
543
2,005
6,353
3,314
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
CthulhuArachneGaneshaZeusErlang Shen

VS

Bans
LancelotEsetChang'eRavanaMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
11
5 / 0 / 2
6,639
664
3,744
5,774
3,823
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Da Ji
10
6 / 2 / 1
5,840
584
3,056
5,254
1,916
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
HULLemOUT
Merlin
12
1 / 0 / 1
6,124
612
1,081
2,676
740
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Baron Samedi
TheAvenger73
Baron Samedi
10
1 / 0 / 5
5,828
583
2,901
4,649
2,825
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Danzaburou
antjostin
Danzaburou
10
0 / 2 / 1
5,223
522
1,636
4,078
1,321
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
23
4
Kills
13
14
Deaths
4
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
2
0
1
2.5
W
Amaterasu
 
Amaterasu
5
0
2
6
W
Da Ji
6
2
1
3.25
L
Bacchus
Blueballzy
Bacchus
1
1
2
2
L
Scylla
GombocGary
Scylla
0
0
0
0
W
Merlin
HULLemOUT
Merlin
1
0
1
1.5
L
Zhong Kui
RG3 VIPER
Zhong Kui
0
9
1
0.06
W
Baron Samedi
TheAvenger73
Baron Samedi
1
0
5
3.5
L
Sun Wukong
YvngExshpose
Sun Wukong
1
4
0
0.25
W
Danzaburou
antjostin
Danzaburou
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,622
Damage
12,418
23,967
Taken
22,431
10,251
Mitigated
10,625
4,865
Healing
6,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
3,326
915
0
1,492
2,921
804
1,014
426
2,495
0
47,594
W
Amaterasu
 
Amaterasu
3,744
1,315
0
1,938
5,774
3,823
292
53
5,403
0
30,880
W
Da Ji
3,056
1,101
0
273
5,254
1,916
0
28
5,190
0
34,066
L
Bacchus
Blueballzy
Bacchus
2,306
274
0
1,450
6,020
3,948
0
953
5,067
19,959
989
L
Scylla
GombocGary
Scylla
860
0
0
522
2,574
766
0
294
2,280
55,370
0
W
Merlin
HULLemOUT
Merlin
1,081
0
0
564
2,676
740
0
499
2,137
52,806
0
L
Zhong Kui
RG3 VIPER
Zhong Kui
125
125
0
55
6,099
1,419
0
1,585
4,514
3,259
0
W
Baron Samedi
TheAvenger73
Baron Samedi
2,901
213
413
2,813
4,649
2,825
0
929
3,680
19,225
588
L
Sun Wukong
YvngExshpose
Sun Wukong
2,005
313
0
1,346
6,353
3,314
0
812
5,541
0
28,023
W
Danzaburou
antjostin
Danzaburou
1,636
705
0
792
4,078
1,321
0
1,694
2,384
0
32,256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,841
Gold Earned
29,654
313
Minions Killed
325
0
Camps Cleared
0
926,843
Distance Traveled
1,027,732
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
6,124
612
92
9
0
157,770
0
W
Amaterasu
6,639
664
51
5
0
217,544
3
W
Da Ji
5,840
584
61
6
0
211,352
0
L
Bacchus
5,991
599
38
4
0
209,191
0
L
Scylla
6,468
647
131
13
0
223,244
1
W
Merlin
6,124
612
113
11
0
200,109
1
L
Zhong Kui
3,829
383
1
0
0
159,415
0
W
Baron Samedi
5,828
583
26
3
0
210,265
2
L
Sun Wukong
5,429
543
51
5
0
177,223
0
W
Danzaburou
5,223
522
74
7
0
188,462
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role