Player Matchup

King Arthur
King Arthur
Carlos0315
King Arthur
Level 127
God Stats
4W - 1L
1,660 SR
Queue Stats
135W - 128L
1,575 Elo+
Party 1
Pele
Pele
Sm0ked_SaIm0n_
Pele
Level 141
God Stats
4W - 1L
1,244 SR
Queue Stats
55W - 54L
1,455 Elo+
Solo
Hou Yi
Hou Yi
creed231
Hou Yi
Level 75
God Stats
1W - 0L
1,308 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Ra
Ra
guillemTO
Ra
Level 192
God Stats
2W - 1L
1,760 SR
Queue Stats
184W - 188L
1,506 Elo+
Party 1
Fafnir
Fafnir
zyluux
Fafnir
Level 87
God Stats
2W - 2L
1,729 SR
Queue Stats
31W - 29L
1,606 Elo+
Party 1
Team Averages
Level 124
1,540 SR
1,528 Elo+

VS

Team Averages
Level 153
1,576 SR
1,514 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Jor_Nic
Artemis
Level 149
God Stats
0W - 2L
1,310 SR
Queue Stats
244W - 235L
1,483 Elo+
Solo
Ratatoskr
Ratatoskr
NetherBehtie
Ratatoskr
Level 148
God Stats
2W - 6L
1,505 SR
Queue Stats
123W - 111L
1,524 Elo+
Solo
Chang'e
Chang'e
Shmeeb
Chang'e
Level 128
God Stats
9W - 8L
1,663 SR
Queue Stats
444W - 382L
1,544 Elo+
Solo
Cerberus
Cerberus
oPanduh
Cerberus
Level 182
God Stats
11W - 2L
1,902 SR
Queue Stats
334W - 324L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Carlos0315
King Arthur
12
0 / 1 / 0
6,488
590
8,621
11,505
8,811
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

11
2 / 1 / 2
5,941
540
3,629
8,740
2,360
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hou Yi
creed231
Hou Yi
13
5 / 0 / 0
7,641
695
8,005
7,091
2,441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 0 / 3
6,100
555
4,042
4,679
1,233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
zyluux
Fafnir
10
3 / 0 / 5
6,919
629
6,096
10,549
9,959
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
10
1 / 2 / 0
5,422
493
3,709
8,205
2,307
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
Jor_Nic
Artemis
6
0 / 2 / 0
4,486
408
2,631
3,858
934
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Ratatoskr
NetherBehtie
Ratatoskr
11
1 / 0 / 0
6,492
590
7,382
12,443
5,307
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+18
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Chang'e
Shmeeb
Chang'e
11
0 / 2 / 1
5,709
519
6,157
5,673
1,713
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
oPanduh
Cerberus
8
0 / 5 / 1
5,179
471
5,180
12,467
7,325
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
4
11
Kills
2
2
Deaths
11
10
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
1
2
0
0.5
W
King Arthur
Carlos0315
King Arthur
0
1
0
0
L
Artemis
Jor_Nic
Artemis
0
2
0
0
L
Ratatoskr
NetherBehtie
Ratatoskr
1
0
0
1
L
Chang'e
Shmeeb
Chang'e
0
2
1
0.25
W
2
1
2
3
W
Hou Yi
creed231
Hou Yi
5
0
0
5
W
1
0
3
2.5
L
Cerberus
oPanduh
Cerberus
0
5
1
0.1
W
Fafnir
zyluux
Fafnir
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,393
Damage
25,059
42,564
Taken
42,646
24,804
Mitigated
17,586
18,209
Healing
18,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
3,709
226
561
4,346
8,205
2,307
0
1,927
6,204
30,523
0
W
King Arthur
Carlos0315
King Arthur
8,621
1,840
0
3,653
11,505
8,811
0
531
10,974
0
53,161
L
Artemis
Jor_Nic
Artemis
2,631
1,183
0
1,341
3,858
934
0
776
3,082
0
16,304
L
Ratatoskr
NetherBehtie
Ratatoskr
7,382
1,418
0
5,112
12,443
5,307
0
345
12,098
0
48,421
L
Chang'e
Shmeeb
Chang'e
6,157
261
680
2,281
5,673
1,713
0
1,510
4,115
43,509
0
W
3,629
663
0
3,879
8,740
2,360
0
3,457
5,087
0
44,810
W
Hou Yi
creed231
Hou Yi
8,005
4,814
0
4,238
7,091
2,441
319
1,824
5,247
0
64,044
W
4,042
385
710
2,835
4,679
1,233
0
2,854
1,701
51,512
0
L
Cerberus
oPanduh
Cerberus
5,180
70
166
4,093
12,467
7,325
0
5,074
7,009
17,005
2,260
W
Fafnir
zyluux
Fafnir
6,096
1,975
0
2,894
10,549
9,959
2
5,350
4,900
14,152
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,089
Gold Earned
27,288
426
Minions Killed
322
0
Camps Cleared
0
1,168,900
Distance Traveled
1,002,181
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
5,422
493
58
5
0
222,099
0
W
King Arthur
6,488
590
100
9
0
233,443
0
L
Artemis
4,486
408
28
3
0
102,860
0
L
Ratatoskr
6,492
590
93
8
0
228,510
4
L
Chang'e
5,709
519
91
8
0
231,050
0
W
Pele
5,941
540
81
7
0
245,461
1
W
Hou Yi
7,641
695
119
11
0
205,315
0
W
Ra
6,100
555
114
10
0
236,332
0
L
Cerberus
5,179
471
52
5
0
217,662
2
W
Fafnir
6,919
629
12
1
0
248,349
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role