Player Matchup

Danzaburou
Danzaburou
Guttles
Danzaburou
Level 159
God Stats
2W - 3L
1,730 SR
Queue Stats
221W - 203L
1,565 Elo+
Solo
Xing Tian
Xing Tian
ItsMrelk
Xing Tian
Level 155
God Stats
3W - 4L
1,495 SR
Queue Stats
157W - 131L
1,600 Elo+
Party 1
Nu Wa
Nu Wa
JstJsh
Nu Wa
Level 140
God Stats
2W - 3L
1,605 SR
Queue Stats
107W - 97L
1,560 Elo+
Party 1
Ratatoskr
Ratatoskr
KodaDB
Ratatoskr
Level 108
God Stats
5W - 8L
1,597 SR
Queue Stats
245W - 212L
1,573 Elo+
Solo
Fenrir
Fenrir
steadyboat
Fenrir
Level 121
God Stats
0W - 4L
1,500 SR
Queue Stats
70W - 71L
1,559 Elo+
Party 1
Team Averages
Level 137
1,586 SR
1,572 Elo+

VS

Team Averages
Level 77
1,510 SR
1,568 Elo+
Nu Wa
Nu Wa
FunkyFettus
Nu Wa
Level 20
God Stats
8W - 5L
1,654 SR
Queue Stats
11W - 10L
1,537 Elo+
Party 2
Bastet
Bastet
Jamusguard
Bastet
Level 88
God Stats
1W - 1L
1,319 SR
Queue Stats
49W - 20L
1,606 Elo+
Solo
Odin
Odin
L1L_M1KE_4000
Odin
Level 126
God Stats
8W - 4L
1,637 SR
Queue Stats
209W - 202L
1,534 Elo+
Solo
Baron Samedi
Baron Samedi
SCHMITTEEY
Baron Samedi
Level 86
God Stats
3W - 3L
1,441 SR
Queue Stats
151W - 140L
1,556 Elo+
Solo
Apollo
Apollo
ShinoAsàdà
Apollo
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 22L
1,608 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Guttles
Danzaburou
5
0 / 1 / 1
3,188
638
1,657
2,973
638
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Xing Tian
ItsMrelk
Xing Tian
6
1 / 1 / 0
3,575
715
2,088
5,319
2,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nu Wa
JstJsh
Nu Wa
6
0 / 1 / 1
3,459
692
2,298
1,864
377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ratatoskr
KodaDB
Ratatoskr
3
0 / 2 / 0
3,009
602
979
2,642
780
Lively Acorn

Lively Acorn

+20
Physical Power
+4%
Movement Speed

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fenrir
steadyboat
Fenrir
7
2 / 0 / 1
3,671
734
2,011
2,794
885
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 2 / 1
3,466
693
1,202
2,073
458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
Jamusguard
Bastet
6
0 / 0 / 1
3,417
683
1,801
3,641
854
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
2 / 0 / 0
4,135
827
1,508
2,771
1,331
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Baron Samedi
SCHMITTEEY
Baron Samedi
6
1 / 1 / 1
3,933
787
1,728
3,487
1,794
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Apollo
7
1 / 0 / 1
3,967
793
2,596
3,749
1,016
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
9
3
Kills
5
5
Deaths
3
3
Assists
4
Player
Kills
Deaths
Assists
KDA
W
1
2
1
0.75
L
Danzaburou
Guttles
Danzaburou
0
1
1
0.5
L
Xing Tian
ItsMrelk
Xing Tian
1
1
0
1
W
Bastet
Jamusguard
Bastet
0
0
1
0.5
L
Nu Wa
JstJsh
Nu Wa
0
1
1
0.5
L
Ratatoskr
KodaDB
Ratatoskr
0
2
0
0
W
2
0
0
2
W
Baron Samedi
SCHMITTEEY
Baron Samedi
1
1
1
1.5
W
Apollo
1
0
1
1.5
L
Fenrir
steadyboat
Fenrir
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,033
Damage
8,835
15,592
Taken
15,721
5,405
Mitigated
5,453
4,597
Healing
7,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,202
260
0
238
2,073
458
0
737
1,336
13,558
329
L
Danzaburou
Guttles
Danzaburou
1,657
620
0
888
2,973
638
0
320
2,653
0
14,139
L
Xing Tian
ItsMrelk
Xing Tian
2,088
211
0
1,444
5,319
2,725
0
1,356
3,963
8,604
0
W
Bastet
Jamusguard
Bastet
1,801
503
0
2,111
3,641
854
0
930
2,711
0
16,574
L
Nu Wa
JstJsh
Nu Wa
2,298
452
0
140
1,864
377
0
585
1,279
17,235
1,421
L
Ratatoskr
KodaDB
Ratatoskr
979
140
0
1,094
2,642
780
0
91
2,551
0
8,761
W
1,508
407
0
1,393
2,771
1,331
0
89
2,539
0
20,983
W
Baron Samedi
SCHMITTEEY
Baron Samedi
1,728
646
238
1,522
3,487
1,794
0
1,071
2,416
8,533
0
W
Apollo
2,596
1,684
0
1,990
3,749
1,016
0
1,559
2,190
0
24,561
L
Fenrir
steadyboat
Fenrir
2,011
482
0
1,031
2,794
885
0
578
2,216
0
13,765

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,902
Gold Earned
18,918
117
Minions Killed
177
0
Camps Cleared
0
546,526
Distance Traveled
547,384
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
3,466
693
31
6
0
89,083
2
L
Danzaburou
3,188
638
23
5
0
127,121
1
L
Xing Tian
3,575
715
11
2
0
115,974
1
W
Bastet
3,417
683
38
8
0
136,827
0
L
Nu Wa
3,459
692
33
7
0
111,855
0
L
Ratatoskr
3,009
602
18
4
0
59,754
0
W
Odin
4,135
827
41
8
0
107,255
0
W
Baron Samedi
3,933
787
17
3
0
98,774
0
W
Apollo
3,967
793
50
10
0
115,445
0
L
Fenrir
3,671
734
32
6
0
131,822
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role