Player Matchup

Loki
Loki
 
Loki
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
HamJY
Tiamat
Level 122
God Stats
0W - 2L
1,275 SR
Queue Stats
89W - 108L
1,422 Elo+
Solo
Bastet
Bastet
MasterJedi1988
Bastet
Level 88
God Stats
5W - 2L
1,500 SR
Queue Stats
168W - 178L
1,398 Elo+
Solo
Sylvanus
Sylvanus
midnight_love23
Sylvanus
Level 137
God Stats
3W - 3L
1,684 SR
Queue Stats
461W - 481L
1,381 Elo+
Solo
Charon
Charon
unarmblkman
Charon
Level 122
God Stats
2W - 2L
1,291 SR
Queue Stats
73W - 69L
1,444 Elo+
Solo
Team Averages
Level 132
1,450 SR
1,429 Elo+

VS

Team Averages
Level 117
1,535 SR
1,441 Elo+
Geb
Geb
Capricorn927
Geb
Level 157
God Stats
1W - 0L
1,745 SR
Queue Stats
167W - 184L
1,420 Elo+
Solo
Terra
Terra
MagicalCloud
Terra
Level 146
God Stats
2W - 1L
1,500 SR
Queue Stats
318W - 301L
1,448 Elo+
Solo
Tsukuyomi
Tsukuyomi
Tr3mors93
Tsukuyomi
Level 107
God Stats
2W - 3L
1,257 SR
Queue Stats
215W - 228L
1,407 Elo+
Solo
Ah Puch
Ah Puch
UnBeKnOwNPhNx
Ah Puch
Level 82
God Stats
7W - 6L
1,521 SR
Queue Stats
247W - 274L
1,434 Elo+
Solo
Hera
Hera
mdancz
Hera
Level 94
God Stats
9W - 4L
1,652 SR
Queue Stats
372W - 367L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
12
2 / 6 / 0
7,071
707
6,587
9,897
9,305
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tiamat
HamJY
Tiamat
13
0 / 4 / 4
6,675
668
7,964
10,025
6,374
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
0 / 5 / 4
6,647
665
5,550
9,051
3,390
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
14
2 / 3 / 1
7,065
707
6,081
12,085
11,439
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Charon
14
1 / 5 / 2
7,816
782
4,958
13,076
12,276
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 14
7,963
796
7,158
9,845
8,475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

15
5 / 1 / 14
9,585
959
3,883
15,346
13,047
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tsukuyomi
Tr3mors93
Tsukuyomi
14
7 / 3 / 10
9,056
906
12,292
11,996
5,022
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Puch
16
6 / 1 / 10
9,208
921
15,110
11,204
5,444
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hera
mdancz
Hera
16
5 / 0 / 14
9,105
911
10,496
7,282
3,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
85
5
Kills
23
23
Deaths
7
11
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
2
6
0
0.33
W
0
2
14
3.5
L
Tiamat
HamJY
Tiamat
0
4
4
0.5
W
5
1
14
12
L
0
5
4
0.4
W
Tsukuyomi
Tr3mors93
Tsukuyomi
7
3
10
4
W
Ah Puch
6
1
10
11
W
Hera
mdancz
Hera
5
0
14
12
L
Sylvanus
2
3
1
0.83
L
Charon
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,140
Damage
48,939
54,134
Taken
55,673
42,784
Mitigated
35,177
15,614
Healing
32,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
6,587
298
1,251
860
9,897
9,305
0
6,053
3,690
5,537
8,494
W
7,158
386
1,851
710
9,845
8,475
28
2,466
7,252
13,257
1,814
L
Tiamat
HamJY
Tiamat
7,964
235
304
2,033
10,025
6,374
0
6,690
3,184
15,858
584
W
3,883
487
14,260
7,532
15,346
13,047
961
5,392
9,698
8,808
0
L
5,550
1,362
408
1,331
9,051
3,390
0
5,761
3,106
0
12,292
W
Tsukuyomi
Tr3mors93
Tsukuyomi
12,292
3,347
1,243
1,626
11,996
5,022
0
4,282
7,608
0
18,319
W
Ah Puch
15,110
736
1,011
1,426
11,204
5,444
409
4,995
6,054
26,836
1,137
W
Hera
mdancz
Hera
10,496
2,837
2,001
809
7,282
3,189
1,569
2,728
4,431
24,383
0
L
Sylvanus
6,081
1,226
2,150
4,163
12,085
11,439
0
8,582
3,289
9,109
0
L
Charon
4,958
574
654
2,460
13,076
12,276
0
7,325
5,285
12,494
164

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,274
Gold Earned
44,917
66
Minions Killed
138
0
Camps Cleared
0
866,798
Distance Traveled
930,140
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,071
707
7
1
0
180,774
0
W
Geb
7,963
796
23
2
0
143,557
0
L
Tiamat
6,675
668
16
2
0
182,396
0
W
Terra
9,585
959
21
2
0
177,347
0
L
Bastet
6,647
665
11
1
0
197,158
0
W
Tsukuyomi
9,056
906
14
1
0
209,372
0
W
Ah Puch
9,208
921
50
5
0
185,894
0
W
Hera
9,105
911
30
3
0
213,970
0
L
Sylvanus
7,065
707
10
1
0
159,676
0
L
Charon
7,816
782
22
2
0
146,794
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role