Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
 
Osiris
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
DeviΙ
Charon
Level 85
God Stats
2W - 0L
1,812 SR
Queue Stats
23W - 26L
1,496 Elo+
Solo
Artemis
Artemis
GodsAtMyWill
Artemis
Level 125
God Stats
2W - 3L
1,500 SR
Queue Stats
143W - 155L
1,360 Elo+
Solo
Chang'e
Chang'e
mochirou
Chang'e
Level 152
God Stats
14W - 4L
1,677 SR
Queue Stats
153W - 124L
1,638 Elo+
Solo
Team Averages
Level 135
1,598 SR
1,499 Elo+

VS

Team Averages
Level 126
1,549 SR
1,491 Elo+
King Arthur
King Arthur
 
King Arthur
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
 
Scylla
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
grifao2000
Janus
Level 147
God Stats
14W - 24L
1,453 SR
Queue Stats
263W - 254L
1,457 Elo+
Solo
Bastet
Bastet
sirfue17
Bastet
Level 126
God Stats
17W - 12L
1,637 SR
Queue Stats
90W - 92L
1,503 Elo+
Party 1
Skadi
Skadi
ttrobles
Skadi
Level 129
God Stats
32W - 20L
1,657 SR
Queue Stats
185W - 199L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
11
7 / 1 / 2
6,324
632
4,854
6,189
2,667
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Osiris
 
Osiris
9
0 / 5 / 3
5,320
532
4,803
10,355
8,155
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charon
DeviΙ
Charon
8
0 / 2 / 3
5,155
516
2,197
7,982
2,686
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Artemis
GodsAtMyWill
Artemis
9
0 / 1 / 0
5,143
514
1,612
5,731
1,779
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
mochirou
Chang'e
12
4 / 1 / 6
6,668
667
7,360
5,664
1,809
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
9
2 / 2 / 4
5,649
565
7,720
10,928
5,632
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Scylla
 
Scylla
9
2 / 3 / 2
5,462
546
4,811
4,674
991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Janus
7
2 / 4 / 2
4,746
475
1,469
5,234
1,120
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
sirfue17
Bastet
10
2 / 2 / 3
5,594
559
3,989
7,533
2,003
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Skadi
ttrobles
Skadi
12
2 / 0 / 0
6,287
629
3,406
2,189
579
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
21
11
Kills
10
10
Deaths
11
14
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
7
1
2
8
W
Osiris
 
Osiris
0
5
3
0.3
L
King Arthur
 
King Arthur
2
2
4
2
L
Scylla
 
Scylla
2
3
2
1
W
Charon
DeviΙ
Charon
0
2
3
0.75
W
Artemis
GodsAtMyWill
Artemis
0
1
0
0
L
Janus
2
4
2
0.75
W
Chang'e
mochirou
Chang'e
4
1
6
7
L
Bastet
sirfue17
Bastet
2
2
3
1.75
L
Skadi
ttrobles
Skadi
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,826
Damage
21,395
35,921
Taken
30,558
17,096
Mitigated
10,325
11,291
Healing
7,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
4,854
1,121
0
537
6,189
2,667
0
1,205
4,944
0
33,919
W
Osiris
 
Osiris
4,803
1,373
0
1,899
10,355
8,155
0
2,418
7,901
0
30,975
L
King Arthur
 
King Arthur
7,720
1,047
0
1,751
10,928
5,632
0
2,931
7,870
0
30,396
L
Scylla
 
Scylla
4,811
530
0
357
4,674
991
0
1,981
2,479
29,762
317
W
Charon
DeviΙ
Charon
2,197
483
1,463
2,786
7,982
2,686
0
763
7,177
14,790
0
W
Artemis
GodsAtMyWill
Artemis
1,612
512
0
1,901
5,731
1,779
0
0
5,731
0
34,042
L
Janus
1,469
174
0
570
5,234
1,120
0
1,796
3,290
16,474
0
W
Chang'e
mochirou
Chang'e
7,360
747
724
1,981
5,664
1,809
0
1,617
4,047
41,864
0
L
Bastet
sirfue17
Bastet
3,989
927
0
4,093
7,533
2,003
0
2,026
5,391
0
32,215
L
Skadi
ttrobles
Skadi
3,406
912
0
343
2,189
579
0
218
1,971
0
49,967

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,610
Gold Earned
27,738
265
Minions Killed
297
0
Camps Cleared
0
1,058,407
Distance Traveled
1,033,773
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
6,324
632
62
6
0
262,830
0
W
Osiris
5,320
532
52
5
0
199,825
2
L
King Arthur
5,649
565
45
5
0
213,202
4
L
Scylla
5,462
546
58
6
0
186,388
0
W
Charon
5,155
516
20
2
0
193,386
3
W
Artemis
5,143
514
56
6
0
175,036
2
L
Janus
4,746
475
38
4
0
196,727
0
W
Chang'e
6,668
667
75
8
0
227,330
3
L
Bastet
5,594
559
61
6
0
244,334
0
L
Skadi
6,287
629
95
10
0
193,122
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role