Player Matchup

Cernunnos
Cernunnos
Gold III
JustGroovyy
Cernunnos
Gold III
Level 126
God Stats
7W - 6L
1,521 SR
Queue Stats
152W - 165L
1,560 MMR
Solo
Pele
Pele
Silver I
Therrorr
Pele
Silver I
Level 106
God Stats
5W - 0L
1,724 SR
Queue Stats
31W - 25L
1,547 MMR
Solo
Ymir
Ymir
Gold I
pNeuma24
Ymir
Gold I
Level 148
God Stats
3W - 3L
1,578 SR
Queue Stats
355W - 334L
1,550 MMR
Party 1
Apollo
Apollo
Platinum IV
skyluxxx
Apollo
Platinum IV
Level 147
God Stats
1W - 8L
1,119 SR
Queue Stats
307W - 291L
1,538 MMR
Party 1
Poseidon
Poseidon
Gold I
zzzZHashZzzz
Poseidon
Gold I
Level 156
God Stats
19W - 14L
1,665 SR
Queue Stats
157W - 153L
1,579 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 137
1,521 SR
1,555 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 126
1,521 SR
1,555 MMR
Nu Wa
Nu Wa
Gold III
Kung Flu7229
Nu Wa
Gold III
Level 127
God Stats
8W - 7L
1,600 SR
Queue Stats
68W - 62L
1,563 MMR
Solo
Aphrodite
Aphrodite
Gold III
Lakilin
Aphrodite
Gold III
Level 146
God Stats
2W - 5L
1,576 SR
Queue Stats
124W - 123L
1,544 MMR
Solo
Thanatos
Thanatos
Silver I
ShotaBlood
Thanatos
Silver I
Level 121
God Stats
9W - 10L
1,579 SR
Queue Stats
98W - 101L
1,550 MMR
Solo
Neith
Neith
Bronze III
WensxD
Neith
Bronze III
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,569 MMR
Solo
King Arthur
King Arthur
Gold II
jkoshakamac
King Arthur
Gold II
Level 146
God Stats
0W - 1L
1,348 SR
Queue Stats
68W - 60L
1,550 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
JustGroovyy
Cernunnos
17
4 / 2 / 2
10,025
557
9,212
10,783
3,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Pele
18
5 / 2 / 3
10,027
557
10,712
15,750
5,015
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Ymir
14
1 / 3 / 4
8,803
489
6,022
17,725
15,500
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Apollo
skyluxxx
Apollo
17
4 / 2 / 1
10,720
596
11,371
15,800
5,395
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poseidon
zzzZHashZzzz
Poseidon
17
6 / 4 / 2
10,436
580
11,966
11,688
2,564
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Bans
ThorAgniChang'eDanzaburouAwilix

VS

Bans
MedusaZhong KuiKaliBastetAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 5 / 6
10,346
575
18,445
10,870
3,274
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Aphrodite
Lakilin
Aphrodite
13
2 / 3 / 3
8,614
479
4,464
14,416
10,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Thanatos
ShotaBlood
Thanatos
15
4 / 5 / 5
9,301
517
11,350
17,835
7,222
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Neith
WensxD
Neith
13
0 / 5 / 1
8,013
445
4,416
9,904
2,877
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

King Arthur
jkoshakamac
King Arthur
16
3 / 2 / 1
10,053
559
10,227
19,658
15,301
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
29
20
Kills
13
13
Deaths
20
12
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
JustGroovyy
Cernunnos
4
2
2
2.5
L
4
5
6
1.4
L
Aphrodite
Lakilin
Aphrodite
2
3
3
1.17
L
Thanatos
ShotaBlood
Thanatos
4
5
5
1.3
W
Pele
5
2
3
3.25
L
Neith
WensxD
Neith
0
5
1
0.1
L
King Arthur
jkoshakamac
King Arthur
3
2
1
1.75
W
Ymir
1
3
4
1
W
Apollo
skyluxxx
Apollo
4
2
1
2.25
W
Poseidon
zzzZHashZzzz
Poseidon
6
4
2
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,283
Damage
48,902
71,746
Taken
72,683
31,922
Mitigated
39,111
22,040
Healing
27,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
JustGroovyy
Cernunnos
9,212
3,510
0
5,643
10,783
3,448
0
3,353
7,430
0
72,680
L
18,445
5,868
0
1,786
10,870
3,274
0
6,565
4,305
89,954
582
L
Aphrodite
Lakilin
Aphrodite
4,464
376
2,084
5,830
14,416
10,437
65
4,315
10,101
28,977
0
L
Thanatos
ShotaBlood
Thanatos
11,350
2,213
0
10,490
17,835
7,222
428
3,099
14,736
0
77,039
W
Pele
10,712
2,839
0
3,072
15,750
5,015
0
2,904
12,846
0
111,404
L
Neith
WensxD
Neith
4,416
1,688
0
2,301
9,904
2,877
0
855
9,049
0
47,482
L
King Arthur
jkoshakamac
King Arthur
10,227
1,709
0
4,515
19,658
15,301
150
2,707
16,951
715
77,923
W
Ymir
6,022
1,359
0
2,018
17,725
15,500
32
6,942
10,783
29,258
2,216
W
Apollo
skyluxxx
Apollo
11,371
7,918
0
7,693
15,800
5,395
1,469
2,497
13,303
0
82,132
W
Poseidon
zzzZHashZzzz
Poseidon
11,966
1,376
0
3,614
11,688
2,564
0
7,348
4,340
101,615
3,650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,011
Gold Earned
46,327
674
Minions Killed
462
0
Camps Cleared
0
1,891,646
Distance Traveled
1,773,309
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
10,025
557
143
8
0
305,156
7
L
Nu Wa
10,346
575
110
6
0
346,953
0
L
Aphrodite
8,614
479
50
3
0
350,227
9
L
Thanatos
9,301
517
104
6
0
390,301
2
W
Pele
10,027
557
150
8
0
432,553
0
L
Neith
8,013
445
96
5
0
321,514
0
L
King Arthur
10,053
559
102
6
0
364,314
0
W
Ymir
8,803
489
26
1
0
386,812
6
W
Apollo
10,720
596
149
8
0
399,204
0
W
Poseidon
10,436
580
206
11
0
367,921
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role