Player Matchup

Tsukuyomi
Tsukuyomi
Gold III
Danidu9
Tsukuyomi
Gold III
Level 167
God Stats
0W - 1L
1,267 SR
Queue Stats
82W - 89L
1,385 MMR
Solo
Chaac
Chaac
Gold V
MIFEST8
Chaac
Gold V
Level 117
God Stats
7W - 6L
1,717 SR
Queue Stats
241W - 245L
1,403 MMR
Solo
Agni
Agni
Gold IV
TetsuyaL
Agni
Gold IV
Level 127
God Stats
3W - 2L
1,685 SR
Queue Stats
26W - 29L
1,387 MMR
Solo
Kuzenbo
Kuzenbo
Silver IV
Tonyyy13911
Kuzenbo
Silver IV
Level 102
God Stats
0W - 1L
1,247 SR
Queue Stats
5W - 12L
1,366 MMR
Solo
Chronos
Chronos
Gold IV
electronic_jorge
Chronos
Gold IV
Level 148
God Stats
2W - 4L
1,376 SR
Queue Stats
572W - 591L
1,361 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 132
1,458 SR
1,380 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 118
1,654 SR
1,403 MMR
Serqet
Serqet
Gold III
 
Serqet
Gold III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Bronze III
Amiralen_
Bacchus
Bronze III
Level 63
God Stats
6W - 3L
1,649 SR
Queue Stats
217W - 224L
1,385 MMR
Solo
Chernobog
Chernobog
Gold V
Köhrs
Chernobog
Gold V
Level 69
God Stats
10W - 4L
1,900 SR
Queue Stats
125W - 127L
1,357 MMR
Solo
Poseidon
Poseidon
Gold V
S0y_Adr4
Poseidon
Gold V
Level 149
God Stats
16W - 11L
1,655 SR
Queue Stats
204W - 207L
1,384 MMR
Solo
Janus
Janus
Gold V
marcoss-lu
Janus
Gold V
Level 155
God Stats
7W - 10L
1,566 SR
Queue Stats
247W - 240L
1,391 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Danidu9
Tsukuyomi
11
3 / 4 / 2
6,325
487
5,094
8,648
2,769
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Chaac
MIFEST8
Chaac
14
4 / 1 / 0
8,401
646
7,077
11,935
8,601
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Agni
13
0 / 4 / 1
6,708
516
4,408
6,233
1,682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
Tonyyy13911
Kuzenbo
10
0 / 3 / 3
6,268
482
2,908
10,368
7,310
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

13
0 / 4 / 1
6,971
536
3,097
7,311
2,410
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Bans
Chang'eCthulhuFreyaAo Kuang

VS

Bans
AnhurKing ArthurAwilixMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
15
10 / 1 / 4
8,868
682
10,309
8,790
3,290
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bacchus
Amiralen_
Bacchus
11
2 / 2 / 6
7,037
541
3,584
8,086
6,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chernobog
Köhrs
Chernobog
16
2 / 1 / 6
9,002
692
4,501
6,512
2,045
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Poseidon
S0y_Adr4
Poseidon
14
0 / 3 / 2
8,659
666
6,116
8,866
4,017
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Janus
14
2 / 0 / 1
7,944
611
3,772
3,564
891
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
35
7
Kills
16
16
Deaths
7
7
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
10
1
4
12
W
Bacchus
Amiralen_
Bacchus
2
2
6
2.5
L
Tsukuyomi
Danidu9
Tsukuyomi
3
4
2
1
W
Chernobog
Köhrs
Chernobog
2
1
6
5
L
Chaac
MIFEST8
Chaac
4
1
0
4
W
Poseidon
S0y_Adr4
Poseidon
0
3
2
0.33
L
Agni
0
4
1
0.13
L
Kuzenbo
Tonyyy13911
Kuzenbo
0
3
3
0.5
L
0
4
1
0.13
W
Janus
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,584
Damage
28,282
44,495
Taken
35,818
22,772
Mitigated
16,291
12,003
Healing
10,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
10,309
1,885
0
1,154
8,790
3,290
0
2,281
6,373
0
51,530
W
Bacchus
Amiralen_
Bacchus
3,584
447
0
1,593
8,086
6,048
128
3,098
4,717
15,480
1,397
L
Tsukuyomi
Danidu9
Tsukuyomi
5,094
1,232
0
2,403
8,648
2,769
0
1,614
6,647
0
34,471
W
Chernobog
Köhrs
Chernobog
4,501
2,819
0
3,148
6,512
2,045
757
2,151
4,161
0
76,627
L
Chaac
MIFEST8
Chaac
7,077
809
0
6,263
11,935
8,601
0
5,662
6,108
0
62,980
W
Poseidon
S0y_Adr4
Poseidon
6,116
1,161
0
4,202
8,866
4,017
349
152
8,714
69,128
785
L
Agni
4,408
237
0
392
6,233
1,682
0
1,117
4,866
50,772
0
L
Kuzenbo
Tonyyy13911
Kuzenbo
2,908
1,251
0
2,322
10,368
7,310
0
3,277
6,667
11,457
0
L
3,097
900
0
623
7,311
2,410
364
811
6,460
54,004
3,537
W
Janus
3,772
218
0
540
3,564
891
352
1,911
1,481
59,458
763

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,673
Gold Earned
41,510
398
Minions Killed
505
0
Camps Cleared
0
1,335,520
Distance Traveled
1,439,019
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
8,868
682
78
6
0
331,170
0
W
Bacchus
7,037
541
22
2
0
293,885
3
L
Tsukuyomi
6,325
487
64
5
0
264,083
1
W
Chernobog
9,002
692
153
12
0
239,958
2
L
Chaac
8,401
646
108
8
0
254,497
0
W
Poseidon
8,659
666
136
10
0
275,794
0
L
Agni
6,708
516
104
8
0
259,156
3
L
Kuzenbo
6,268
482
15
1
0
280,959
4
L
Chronos
6,971
536
107
8
0
276,825
3
W
Janus
7,944
611
116
9
0
298,212
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role