Player Matchup

Cerberus
Cerberus
Galactismatt
Cerberus
Level 103
God Stats
10W - 6L
1,519 SR
Queue Stats
240W - 213L
1,536 Elo+
Solo
Nemesis
Nemesis
MuscularMilk
Nemesis
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 17L
1,779 Elo+
Party 1
Shiva
Shiva
ThisTeamFrags
Shiva
Level 40
God Stats
3W - 3L
1,470 SR
Queue Stats
42W - 40L
1,607 Elo+
Party 1
Danzaburou
Danzaburou
Tryvelocity
Danzaburou
Level 137
God Stats
20W - 23L
1,491 SR
Queue Stats
295W - 268L
1,558 Elo+
Party 2
Sol
Sol
Udadel
Sol
Level 127
God Stats
8W - 6L
1,680 SR
Queue Stats
209W - 216L
1,481 Elo+
Party 2
Team Averages
Level 86
1,532 SR
1,592 Elo+

VS

Team Averages
Level 87
1,561 SR
1,565 Elo+
Athena
Athena
 
Athena
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Achilles
Achilles
FiVeHarbor1231
Achilles
Level 61
God Stats
3W - 2L
1,938 SR
Queue Stats
61W - 54L
1,585 Elo+
Solo
Hou Yi
Hou Yi
LuluLovesYou
Hou Yi
Level 126
God Stats
4W - 4L
1,299 SR
Queue Stats
110W - 89L
1,569 Elo+
Party 3
Mulan
Mulan
SlimTimTram
Mulan
Level 31
God Stats
3W - 4L
1,566 SR
Queue Stats
78W - 94L
1,545 Elo+
Solo
Scylla
Scylla
Somers
Scylla
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
178W - 153L
1,624 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Galactismatt
Cerberus
6
0 / 0 / 1
3,363
673
1,362
4,031
2,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nemesis
MuscularMilk
Nemesis
6
0 / 1 / 0
3,317
663
1,022
3,545
769
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

7
1 / 0 / 1
4,421
884
1,222
2,728
786
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Danzaburou
Tryvelocity
Danzaburou
6
1 / 1 / 0
3,588
718
894
2,578
675
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Sol
Udadel
Sol
6
1 / 1 / 0
3,541
708
2,911
2,058
438
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
6
0 / 1 / 2
3,354
671
1,315
4,926
2,363
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Achilles
6
1 / 1 / 2
3,338
668
2,459
3,441
1,132
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hou Yi
6
1 / 0 / 1
3,330
666
2,337
2,825
685
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

2
0 / 1 / 0
2,599
520
528
1,320
296
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Scylla
Somers
Scylla
7
1 / 0 / 0
3,742
748
1,020
740
148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
8
3
Kills
3
3
Deaths
3
2
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
0
1
2
1
L
Achilles
1
1
2
2
W
Cerberus
Galactismatt
Cerberus
0
0
1
0.5
L
Hou Yi
1
0
1
1.5
W
Nemesis
MuscularMilk
Nemesis
0
1
0
0
L
0
1
0
0
L
Scylla
Somers
Scylla
1
0
0
1
W
1
0
1
1.5
W
Danzaburou
Tryvelocity
Danzaburou
1
1
0
1
W
Sol
Udadel
Sol
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,411
Damage
7,659
14,940
Taken
13,252
4,806
Mitigated
4,624
6,487
Healing
5,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
1,315
458
726
1,819
4,926
2,363
0
2,576
2,350
7,755
0
L
Achilles
2,459
956
0
622
3,441
1,132
0
89
3,352
0
13,067
W
Cerberus
Galactismatt
Cerberus
1,362
161
0
1,903
4,031
2,138
0
779
3,252
5,716
0
L
Hou Yi
2,337
1,294
0
1,508
2,825
685
0
1,377
1,448
0
19,317
W
Nemesis
MuscularMilk
Nemesis
1,022
0
0
2,268
3,545
769
0
275
3,262
0
16,884
L
528
204
0
250
1,320
296
0
0
1,320
0
3,315
L
Scylla
Somers
Scylla
1,020
45
0
327
740
148
0
0
740
14,069
403
W
1,222
431
0
698
2,728
786
0
0
2,728
0
24,077
W
Danzaburou
Tryvelocity
Danzaburou
894
296
0
680
2,578
675
0
771
1,685
0
15,756
W
Sol
Udadel
Sol
2,911
1,020
0
938
2,058
438
0
380
1,678
19,827
4,835

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,230
Gold Earned
16,363
182
Minions Killed
121
0
Camps Cleared
0
509,942
Distance Traveled
429,665
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
3,354
671
7
1
0
98,396
0
L
Achilles
3,338
668
24
5
0
117,179
0
W
Cerberus
3,363
673
10
2
0
105,285
2
L
Hou Yi
3,330
666
40
8
0
92,428
0
W
Nemesis
3,317
663
37
7
0
109,965
0
L
Mulan
2,599
520
8
2
0
24,179
0
L
Scylla
3,742
748
42
8
0
97,483
0
W
Shiva
4,421
884
56
11
0
100,665
0
W
Danzaburou
3,588
718
34
7
0
101,461
0
W
Sol
3,541
708
45
9
0
92,566
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role