Player Matchup

Zhong Kui
Zhong Kui
Gold IV
Chillside
Zhong Kui
Gold IV
Level 158
God Stats
2W - 1L
1,812 SR
Queue Stats
63W - 60L
1,415 MMR
Solo
Loki
Loki
Gold V
DARKSTEELBATMAN
Loki
Gold V
Level 133
God Stats
26W - 32L
1,429 SR
Queue Stats
110W - 131L
1,416 MMR
Solo
King Arthur
King Arthur
Gold IV
XMombertX
King Arthur
Gold IV
Level 125
God Stats
3W - 5L
1,564 SR
Queue Stats
126W - 132L
1,405 MMR
Solo
Artio
Artio
Gold IV
clytonxu167
Artio
Gold IV
Level 167
God Stats
9W - 6L
1,705 SR
Queue Stats
398W - 409L
1,514 MMR
Party 2
Jing Wei
Jing Wei
Silver I
ruben3322
Jing Wei
Silver I
Level 56
God Stats
2W - 5L
1,162 SR
Queue Stats
77W - 84L
1,274 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 128
1,534 SR
1,405 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 127
1,491 SR
1,336 MMR
Ix Chel
Ix Chel
Gold III
 
Ix Chel
Gold III
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Bronze I
Alucard94x
Guan Yu
Bronze I
Level 171
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 66L
1,162 MMR
Party 1
Arachne
Arachne
Gold III
Saiint John
Arachne
Gold III
Level 84
God Stats
2W - 1L
1,548 SR
Queue Stats
67W - 68L
1,422 MMR
Solo
Charybdis
Charybdis
Gold IV
palmerlite
Charybdis
Gold IV
Level 113
God Stats
32W - 20L
1,586 SR
Queue Stats
113W - 113L
1,432 MMR
Solo
Athena
Athena
Silver III
xMedniizzX
Athena
Silver III
Level 145
God Stats
4W - 6L
1,321 SR
Queue Stats
59W - 65L
1,162 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Chillside
Zhong Kui
10
1 / 8 / 1
6,188
476
8,507
13,608
7,256
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
1 / 6 / 1
6,414
493
4,126
11,899
2,995
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
XMombertX
King Arthur
11
1 / 4 / 0
6,339
488
6,040
12,677
7,113
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

9
0 / 3 / 1
5,960
458
5,207
12,861
10,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jing Wei
ruben3322
Jing Wei
11
0 / 1 / 0
6,255
481
4,212
8,426
2,376
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
AgniChang'eAnhurAwilix

VS

Bans
AresThorTsukuyomiAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
15
8 / 0 / 4
8,888
684
11,286
8,683
3,174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Guan Yu
Alucard94x
Guan Yu
13
1 / 0 / 4
7,934
610
7,102
10,143
9,472
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Arachne
Saiint John
Arachne
14
10 / 3 / 4
8,340
642
13,455
12,832
5,317
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Charybdis
palmerlite
Charybdis
13
2 / 0 / 3
7,314
563
5,393
6,867
2,161
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Athena
xMedniizzX
Athena
11
1 / 0 / 8
6,786
522
3,648
10,155
6,741
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
45
3
Kills
22
22
Deaths
3
3
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
8
0
4
10
W
Guan Yu
Alucard94x
Guan Yu
1
0
4
3
L
Zhong Kui
Chillside
Zhong Kui
1
8
1
0.19
L
1
6
1
0.25
W
Arachne
Saiint John
Arachne
10
3
4
4
L
King Arthur
XMombertX
King Arthur
1
4
0
0.25
L
0
3
1
0.17
W
Charybdis
palmerlite
Charybdis
2
0
3
3.5
L
Jing Wei
ruben3322
Jing Wei
0
1
0
0
W
Athena
xMedniizzX
Athena
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,092
Damage
40,884
59,471
Taken
48,680
29,806
Mitigated
26,865
17,727
Healing
19,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
11,286
2,479
879
3,982
8,683
3,174
0
4,208
4,475
67,489
792
W
Guan Yu
Alucard94x
Guan Yu
7,102
1,281
40
2,982
10,143
9,472
0
0
10,143
0
52,038
L
Zhong Kui
Chillside
Zhong Kui
8,507
636
0
3,488
13,608
7,256
9
4,189
9,027
37,827
843
L
4,126
631
0
3,909
11,899
2,995
0
3,445
8,283
0
48,843
W
Arachne
Saiint John
Arachne
13,455
9,508
0
5,206
12,832
5,317
0
3,505
9,327
0
55,624
L
King Arthur
XMombertX
King Arthur
6,040
1,342
0
1,856
12,677
7,113
0
760
11,880
0
40,984
L
5,207
904
600
3,487
12,861
10,066
0
4,087
8,582
17,783
2,158
W
Charybdis
palmerlite
Charybdis
5,393
2,882
0
3,459
6,867
2,161
0
2,567
4,300
0
57,223
L
Jing Wei
ruben3322
Jing Wei
4,212
3,118
0
4,387
8,426
2,376
0
1,553
6,873
0
49,594
W
Athena
xMedniizzX
Athena
3,648
1,284
0
2,633
10,155
6,741
13
3,071
7,084
14,534
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,156
Gold Earned
39,262
362
Minions Killed
415
0
Camps Cleared
0
1,186,532
Distance Traveled
1,352,253
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
8,888
684
125
10
0
274,171
2
W
Guan Yu
7,934
610
90
7
0
249,549
4
L
Zhong Kui
6,188
476
64
5
0
239,104
0
L
Loki
6,414
493
95
7
0
261,825
0
W
Arachne
8,340
642
75
6
0
288,698
1
L
King Arthur
6,339
488
82
6
0
194,264
3
L
Artio
5,960
458
22
2
0
265,323
0
W
Charybdis
7,314
563
107
8
0
243,059
2
L
Jing Wei
6,255
481
99
8
0
226,016
0
W
Athena
6,786
522
18
1
0
296,776
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role