Player Matchup

Pele
Pele
 
Pele
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
 
Cthulhu
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cabrakan
Cabrakan
Aidenbeast133
Cabrakan
Level 128
God Stats
3W - 0L
1,734 SR
Queue Stats
87W - 66L
1,572 Elo+
Party 3
Gilgamesh
Gilgamesh
DylanBeast144
Gilgamesh
Level 143
God Stats
2W - 0L
1,928 SR
Queue Stats
103W - 73L
1,595 Elo+
Party 3
Baba Yaga
Baba Yaga
TERR1BLE-2
Baba Yaga
Level 48
God Stats
1W - 1L
1,276 SR
Queue Stats
16W - 17L
1,428 Elo+
Party 3
Team Averages
Level 126
1,587 SR
1,519 Elo+

VS

Team Averages
Level 138
1,528 SR
1,473 Elo+
Sol
Sol
 
Sol
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
MADCOUNTY
Ymir
Level 144
God Stats
2W - 2L
1,225 SR
Queue Stats
587W - 579L
1,430 Elo+
Party 2
Zeus
Zeus
Rottbey12
Zeus
Level 155
God Stats
0W - 1L
1,762 SR
Queue Stats
24W - 25L
1,454 Elo+
Solo
Chernobog
Chernobog
TerrorTorres
Chernobog
Level 114
God Stats
0W - 2L
1,590 SR
Queue Stats
7W - 7L
1,504 Elo+
Solo
Cernunnos
Cernunnos
barikaidk45
Cernunnos
Level 128
God Stats
4W - 5L
1,562 SR
Queue Stats
420W - 407L
1,478 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
12
7 / 2 / 6
7,224
1,445
6,646
5,546
3,402
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Cthulhu
 
Cthulhu
10
1 / 3 / 7
6,081
1,216
6,136
5,937
5,374
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cabrakan
Aidenbeast133
Cabrakan
11
0 / 0 / 9
6,344
1,269
1,793
5,269
4,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gilgamesh
DylanBeast144
Gilgamesh
11
5 / 2 / 8
6,771
1,354
5,385
7,884
7,552
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baba Yaga
TERR1BLE-2
Baba Yaga
11
1 / 1 / 7
6,141
1,228
2,811
4,319
1,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
7
0 / 1 / 1
4,845
969
2,954
1,991
538
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
10
1 / 3 / 4
5,846
1,169
1,087
6,833
5,604
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Zeus
12
1 / 3 / 3
5,722
1,144
5,190
4,718
1,419
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Chernobog
TerrorTorres
Chernobog
11
2 / 4 / 3
5,824
1,165
6,525
6,222
2,318
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cernunnos
barikaidk45
Cernunnos
10
2 / 3 / 4
6,152
1,230
4,206
4,569
1,696
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
21
14
Kills
6
8
Deaths
14
37
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
7
2
6
5
W
Cthulhu
 
Cthulhu
1
3
7
1.5
L
Sol
 
Sol
0
1
1
0.5
W
Cabrakan
Aidenbeast133
Cabrakan
0
0
9
4.5
W
Gilgamesh
DylanBeast144
Gilgamesh
5
2
8
4.5
L
Ymir
1
3
4
1
L
Zeus
1
3
3
0.83
W
Baba Yaga
TERR1BLE-2
Baba Yaga
1
1
7
4.5
L
Chernobog
TerrorTorres
Chernobog
2
4
3
0.88
L
Cernunnos
barikaidk45
Cernunnos
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,771
Damage
19,962
28,955
Taken
24,333
23,036
Mitigated
11,575
11,217
Healing
5,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
6,646
1,109
339
530
5,546
3,402
0
1,664
3,820
0
11,867
W
Cthulhu
 
Cthulhu
6,136
285
162
476
5,937
5,374
0
1,755
4,068
10,006
240
L
Sol
 
Sol
2,954
659
138
819
1,991
538
0
439
1,486
4,849
0
W
Cabrakan
Aidenbeast133
Cabrakan
1,793
276
1,353
2,893
5,269
4,732
414
2,207
3,014
3,752
0
W
Gilgamesh
DylanBeast144
Gilgamesh
5,385
1,479
1,091
1,713
7,884
7,552
560
1,373
6,491
198
8,747
L
Ymir
1,087
58
377
1,240
6,833
5,604
0
3,247
3,292
2,137
0
L
Zeus
5,190
737
358
862
4,718
1,419
0
1,341
3,181
12,295
0
W
Baba Yaga
TERR1BLE-2
Baba Yaga
2,811
87
660
2,000
4,319
1,976
598
1,902
2,331
10,395
0
L
Chernobog
TerrorTorres
Chernobog
6,525
3,883
0
1,044
6,222
2,318
0
2,984
2,964
0
11,585
L
Cernunnos
barikaidk45
Cernunnos
4,206
1,916
237
566
4,569
1,696
0
2,285
1,989
0
9,385

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,561
Gold Earned
28,389
57
Minions Killed
51
0
Camps Cleared
0
584,757
Distance Traveled
439,766
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
7,224
1,445
14
3
0
127,212
0
W
Cthulhu
6,081
1,216
18
4
0
115,684
0
L
Sol
4,845
969
2
0
0
52,465
0
W
Cabrakan
6,344
1,269
4
1
0
112,924
0
W
Gilgamesh
6,771
1,354
5
1
0
110,117
0
L
Ymir
5,846
1,169
2
0
0
100,548
0
L
Zeus
5,722
1,144
19
4
0
92,200
0
W
Baba Yaga
6,141
1,228
16
3
0
118,820
0
L
Chernobog
5,824
1,165
15
3
0
97,202
0
L
Cernunnos
6,152
1,230
13
3
0
97,351
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role