Player Matchup

Cerberus
Cerberus
Aj Poppins
Cerberus
Level 158
God Stats
24W - 26L
1,509 SR
Queue Stats
135W - 139L
1,502 Elo+
Party 1
Loki
Loki
DeskTopDoor
Loki
Level 147
God Stats
2W - 2L
1,404 SR
Queue Stats
162W - 138L
1,512 Elo+
Solo
Janus
Janus
NotBuckets
Janus
Level 103
God Stats
4W - 2L
1,426 SR
Queue Stats
15W - 15L
1,397 Elo+
Solo
Mulan
Mulan
agodlypeanut
Mulan
Level 161
God Stats
8W - 6L
1,602 SR
Queue Stats
205W - 183L
1,550 Elo+
Solo
Medusa
Medusa
xChoose
Medusa
Level 146
God Stats
4W - 2L
1,230 SR
Queue Stats
106W - 110L
1,515 Elo+
Party 1
Team Averages
Level 143
1,434 SR
1,495 Elo+

VS

Team Averages
Level 108
1,682 SR
1,486 Elo+
Cupid
Cupid
ItzZenpai
Cupid
Level 157
God Stats
0W - 1L
1,608 SR
Queue Stats
18W - 18L
1,507 Elo+
Solo
Cthulhu
Cthulhu
Kuxro
Cthulhu
Level 126
God Stats
22W - 12L
1,655 SR
Queue Stats
230W - 197L
1,561 Elo+
Solo
Aphrodite
Aphrodite
Maconator05
Aphrodite
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,402 Elo+
Solo
He Bo
He Bo
XxSWAGGLEZxX
He Bo
Level 129
God Stats
8W - 4L
1,932 SR
Queue Stats
183W - 198L
1,487 Elo+
Solo
Serqet
Serqet
cyberkintaro
Serqet
Level 39
God Stats
5W - 9L
1,713 SR
Queue Stats
100W - 110L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Aj Poppins
Cerberus
14
2 / 0 / 9
8,988
562
4,495
12,685
11,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

15
9 / 5 / 2
9,309
582
10,136
13,852
4,413
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Janus
13
3 / 2 / 1
8,597
537
3,498
5,040
1,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

16
4 / 3 / 2
9,773
611
15,955
14,773
10,972
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Medusa
xChoose
Medusa
15
4 / 1 / 6
8,889
556
12,790
7,492
2,823
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
ItzZenpai
Cupid
11
0 / 4 / 0
7,005
438
3,685
8,090
1,998
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cthulhu
Kuxro
Cthulhu
15
5 / 2 / 3
9,833
615
11,950
18,568
15,287
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Aphrodite
Maconator05
Aphrodite
11
1 / 6 / 1
7,485
468
2,798
11,980
6,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 5 / 0
8,273
517
6,638
9,193
2,501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
14
2 / 5 / 4
7,960
498
5,397
16,792
5,487
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
19
22
Kills
11
11
Deaths
22
20
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Aj Poppins
Cerberus
2
0
9
6.5
W
9
5
2
2
L
Cupid
ItzZenpai
Cupid
0
4
0
0
L
Cthulhu
Kuxro
Cthulhu
5
2
3
3.25
L
Aphrodite
Maconator05
Aphrodite
1
6
1
0.25
W
Janus
3
2
1
1.75
L
3
5
0
0.6
W
4
3
2
1.67
L
Serqet
2
5
4
0.8
W
Medusa
xChoose
Medusa
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,874
Damage
30,468
53,842
Taken
64,623
31,348
Mitigated
32,041
15,461
Healing
18,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Aj Poppins
Cerberus
4,495
158
0
3,889
12,685
11,788
0
3,997
8,688
28,580
0
W
10,136
3,165
0
4,686
13,852
4,413
0
3,223
10,272
0
63,701
L
Cupid
ItzZenpai
Cupid
3,685
1,979
208
2,439
8,090
1,998
0
396
7,694
0
48,311
L
Cthulhu
Kuxro
Cthulhu
11,950
1,822
96
4,794
18,568
15,287
70
1,702
16,784
61,877
1,278
L
Aphrodite
Maconator05
Aphrodite
2,798
574
1,773
3,477
11,980
6,768
57
2,651
9,259
17,123
171
W
Janus
3,498
191
0
477
5,040
1,352
108
3,119
1,921
53,729
803
L
6,638
204
0
890
9,193
2,501
0
2,197
6,874
50,492
1,968
W
15,955
3,301
0
5,767
14,773
10,972
0
8,306
6,375
0
77,599
L
Serqet
5,397
2,008
0
4,809
16,792
5,487
0
733
16,019
0
53,359
W
Medusa
xChoose
Medusa
12,790
3,525
0
642
7,492
2,823
629
2,240
5,000
0
82,664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,556
Gold Earned
40,556
495
Minions Killed
422
0
Camps Cleared
0
1,595,545
Distance Traveled
1,601,610
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,988
562
50
3
0
306,603
3
W
Loki
9,309
582
94
6
0
336,369
0
L
Cupid
7,005
438
89
6
0
257,064
0
L
Cthulhu
9,833
615
121
8
0
353,895
4
L
Aphrodite
7,485
468
27
2
0
297,681
0
W
Janus
8,597
537
89
6
0
292,865
2
L
He Bo
8,273
517
104
7
0
320,735
0
W
Mulan
9,773
611
136
9
0
347,236
0
L
Serqet
7,960
498
81
5
0
372,235
0
W
Medusa
8,889
556
126
8
0
312,472
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role