Player Matchup

Maui
Maui
LoreAccurate
Maui
Level 58
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 4L
1,560 Elo+
Party 1
Sun Wukong
Sun Wukong
MintTOP7
Sun Wukong
Level 127
God Stats
5W - 4L
1,554 SR
Queue Stats
206W - 199L
1,524 Elo+
Solo
Bellona
Bellona
PeQuEpS2001
Bellona
Level 44
God Stats
5W - 0L
1,973 SR
Queue Stats
71W - 47L
1,652 Elo+
Solo
Sol
Sol
TheLoafJiggler
Sol
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 61L
1,683 Elo+
Solo
Tsukuyomi
Tsukuyomi
themadsnakee
Tsukuyomi
Level 83
God Stats
2W - 1L
1,895 SR
Queue Stats
5W - 4L
1,560 Elo+
Party 1
Team Averages
Level 72
1,684 SR
1,596 Elo+

VS

Team Averages
Level 77
1,686 SR
1,527 Elo+
Poseidon
Poseidon
Dolphinwalls
Poseidon
Level 129
God Stats
3W - 1L
1,874 SR
Queue Stats
179W - 163L
1,550 Elo+
Solo
Cupid
Cupid
Ethereous774
Cupid
Level 122
God Stats
6W - 6L
1,870 SR
Queue Stats
252W - 202L
1,550 Elo+
Solo
Xing Tian
Xing Tian
Nmello98
Xing Tian
Level 57
God Stats
1W - 3L
1,500 SR
Queue Stats
106W - 117L
1,452 Elo+
Solo
Mulan
Mulan
SlimTimTram
Mulan
Level 31
God Stats
3W - 4L
1,647 SR
Queue Stats
81W - 98L
1,554 Elo+
Solo
Zhong Kui
Zhong Kui
ySebxs
Zhong Kui
Level 46
God Stats
24W - 22L
1,542 SR
Queue Stats
310W - 308L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 2
5,781
578
2,258
6,555
4,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
MintTOP7
Sun Wukong
11
2 / 1 / 1
6,354
635
4,016
6,091
2,575
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bellona
PeQuEpS2001
Bellona
12
2 / 0 / 0
6,236
624
8,259
11,948
11,160
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

10
0 / 0 / 5
5,419
542
6,549
3,241
1,000
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Tsukuyomi
themadsnakee
Tsukuyomi
10
3 / 0 / 2
5,569
557
2,750
6,629
1,973
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Dolphinwalls
Poseidon
4
0 / 3 / 0
3,879
388
530
3,304
737
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 2 / 0
5,005
501
3,728
6,076
1,855
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
Nmello98
Xing Tian
8
0 / 2 / 0
4,850
485
3,053
7,567
5,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
0 / 2 / 0
5,698
570
8,311
12,449
8,435
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate

Breastplate

+20
Physical Protection

Zhong Kui
ySebxs
Zhong Kui
12
1 / 1 / 0
5,800
580
2,833
5,948
4,269
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
1
10
Kills
1
1
Deaths
10
10
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Poseidon
Dolphinwalls
Poseidon
0
3
0
0
L
0
2
0
0
W
3
0
2
4
W
Sun Wukong
MintTOP7
Sun Wukong
2
1
1
2.5
L
Xing Tian
Nmello98
Xing Tian
0
2
0
0
W
Bellona
PeQuEpS2001
Bellona
2
0
0
2
L
0
2
0
0
W
0
0
5
2.5
W
Tsukuyomi
themadsnakee
Tsukuyomi
3
0
2
4
L
Zhong Kui
ySebxs
Zhong Kui
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,832
Damage
18,455
34,464
Taken
35,344
21,150
Mitigated
20,364
15,948
Healing
11,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
Dolphinwalls
Poseidon
530
180
0
720
3,304
737
0
153
3,151
11,199
625
L
3,728
2,324
0
2,122
6,076
1,855
0
4,004
2,072
0
38,572
W
2,258
845
0
2,439
6,555
4,442
0
1,637
4,918
12,559
0
W
Sun Wukong
MintTOP7
Sun Wukong
4,016
756
0
1,051
6,091
2,575
0
2,857
2,954
0
46,055
L
Xing Tian
Nmello98
Xing Tian
3,053
422
0
1,083
7,567
5,068
0
3,929
3,638
16,873
0
W
Bellona
PeQuEpS2001
Bellona
8,259
4,175
0
5,787
11,948
11,160
0
0
11,948
0
49,679
L
8,311
2,060
0
4,649
12,449
8,435
0
0
12,449
0
47,086
W
6,549
3,450
0
2,120
3,241
1,000
0
1,033
2,208
38,981
11,500
W
Tsukuyomi
themadsnakee
Tsukuyomi
2,750
729
0
4,551
6,629
1,973
16
603
6,026
0
31,025
L
Zhong Kui
ySebxs
Zhong Kui
2,833
149
0
2,742
5,948
4,269
0
0
5,948
34,757
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,359
Gold Earned
25,232
341
Minions Killed
299
0
Camps Cleared
0
1,007,637
Distance Traveled
807,827
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
3,879
388
24
2
0
79,708
0
L
Cupid
5,005
501
77
8
0
185,542
0
W
Maui
5,781
578
15
2
0
202,336
2
W
Sun Wukong
6,354
635
81
8
0
197,778
1
L
Xing Tian
4,850
485
26
3
0
193,260
3
W
Bellona
6,236
624
92
9
0
190,431
0
L
Mulan
5,698
570
77
8
0
181,332
0
W
Sol
5,419
542
92
9
0
186,854
0
W
Tsukuyomi
5,569
557
61
6
0
230,238
0
L
Zhong Kui
5,800
580
95
10
0
167,985
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role