Player Matchup

Pele
Pele
Ashigari
Pele
Level 82
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 1L
1,827 Elo+
Party 3
Eset
Eset
CARRoOTMAN
Eset
Level 166
God Stats
41W - 10L
1,849 SR
Queue Stats
159W - 104L
1,597 Elo+
Party 3
Anhur
Anhur
Isagus
Anhur
Level 127
God Stats
20W - 15L
1,725 SR
Queue Stats
108W - 80L
1,673 Elo+
Party 1
Tyr
Tyr
Sℓγω
Tyr
Level 159
God Stats
5W - 9L
1,502 SR
Queue Stats
79W - 65L
1,564 Elo+
Party 3
Sylvanus
Sylvanus
nR Grzly
Sylvanus
Level 143
God Stats
17W - 11L
1,653 SR
Queue Stats
113W - 94L
1,610 Elo+
Party 1
Team Averages
Level 135
1,646 SR
1,654 Elo+

VS

Team Averages
Level 180
1,535 SR
1,503 Elo+
Chaac
Chaac
 
Chaac
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
 
Bakasura
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nox
Nox
 
Nox
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hachiman
Hachiman
 
Hachiman
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ix Chel
Ix Chel
DemS-93-Family
Ix Chel
Level 233
God Stats
19W - 14L
1,675 SR
Queue Stats
597W - 622L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
11
5 / 2 / 2
6,257
626
6,305
8,100
2,329
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
5 / 2 / 3
6,521
652
5,338
4,368
1,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
Isagus
Anhur
11
2 / 0 / 2
5,832
583
4,892
6,509
2,314
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 3 / 2
5,238
524
4,310
9,629
4,033
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sylvanus
nR Grzly
Sylvanus
9
0 / 1 / 6
5,531
553
2,252
5,836
3,105
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
3 / 2 / 2
6,560
656
10,224
11,758
6,981
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bakasura
 
Bakasura
10
3 / 3 / 2
5,674
567
2,514
7,709
2,739
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Nox
 
Nox
10
1 / 1 / 3
5,514
551
2,659
4,370
1,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
 
Hachiman
10
0 / 3 / 1
5,350
535
4,081
6,530
938
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 3 / 1
4,874
487
3,977
6,159
1,375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
17
12
Kills
8
8
Deaths
12
15
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
3
2
2
2
L
Bakasura
 
Bakasura
3
3
2
1.33
L
Nox
 
Nox
1
1
3
2.5
L
Hachiman
 
Hachiman
0
3
1
0.17
W
Pele
5
2
2
3
W
5
2
3
3.25
L
1
3
1
0.5
W
Anhur
Isagus
Anhur
2
0
2
3
W
0
3
2
0.33
W
Sylvanus
nR Grzly
Sylvanus
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,097
Damage
23,455
34,442
Taken
36,526
13,238
Mitigated
13,168
14,870
Healing
10,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
10,224
1,479
0
3,688
11,758
6,981
0
2,126
9,632
5,685
42,137
L
Bakasura
 
Bakasura
2,514
1,858
0
2,653
7,709
2,739
0
718
6,991
0
26,680
L
Nox
 
Nox
2,659
337
0
250
4,370
1,135
0
1,722
2,648
24,392
0
L
Hachiman
 
Hachiman
4,081
2,916
0
2,039
6,530
938
0
949
5,581
0
33,641
W
Pele
6,305
1,251
0
3,678
8,100
2,329
0
2,123
5,737
0
37,293
W
5,338
496
0
524
4,368
1,457
0
1,184
3,129
44,647
0
L
3,977
800
250
1,511
6,159
1,375
0
2,199
3,960
21,248
439
W
Anhur
Isagus
Anhur
4,892
2,839
0
2,672
6,509
2,314
0
1,213
5,241
0
47,143
W
4,310
1,452
0
2,883
9,629
4,033
0
1,135
8,444
0
31,559
W
Sylvanus
nR Grzly
Sylvanus
2,252
960
2,559
2,554
5,836
3,105
0
2,359
3,477
16,692
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,379
Gold Earned
27,972
322
Minions Killed
307
0
Camps Cleared
0
1,060,894
Distance Traveled
993,418
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,560
656
82
8
0
204,632
1
L
Bakasura
5,674
567
63
6
0
226,616
0
L
Nox
5,514
551
48
5
0
209,886
0
L
Hachiman
5,350
535
73
7
0
203,278
0
W
Pele
6,257
626
70
7
0
242,135
1
W
Eset
6,521
652
84
8
0
219,398
0
L
Ix Chel
4,874
487
41
4
0
149,006
0
W
Anhur
5,832
583
85
9
0
196,928
0
W
Tyr
5,238
524
66
7
0
213,284
5
W
Sylvanus
5,531
553
17
2
0
189,149
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role