Player Matchup

Charybdis
Charybdis
BaDButtMoMMa54
Charybdis
Level 125
God Stats
13W - 16L
1,500 SR
Queue Stats
57W - 79L
1,481 Elo+
Party 2
Anubis
Anubis
IMeEducatedI
Anubis
Level 124
God Stats
15W - 5L
1,922 SR
Queue Stats
164W - 144L
1,551 Elo+
Solo
Lancelot
Lancelot
Kaositic
Lancelot
Level 126
God Stats
4W - 5L
1,606 SR
Queue Stats
181W - 262L
1,562 Elo+
Party 2
Susano
Susano
KunAgueroDGM
Susano
Level 87
God Stats
3W - 12L
1,296 SR
Queue Stats
69W - 142L
1,417 Elo+
Party 2
Fafnir
Fafnir
kayle_85
Fafnir
Level 175
God Stats
11W - 14L
1,469 SR
Queue Stats
716W - 685L
1,487 Elo+
Solo
Team Averages
Level 127
1,558 SR
1,500 Elo+

VS

Team Averages
Level 129
1,560 SR
1,508 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Tryvelocity
Mulan
Level 137
God Stats
22W - 12L
1,747 SR
Queue Stats
295W - 268L
1,549 Elo+
Party 1
Ra
Ra
Udadel
Ra
Level 127
God Stats
27W - 22L
1,496 SR
Queue Stats
209W - 217L
1,469 Elo+
Party 1
Charybdis
Charybdis
Yazdazkafrazzz
Charybdis
Level 134
God Stats
2W - 2L
1,591 SR
Queue Stats
176W - 165L
1,551 Elo+
Solo
Loki
Loki
dylangamer-_
Loki
Level 92
God Stats
12W - 14L
1,464 SR
Queue Stats
341W - 294L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BaDButtMoMMa54
Charybdis
10
1 / 4 / 2
5,873
489
2,293
7,789
1,965
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Anubis
11
2 / 4 / 1
6,946
579
5,976
7,785
3,071
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Lancelot
Kaositic
Lancelot
11
0 / 4 / 0
6,470
539
2,342
8,784
4,410
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Susano
13
4 / 2 / 1
7,004
584
5,109
8,814
2,649
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fafnir
kayle_85
Fafnir
9
1 / 4 / 4
5,805
484
3,003
10,547
6,507
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
14
3 / 0 / 4
8,928
744
5,774
5,862
4,508
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
3 / 2 / 7
7,459
622
5,459
9,414
7,185
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Ra
15
3 / 1 / 6
8,430
703
7,509
5,129
1,582
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
Yazdazkafrazzz
Charybdis
13
2 / 1 / 6
7,861
655
7,615
7,586
2,560
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
7 / 5 / 4
7,487
624
3,961
8,349
2,055
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
45
8
Kills
18
18
Deaths
9
8
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
3
0
4
5
L
Charybdis
BaDButtMoMMa54
Charybdis
1
4
2
0.5
L
Anubis
2
4
1
0.63
L
Lancelot
Kaositic
Lancelot
0
4
0
0
L
Susano
4
2
1
2.25
W
3
2
7
3.25
W
Ra
3
1
6
6
W
Charybdis
Yazdazkafrazzz
Charybdis
2
1
6
5
W
7
5
4
1.8
L
Fafnir
kayle_85
Fafnir
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,723
Damage
30,318
43,719
Taken
36,340
18,602
Mitigated
17,890
11,495
Healing
13,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
5,774
1,414
0
809
5,862
4,508
329
0
5,862
54,472
3,179
L
Charybdis
BaDButtMoMMa54
Charybdis
2,293
1,084
0
2,187
7,789
1,965
0
738
6,975
0
32,486
L
Anubis
5,976
298
0
2,103
7,785
3,071
564
3,202
4,165
50,691
375
L
Lancelot
Kaositic
Lancelot
2,342
239
0
1,024
8,784
4,410
0
4,753
4,031
0
38,843
L
Susano
5,109
778
0
4,154
8,814
2,649
0
1,545
7,157
0
44,967
W
5,459
714
0
2,407
9,414
7,185
12
3,326
6,088
198
24,318
W
Ra
7,509
519
1,817
2,212
5,129
1,582
383
1,719
3,410
66,310
2,029
W
Charybdis
Yazdazkafrazzz
Charybdis
7,615
3,360
0
4,037
7,586
2,560
108
1,358
6,228
0
61,609
W
3,961
1,108
0
2,028
8,349
2,055
0
2,743
5,606
0
32,215
L
Fafnir
kayle_85
Fafnir
3,003
977
0
2,027
10,547
6,507
0
1,793
8,676
14,539
3,071

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,098
Gold Earned
40,165
333
Minions Killed
437
0
Camps Cleared
0
1,274,508
Distance Traveled
1,318,951
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
8,928
744
119
10
0
270,640
0
L
Charybdis
5,873
489
55
5
0
239,383
0
L
Anubis
6,946
579
95
8
0
217,586
2
L
Lancelot
6,470
539
72
6
0
263,544
0
L
Susano
7,004
584
80
7
0
305,829
2
W
Mulan
7,459
622
37
3
0
272,050
0
W
Ra
8,430
703
128
11
0
273,420
1
W
Charybdis
7,861
655
96
8
0
233,700
2
W
Loki
7,487
624
57
5
0
269,141
0
L
Fafnir
5,805
484
31
3
0
248,166
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role