Player Matchup

Sylvanus
Sylvanus
Silver I
 
Sylvanus
Silver I
Level 225
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Silver II
DaemonReverti
Serqet
Silver II
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 40L
1,233 MMR
Party 1
Cu Chulainn
Cu Chulainn
Silver I
I-Bradx
Cu Chulainn
Silver I
Level 158
God Stats
1W - 3L
1,247 SR
Queue Stats
475W - 501L
1,200 MMR
Solo
Cupid
Cupid
Silver I
JoaozinhoTuga
Cupid
Silver I
Level 105
God Stats
8W - 7L
1,635 SR
Queue Stats
57W - 71L
1,217 MMR
Solo
Janus
Janus
Gold IV
YNS_Ozone
Janus
Gold IV
Level 68
God Stats
2W - 3L
1,723 SR
Queue Stats
122W - 126L
1,286 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 132
1,521 SR
1,287 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 115
1,455 SR
1,234 MMR
Hel
Hel
Bronze III
Varo200323
Hel
Bronze III
Level 128
God Stats
12W - 16L
1,178 SR
Queue Stats
68W - 76L
1,261 MMR
Solo
Surtr
Surtr
Silver I
gyurcitoth
Surtr
Silver I
Level 86
God Stats
180W - 147L
1,554 SR
Queue Stats
293W - 310L
1,261 MMR
Solo
Anhur
Anhur
Silver II
jack2000-2003
Anhur
Silver II
Level 128
God Stats
13W - 17L
1,423 SR
Queue Stats
194W - 205L
1,192 MMR
Solo
Horus
Horus
Silver I
lIIAzAIIl
Horus
Silver I
Level 115
God Stats
11W - 14L
1,585 SR
Queue Stats
210W - 217L
1,240 MMR
Solo
Hun Batz
Hun Batz
Silver I
thegompal
Hun Batz
Silver I
Level 119
God Stats
6W - 7L
1,537 SR
Queue Stats
189W - 212L
1,214 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
14
1 / 1 / 10
9,119
536
6,008
13,861
8,688
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
5 / 0 / 5
9,819
578
12,000
12,457
4,617
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cu Chulainn
I-Bradx
Cu Chulainn
16
2 / 5 / 2
9,840
579
7,865
18,122
15,058
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

18
6 / 0 / 2
10,553
621
14,290
14,288
4,545
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Janus
YNS_Ozone
Janus
16
5 / 3 / 2
9,425
554
11,036
6,953
2,440
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
BellonaAthenaTiamatFreya

VS

Bans
MedusaKing ArthurAresKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 2
7,537
443
4,901
11,694
2,590
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Surtr
11
4 / 1 / 1
8,250
485
8,029
8,040
4,741
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

15
0 / 4 / 0
8,535
502
9,582
14,794
4,650
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
lIIAzAIIl
Horus
13
2 / 4 / 0
7,594
447
6,486
19,627
17,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hun Batz
thegompal
Hun Batz
14
2 / 4 / 2
7,801
459
6,572
13,944
4,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
14
19
Kills
9
9
Deaths
19
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
1
1
10
6
W
5
0
5
7.5
W
Cu Chulainn
I-Bradx
Cu Chulainn
2
5
2
0.6
W
6
0
2
7
L
1
6
2
0.33
W
Janus
YNS_Ozone
Janus
5
3
2
2
L
Surtr
4
1
1
4.5
L
0
4
0
0
L
Horus
lIIAzAIIl
Horus
2
4
0
0.5
L
Hun Batz
thegompal
Hun Batz
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,199
Damage
35,570
65,681
Taken
68,099
35,348
Mitigated
34,345
30,027
Healing
25,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
6,008
1,468
4,769
5,008
13,861
8,688
657
810
13,009
22,425
0
W
12,000
2,382
0
5,324
12,457
4,617
0
998
11,459
0
71,065
W
Cu Chulainn
I-Bradx
Cu Chulainn
7,865
1,021
0
3,969
18,122
15,058
0
598
16,968
414
74,406
W
14,290
8,815
1,730
8,187
14,288
4,545
4,392
0
14,288
0
97,299
L
4,901
194
1,546
3,540
11,694
2,590
0
5,620
5,022
43,570
0
W
Janus
YNS_Ozone
Janus
11,036
89
0
1,040
6,953
2,440
1,375
3,292
3,622
68,811
0
L
Surtr
8,029
2,757
0
3,137
8,040
4,741
6
645
7,355
2,053
43,525
L
9,582
4,622
0
6,104
14,794
4,650
1,122
1,599
12,975
0
83,404
L
Horus
lIIAzAIIl
Horus
6,486
2,545
724
5,580
19,627
17,679
0
6,903
12,022
0
28,060
L
Hun Batz
thegompal
Hun Batz
6,572
1,477
0
4,898
13,944
4,685
0
1,381
12,091
0
58,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,756
Gold Earned
39,717
532
Minions Killed
446
0
Camps Cleared
0
1,656,934
Distance Traveled
1,395,931
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,119
536
30
2
0
306,362
3
W
Serqet
9,819
578
107
6
0
405,510
1
W
Cu Chulainn
9,840
579
127
7
0
316,812
0
W
Cupid
10,553
621
160
9
0
319,029
0
L
Hel
7,537
443
91
5
0
264,489
1
W
Janus
9,425
554
108
6
0
309,221
0
L
Surtr
8,250
485
74
4
0
164,555
0
L
Anhur
8,535
502
136
8
0
266,427
0
L
Horus
7,594
447
46
3
0
345,047
3
L
Hun Batz
7,801
459
99
6
0
355,413
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role