Player Matchup

Chiron
Chiron
 
Chiron
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
HiddenGem II
King Arthur
Level 49
God Stats
3W - 4L
1,353 SR
Queue Stats
25W - 16L
1,488 Elo+
Solo
Cthulhu
Cthulhu
SuperBatCake
Cthulhu
Level 56
God Stats
34W - 30L
1,617 SR
Queue Stats
260W - 278L
1,493 Elo+
Party 2
Agni
Agni
TacosDePerros
Agni
Level 59
God Stats
3W - 2L
1,702 SR
Queue Stats
104W - 119L
1,391 Elo+
Solo
Ao Kuang
Ao Kuang
VampyVendetta
Ao Kuang
Level 68
God Stats
47W - 37L
1,566 SR
Queue Stats
226W - 241L
1,481 Elo+
Party 2
Team Averages
Level 63
1,548 SR
1,471 Elo+

VS

Team Averages
Level 73
1,533 SR
1,460 Elo+
Thor
Thor
Basquiat24
Thor
Level 27
God Stats
13W - 29L
1,371 SR
Queue Stats
74W - 94L
1,397 Elo+
Party 1
Merlin
Merlin
Don Creed26
Merlin
Level 126
God Stats
5W - 8L
1,517 SR
Queue Stats
197W - 118L
1,545 Elo+
Solo
Bacchus
Bacchus
Genghiskron
Bacchus
Level 64
God Stats
20W - 16L
1,531 SR
Queue Stats
150W - 137L
1,427 Elo+
Party 1
Heimdallr
Heimdallr
MatsunigaSoul
Heimdallr
Level 120
God Stats
2W - 4L
1,409 SR
Queue Stats
22W - 20L
1,510 Elo+
Solo
Surtr
Surtr
TaykMyStrongHand
Surtr
Level 28
God Stats
4W - 6L
1,838 SR
Queue Stats
81W - 75L
1,423 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
15
2 / 0 / 13
9,275
1,159
6,291
1,853
646
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
HiddenGem II
King Arthur
15
3 / 0 / 10
9,224
1,153
5,864
7,661
6,667
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Cthulhu
SuperBatCake
Cthulhu
15
1 / 2 / 13
8,907
1,113
7,974
7,168
6,954
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
4 / 2 / 12
9,647
1,206
5,052
4,276
1,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ao Kuang
VampyVendetta
Ao Kuang
15
9 / 1 / 7
10,262
1,283
9,019
5,938
3,021
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Team 1 Tickets

310

VS

Team 2 Tickets

223

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 6 / 3
8,295
1,037
4,522
9,996
3,218
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Merlin
13
0 / 1 / 1
7,468
934
182
1,256
280
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
Genghiskron
Bacchus
14
1 / 6 / 4
8,702
1,088
6,090
12,762
14,011
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Heimdallr
MatsunigaSoul
Heimdallr
13
1 / 2 / 0
8,378
1,047
4,351
6,408
2,388
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
3 / 4 / 1
9,134
1,142
6,423
11,558
7,862
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
14
19
Kills
5
5
Deaths
19
55
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
2
0
13
8.5
L
0
6
3
0.25
L
Merlin
0
1
1
0.5
L
Bacchus
Genghiskron
Bacchus
1
6
4
0.5
W
King Arthur
HiddenGem II
King Arthur
3
0
10
8
L
Heimdallr
MatsunigaSoul
Heimdallr
1
2
0
0.5
W
Cthulhu
SuperBatCake
Cthulhu
1
2
13
3.75
W
4
2
12
5
L
3
4
1
0.88
W
Ao Kuang
VampyVendetta
Ao Kuang
9
1
7
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,200
Damage
21,568
26,896
Taken
41,980
18,819
Mitigated
27,759
4,152
Healing
2,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
6,291
3,053
732
438
1,853
646
0
333
1,520
0
18,163
L
4,522
700
0
70
9,996
3,218
0
3,845
4,880
0
16,856
L
Merlin
182
27
0
0
1,256
280
0
715
475
3,375
0
L
Bacchus
Genghiskron
Bacchus
6,090
1,287
0
670
12,762
14,011
0
5,569
6,865
17,545
0
W
King Arthur
HiddenGem II
King Arthur
5,864
538
0
0
7,661
6,667
0
1,638
6,023
0
14,361
L
Heimdallr
MatsunigaSoul
Heimdallr
4,351
1,954
0
471
6,408
2,388
0
4,103
1,984
0
29,085
W
Cthulhu
SuperBatCake
Cthulhu
7,974
744
194
733
7,168
6,954
0
1,345
5,823
25,337
554
W
5,052
604
0
0
4,276
1,531
0
1,710
2,566
13,385
2,551
L
6,423
2,699
0
1,282
11,558
7,862
0
5,476
5,592
336
18,439
W
Ao Kuang
VampyVendetta
Ao Kuang
9,019
2,695
0
2,055
5,938
3,021
0
1,483
4,455
22,321
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,315
Gold Earned
41,977
164
Minions Killed
135
6
Camps Cleared
3
790,478
Distance Traveled
594,533
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
9,275
1,159
39
5
0
142,313
0
L
Thor
8,295
1,037
22
3
2
150,397
0
L
Merlin
7,468
934
11
1
0
18,996
0
L
Bacchus
8,702
1,088
21
3
1
152,308
0
W
King Arthur
9,224
1,153
18
2
3
135,764
0
L
Heimdallr
8,378
1,047
54
7
0
108,020
0
W
Cthulhu
8,907
1,113
47
6
0
162,979
0
W
Agni
9,647
1,206
34
4
1
147,713
0
L
Surtr
9,134
1,142
27
3
0
164,812
0
W
Ao Kuang
10,262
1,283
26
3
2
201,709
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role