Player Matchup

Cthulhu
Cthulhu
Platinum III
BlakeWhite
Cthulhu
Platinum III
Level 220
God Stats
15W - 11L
2,002 SR
Queue Stats
151W - 113L
1,872 MMR
Party 1
Fenrir
Fenrir
Platinum II
Kiraish3r3
Fenrir
Platinum II
Level 107
God Stats
6W - 6L
1,600 SR
Queue Stats
320W - 311L
1,862 MMR
Solo
Ne Zha
Ne Zha
Platinum I
TrixiePhany
Ne Zha
Platinum I
Level 158
God Stats
6W - 3L
1,894 SR
Queue Stats
77W - 71L
1,964 MMR
Solo
Scylla
Scylla
Platinum III
UnfortMatchmakng
Scylla
Platinum III
Level 127
God Stats
4W - 2L
1,803 SR
Queue Stats
171W - 156L
1,833 MMR
Solo
Xbalanque
Xbalanque
Platinum V
Śilem
Xbalanque
Platinum V
Level 148
God Stats
15W - 16L
1,988 SR
Queue Stats
89W - 80L
1,889 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 152
1,857 SR
1,884 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 140
1,571 SR
1,821 MMR
Bakasura
Bakasura
Gold I
 
Bakasura
Gold I
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Platinum II
BigDeckchair
Cu Chulainn
Platinum II
Level 161
God Stats
1W - 2L
1,570 SR
Queue Stats
41W - 23L
2,034 MMR
Party 2
Janus
Janus
Gold I
MrKeukenrol
Janus
Gold I
Level 159
God Stats
0W - 1L
1,600 SR
Queue Stats
42W - 27L
1,867 MMR
Solo
Anhur
Anhur
Platinum III
star_10_killa_f
Anhur
Platinum III
Level 123
God Stats
1W - 1L
1,490 SR
Queue Stats
144W - 136L
1,844 MMR
Solo
Jormungandr
Jormungandr
Diamond IV
Ѕandy
Jormungandr
Diamond IV
Level 123
God Stats
3W - 2L
1,697 SR
Queue Stats
153W - 129L
1,860 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BlakeWhite
Cthulhu
15
1 / 0 / 3
8,943
688
5,140
6,617
4,608
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
Kiraish3r3
Fenrir
15
5 / 2 / 3
8,154
627
8,126
12,950
4,373
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Ne Zha
13
1 / 1 / 8
7,992
615
6,414
8,942
5,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

15
2 / 0 / 0
8,626
664
3,217
6,649
1,580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Xbalanque
Śilem
Xbalanque
14
4 / 2 / 1
8,179
629
9,599
10,434
2,732
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Bans
SusanoPoseidonKing ArthurAo Kuang

VS

Bans
AgniChang'eMedusaFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
14
2 / 3 / 3
7,242
557
7,336
11,136
4,883
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cu Chulainn
BigDeckchair
Cu Chulainn
9
0 / 3 / 0
6,344
488
4,784
8,628
4,422
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
1 / 3 / 0
7,314
563
4,726
7,031
1,930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
2 / 3 / 0
7,288
561
5,465
9,615
2,600
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
Ѕandy
Jormungandr
7
0 / 1 / 2
5,738
441
3,454
7,886
3,839
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
10
13
Kills
5
5
Deaths
13
15
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
2
3
3
1.17
L
Cu Chulainn
BigDeckchair
Cu Chulainn
0
3
0
0
W
Cthulhu
BlakeWhite
Cthulhu
1
0
3
2.5
W
Fenrir
Kiraish3r3
Fenrir
5
2
3
3.25
L
1
3
0
0.33
W
Ne Zha
1
1
8
5
W
2
0
0
2
L
2
3
0
0.67
W
Xbalanque
Śilem
Xbalanque
4
2
1
2.25
L
Jormungandr
Ѕandy
Jormungandr
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,496
Damage
25,765
45,592
Taken
44,296
18,613
Mitigated
17,674
18,466
Healing
10,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
7,336
4,961
0
4,117
11,136
4,883
0
573
10,497
0
46,566
L
Cu Chulainn
BigDeckchair
Cu Chulainn
4,784
363
0
1,446
8,628
4,422
0
2,922
5,108
0
39,335
W
Cthulhu
BlakeWhite
Cthulhu
5,140
307
358
2,663
6,617
4,608
875
244
6,373
65,499
1,267
W
Fenrir
Kiraish3r3
Fenrir
8,126
3,390
0
5,883
12,950
4,373
0
1,854
10,319
0
61,656
L
4,726
210
0
1,850
7,031
1,930
0
2,366
4,435
53,994
0
W
Ne Zha
6,414
1,612
0
3,249
8,942
5,320
0
1,825
6,837
0
34,694
W
3,217
352
0
2,020
6,649
1,580
50
3,204
3,191
69,623
807
L
5,465
2,330
0
2,533
9,615
2,600
0
0
9,615
0
46,466
W
Xbalanque
Śilem
Xbalanque
9,599
4,875
0
4,293
10,434
2,732
667
641
9,095
0
68,320
L
Jormungandr
Ѕandy
Jormungandr
3,454
658
0
1,013
7,886
3,839
0
1,430
6,284
19,247
351

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,894
Gold Earned
33,926
557
Minions Killed
436
0
Camps Cleared
0
1,438,431
Distance Traveled
1,241,427
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
7,242
557
108
8
0
313,553
0
L
Cu Chulainn
6,344
488
83
6
0
167,537
0
W
Cthulhu
8,943
688
150
12
0
295,685
4
W
Fenrir
8,154
627
100
8
0
312,009
0
L
Janus
7,314
563
130
10
0
279,662
2
W
Ne Zha
7,992
615
48
4
0
288,842
4
W
Scylla
8,626
664
150
12
0
297,914
0
L
Anhur
7,288
561
85
7
0
259,174
0
W
Xbalanque
8,179
629
109
8
0
243,981
3
L
Jormungandr
5,738
441
30
2
0
221,501
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role