Player Matchup

Osiris
Osiris
 
Osiris
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Docloco316
Hun Batz
Level 134
God Stats
1W - 0L
1,500 SR
Queue Stats
227W - 213L
1,536 Elo+
Solo
Scylla
Scylla
EasternDora
Scylla
Level 93
God Stats
5W - 6L
1,432 SR
Queue Stats
410W - 415L
1,519 Elo+
Solo
Fenrir
Fenrir
Papi2109
Fenrir
Level 146
God Stats
4W - 1L
1,559 SR
Queue Stats
71W - 47L
1,583 Elo+
Solo
Vulcan
Vulcan
Rockonanimals
Vulcan
Level 177
God Stats
6W - 6L
1,597 SR
Queue Stats
331W - 356L
1,477 Elo+
Solo
Team Averages
Level 128
1,518 SR
1,523 Elo+

VS

Team Averages
Level 114
1,527 SR
1,566 Elo+
Agni
Agni
BeenNBean
Agni
Level 129
God Stats
6W - 6L
1,767 SR
Queue Stats
245W - 256L
1,577 Elo+
Solo
Cerberus
Cerberus
DC_T123
Cerberus
Level 63
God Stats
4W - 6L
1,366 SR
Queue Stats
511W - 510L
1,512 Elo+
Solo
Cthulhu
Cthulhu
Dracossac
Cthulhu
Level 143
God Stats
1W - 1L
1,500 SR
Queue Stats
57W - 53L
1,610 Elo+
Party 1
Izanami
Izanami
Kyroteck
Izanami
Level 129
God Stats
2W - 1L
1,729 SR
Queue Stats
21W - 15L
1,624 Elo+
Party 1
Sobek
Sobek
memo1705
Sobek
Level 108
God Stats
0W - 3L
1,272 SR
Queue Stats
263W - 258L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
13
1 / 3 / 6
7,667
767
6,003
12,647
12,121
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Hun Batz
Docloco316
Hun Batz
13
1 / 5 / 6
7,961
796
7,617
10,821
4,944
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
15
3 / 3 / 2
8,793
879
3,970
7,947
2,811
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
Papi2109
Fenrir
13
4 / 3 / 4
8,651
865
4,394
9,398
8,713
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
3 / 1 / 5
9,396
940
18,378
5,342
1,951
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
18
4 / 2 / 9
8,888
889
9,508
6,453
2,474
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
DC_T123
Cerberus
15
5 / 4 / 7
8,475
848
10,252
14,967
14,712
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cthulhu
Dracossac
Cthulhu
9
0 / 2 / 6
6,268
627
3,799
6,054
2,342
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Izanami
Kyroteck
Izanami
10
3 / 2 / 2
6,925
693
2,197
4,839
1,656
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
memo1705
Sobek
16
3 / 2 / 7
7,681
768
4,889
11,126
9,931
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
46
12
Kills
15
15
Deaths
12
23
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
1
3
6
1.33
L
Agni
4
2
9
4.25
L
Cerberus
DC_T123
Cerberus
5
4
7
2.13
W
Hun Batz
Docloco316
Hun Batz
1
5
6
0.8
L
Cthulhu
Dracossac
Cthulhu
0
2
6
1.5
W
Scylla
3
3
2
1.33
L
Izanami
Kyroteck
Izanami
3
2
2
2
W
Fenrir
Papi2109
Fenrir
4
3
4
2
W
3
1
5
5.5
L
Sobek
memo1705
Sobek
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,362
Damage
30,645
46,155
Taken
43,439
30,540
Mitigated
31,115
14,248
Healing
13,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
6,003
1,066
2,018
2,869
12,647
12,121
150
6,918
5,729
0
6,900
L
Agni
9,508
289
1,097
1,433
6,453
2,474
0
2,209
3,858
33,932
0
L
Cerberus
DC_T123
Cerberus
10,252
415
724
2,915
14,967
14,712
0
6,522
7,447
16,948
0
W
Hun Batz
Docloco316
Hun Batz
7,617
979
898
689
10,821
4,944
438
7,584
3,237
0
15,787
L
Cthulhu
Dracossac
Cthulhu
3,799
0
1,098
2,072
6,054
2,342
0
2,651
3,103
11,223
0
W
Scylla
3,970
742
721
2,281
7,947
2,811
497
5,684
2,263
15,785
0
L
Izanami
Kyroteck
Izanami
2,197
1,504
0
615
4,839
1,656
0
2,486
2,195
0
8,566
W
Fenrir
Papi2109
Fenrir
4,394
870
1,021
1,802
9,398
8,713
0
4,558
4,840
0
5,744
W
18,378
502
699
1,250
5,342
1,951
268
3,704
1,638
43,293
427
L
Sobek
memo1705
Sobek
4,889
0
831
3,082
11,126
9,931
0
6,467
3,835
9,551
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,468
Gold Earned
38,237
123
Minions Killed
109
0
Camps Cleared
0
1,004,307
Distance Traveled
837,451
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
7,667
767
3
0
0
200,992
0
L
Agni
8,888
889
45
5
0
193,273
0
L
Cerberus
8,475
848
19
2
0
179,749
0
W
Hun Batz
7,961
796
8
1
0
200,384
0
L
Cthulhu
6,268
627
15
2
0
120,861
0
W
Scylla
8,793
879
36
4
0
202,140
0
L
Izanami
6,925
693
18
2
0
140,124
0
W
Fenrir
8,651
865
4
0
0
190,886
0
W
Vulcan
9,396
940
72
7
0
209,905
0
L
Sobek
7,681
768
12
1
0
203,444
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role