Player Matchup

Athena
Athena
Dontask87
Athena
Level 148
God Stats
2W - 2L
1,500 SR
Queue Stats
221W - 213L
1,566 Elo+
Solo
Chaac
Chaac
HotHamBussy
Chaac
Level 146
God Stats
48W - 29L
1,670 SR
Queue Stats
295W - 291L
1,506 Elo+
Solo
Ix Chel
Ix Chel
NeonKnight994
Ix Chel
Level 148
God Stats
2W - 4L
1,345 SR
Queue Stats
58W - 62L
1,495 Elo+
Solo
Bakasura
Bakasura
RedEyeJediThe1st
Bakasura
Level 62
God Stats
1W - 1L
1,683 SR
Queue Stats
177W - 200L
1,483 Elo+
Solo
Medusa
Medusa
bros9
Medusa
Level 145
God Stats
16W - 13L
1,653 SR
Queue Stats
328W - 329L
1,519 Elo+
Solo
Team Averages
Level 130
1,570 SR
1,514 Elo+

VS

Team Averages
Level 156
1,679 SR
1,545 Elo+
Medusa
Medusa
 
Medusa
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
DemonTyr
Tyr
Level 100
God Stats
78W - 27L
1,787 SR
Queue Stats
79W - 27L
1,707 Elo+
Solo
Poseidon
Poseidon
Obsolete_Prodigy
Poseidon
Level 157
God Stats
5W - 0L
1,909 SR
Queue Stats
105W - 102L
1,540 Elo+
Solo
Fenrir
Fenrir
x OLAK x
Fenrir
Level 213
God Stats
9W - 4L
1,697 SR
Queue Stats
136W - 145L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Dontask87
Athena
9
2 / 3 / 4
6,004
546
4,849
11,195
11,569
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
0 / 5 / 0
5,294
481
5,081
12,620
11,170
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Ix Chel
11
0 / 2 / 0
5,359
487
1,437
5,497
1,471
Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

11
0 / 2 / 2
5,539
504
3,033
10,889
4,523
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Medusa
bros9
Medusa
11
4 / 1 / 1
6,136
558
6,746
8,240
2,594
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
2 / 2 / 1
6,182
562
8,853
6,374
2,068
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
 
Cthulhu
9
0 / 2 / 5
5,832
530
5,165
7,854
4,615
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

13
7 / 0 / 0
8,006
728
12,355
10,921
3,598
Mystical Earring

Mystical Earring

+15
Mp 5

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

13
1 / 0 / 3
7,658
696
3,157
2,418
684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
x OLAK x
Fenrir
11
3 / 2 / 3
6,259
569
3,129
7,946
2,754
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
25
6
Kills
13
13
Deaths
6
7
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
2
2
1
1.25
W
Cthulhu
 
Cthulhu
0
2
5
1.25
W
7
0
0
7
L
Athena
Dontask87
Athena
2
3
4
1.33
L
0
5
0
0
L
Ix Chel
0
2
0
0
W
1
0
3
2.5
L
0
2
2
0.5
L
Medusa
bros9
Medusa
4
1
1
4.5
W
Fenrir
x OLAK x
Fenrir
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,146
Damage
32,659
48,441
Taken
35,513
31,327
Mitigated
13,719
11,737
Healing
16,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
8,853
2,415
0
583
6,374
2,068
0
2,036
4,338
0
51,922
W
Cthulhu
 
Cthulhu
5,165
92
1,554
2,615
7,854
4,615
67
1,316
6,182
24,125
0
W
12,355
2,282
0
7,236
10,921
3,598
0
663
10,258
0
57,459
L
Athena
Dontask87
Athena
4,849
1,691
0
2,830
11,195
11,569
0
2,548
8,647
14,573
0
L
5,081
756
0
3,639
12,620
11,170
0
499
12,121
0
33,297
L
Ix Chel
1,437
62
50
1,225
5,497
1,471
0
2,283
3,214
36,969
0
W
3,157
583
0
964
2,418
684
0
1,093
1,160
61,516
1,098
L
3,033
2,070
0
2,418
10,889
4,523
0
999
9,890
0
38,455
L
Medusa
bros9
Medusa
6,746
2,968
0
1,575
8,240
2,594
0
1,975
6,265
0
40,913
W
Fenrir
x OLAK x
Fenrir
3,129
948
0
3,444
7,946
2,754
614
1,178
6,643
0
39,848

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,332
Gold Earned
33,937
297
Minions Killed
422
0
Camps Cleared
0
1,129,539
Distance Traveled
1,186,615
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,182
562
87
8
0
217,096
0
W
Cthulhu
5,832
530
26
2
0
235,194
0
W
Tyr
8,006
728
104
9
0
257,912
0
L
Athena
6,004
546
24
2
0
228,834
0
L
Chaac
5,294
481
50
5
0
205,516
0
L
Ix Chel
5,359
487
71
6
0
210,796
0
W
Poseidon
7,658
696
128
12
0
225,636
0
L
Bakasura
5,539
504
88
8
0
258,994
0
L
Medusa
6,136
558
64
6
0
225,399
0
W
Fenrir
6,259
569
77
7
0
250,777
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role