Player Matchup

Atlas
Atlas
Average Coxx
Atlas
Level 131
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 112L
1,360 Elo+
Party 2
Kali
Kali
ChuckVegas
Kali
Level 112
God Stats
4W - 4L
1,447 SR
Queue Stats
68W - 64L
1,460 Elo+
Solo
Loki
Loki
KeeglerElf98
Loki
Level 28
God Stats
8W - 9L
1,517 SR
Queue Stats
82W - 118L
1,340 Elo+
Party 2
Freya
Freya
Lungbuster98
Freya
Level 24
God Stats
0W - 2L
1,550 SR
Queue Stats
72W - 78L
1,339 Elo+
Party 2
Vulcan
Vulcan
manija_delicado9
Vulcan
Level 67
God Stats
76W - 63L
1,564 SR
Queue Stats
215W - 228L
1,451 Elo+
Solo
Team Averages
Level 72
1,515 SR
1,390 Elo+

VS

Team Averages
Level 123
1,550 SR
1,418 Elo+
Sun Wukong
Sun Wukong
CoconutSuhpreme
Sun Wukong
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 21L
1,388 Elo+
Party 1
Izanami
Izanami
FadedMartian
Izanami
Level 18
God Stats
15W - 6L
1,720 SR
Queue Stats
70W - 78L
1,430 Elo+
Party 1
Scylla
Scylla
KingSmack1020
Scylla
Level 147
God Stats
34W - 41L
1,486 SR
Queue Stats
153W - 160L
1,419 Elo+
Party 1
Thor
Thor
Unc1eJem1ma
Thor
Level 184
God Stats
11W - 10L
1,545 SR
Queue Stats
159W - 156L
1,415 Elo+
Party 1
Aphrodite
Aphrodite
dcnnybcy
Aphrodite
Level 122
God Stats
12W - 14L
1,499 SR
Queue Stats
587W - 601L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 2
6,512
465
4,133
9,267
5,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
3 / 3 / 0
7,659
547
6,729
13,321
11,093
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

12
2 / 3 / 1
6,826
488
3,106
8,848
2,410
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
0 / 4 / 0
6,750
482
2,704
7,805
2,001
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

8
1 / 3 / 0
5,776
413
4,573
4,208
1,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CoconutSuhpreme
Sun Wukong
13
2 / 3 / 1
7,966
569
7,325
11,708
12,720
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Izanami
FadedMartian
Izanami
13
4 / 1 / 5
7,497
536
6,228
8,057
2,550
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

14
1 / 0 / 6
8,148
582
6,753
3,602
1,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
8 / 0 / 2
8,586
613
5,273
10,029
6,030
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Aphrodite
dcnnybcy
Aphrodite
12
0 / 2 / 10
7,476
534
2,066
9,496
5,187
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
39
6
Kills
15
16
Deaths
6
3
Assists
24
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
L
3
3
0
1
W
Sun Wukong
CoconutSuhpreme
Sun Wukong
2
3
1
0.83
W
Izanami
FadedMartian
Izanami
4
1
5
6.5
L
2
3
1
0.83
W
1
0
6
4
L
0
4
0
0
W
8
0
2
9
W
Aphrodite
dcnnybcy
Aphrodite
0
2
10
2.5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,245
Damage
27,645
43,449
Taken
42,892
22,560
Mitigated
27,569
14,733
Healing
16,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,133
1,761
0
1,732
9,267
5,866
0
1,645
7,576
23,301
0
L
6,729
3,555
0
5,504
13,321
11,093
0
78
12,468
0
42,610
W
Sun Wukong
CoconutSuhpreme
Sun Wukong
7,325
2,173
0
1,866
11,708
12,720
0
0
11,708
283
44,414
W
Izanami
FadedMartian
Izanami
6,228
4,011
0
2,319
8,057
2,550
1,080
3,357
4,652
0
54,155
L
3,106
1,061
0
4,317
8,848
2,410
0
1,831
6,884
0
49,564
W
6,753
103
0
1,330
3,602
1,082
0
1,724
1,550
48,916
1,386
L
2,704
676
0
2,094
7,805
2,001
0
4,137
3,312
36,223
389
W
5,273
672
0
4,509
10,029
6,030
435
221
9,808
0
68,507
W
Aphrodite
dcnnybcy
Aphrodite
2,066
269
2,102
4,795
9,496
5,187
194
5,679
3,808
17,698
1,234
L
4,573
72
0
1,086
4,208
1,190
206
306
3,902
28,919
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,523
Gold Earned
39,673
312
Minions Killed
441
0
Camps Cleared
0
1,245,594
Distance Traveled
1,254,400
0
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
6,512
465
23
2
0
250,168
0
L
Kali
7,659
547
73
5
0
242,166
0
W
Sun Wukong
7,966
569
82
6
0
215,365
0
W
Izanami
7,497
536
98
7
0
247,844
2
L
Loki
6,826
488
85
6
0
314,884
0
W
Scylla
8,148
582
118
8
0
252,228
4
L
Freya
6,750
482
79
6
0
261,365
0
W
Thor
8,586
613
117
8
0
296,681
3
W
Aphrodite
7,476
534
26
2
0
242,282
7
L
Vulcan
5,776
413
52
4
0
177,011
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role