Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
DimitryAgaiin
Gilgamesh
Level 153
God Stats
3W - 2L
1,875 SR
Queue Stats
419W - 429L
1,452 Elo+
Solo
Hercules
Hercules
KoldKatz
Hercules
Level 149
God Stats
3W - 2L
1,500 SR
Queue Stats
128W - 133L
1,481 Elo+
Solo
Cthulhu
Cthulhu
Slimjim_135
Cthulhu
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 28L
1,312 Elo+
Solo
Raijin
Raijin
dexace
Raijin
Level 269
God Stats
5W - 6L
1,447 SR
Queue Stats
477W - 508L
1,429 Elo+
Solo
Team Averages
Level 140
1,564 SR
1,435 Elo+

VS

Team Averages
Level 123
1,533 SR
1,435 Elo+
Medusa
Medusa
Auiez
Medusa
Level 122
God Stats
4W - 6L
1,207 SR
Queue Stats
308W - 303L
1,425 Elo+
Solo
Hades
Hades
ButtWhisk
Hades
Level 157
God Stats
41W - 25L
1,567 SR
Queue Stats
735W - 758L
1,500 Elo+
Solo
Horus
Horus
Lahsakari
Horus
Level 23
God Stats
3W - 4L
1,500 SR
Queue Stats
617W - 688L
1,360 Elo+
Solo
Set
Set
OldMillzy1994
Set
Level 153
God Stats
1W - 1L
1,500 SR
Queue Stats
223W - 230L
1,469 Elo+
Party 1
Poseidon
Poseidon
ScumbagSociety
Poseidon
Level 158
God Stats
9W - 5L
1,889 SR
Queue Stats
299W - 313L
1,424 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
13
0 / 2 / 18
8,529
775
4,426
8,558
5,827
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Gilgamesh
DimitryAgaiin
Gilgamesh
17
12 / 2 / 13
10,740
976
13,614
16,206
16,036
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hercules
KoldKatz
Hercules
17
7 / 1 / 12
10,375
943
9,297
14,166
13,494
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cthulhu
Slimjim_135
Cthulhu
16
5 / 2 / 13
9,828
893
10,316
13,835
11,826
Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Raijin
dexace
Raijin
15
2 / 4 / 15
9,014
819
8,131
6,513
2,474
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Auiez
Medusa
15
5 / 4 / 4
8,717
792
10,747
9,528
4,183
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Hades
ButtWhisk
Hades
14
3 / 4 / 4
8,375
761
10,502
9,589
6,330
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Horus
Lahsakari
Horus
12
0 / 6 / 7
7,061
642
1,809
13,095
12,307
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

11
1 / 8 / 4
7,365
670
1,634
9,553
4,693
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Poseidon
15
2 / 4 / 6
8,238
749
14,701
6,999
2,779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
36
26
Kills
11
11
Deaths
26
71
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
0
2
18
4.5
L
Medusa
Auiez
Medusa
5
4
4
1.75
L
Hades
ButtWhisk
Hades
3
4
4
1.25
W
Gilgamesh
DimitryAgaiin
Gilgamesh
12
2
13
9.25
W
Hercules
KoldKatz
Hercules
7
1
12
13
L
Horus
Lahsakari
Horus
0
6
7
0.58
L
1
8
4
0.38
L
Poseidon
2
4
6
1.25
W
Cthulhu
Slimjim_135
Cthulhu
5
2
13
5.75
W
Raijin
dexace
Raijin
2
4
15
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,784
Damage
39,393
59,278
Taken
48,764
49,657
Mitigated
30,292
21,971
Healing
10,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
4,426
239
2,917
3,532
8,558
5,827
590
3,424
4,932
11,643
1,528
L
Medusa
Auiez
Medusa
10,747
4,461
1,023
2,462
9,528
4,183
0
5,834
3,446
0
21,222
L
Hades
ButtWhisk
Hades
10,502
688
396
2,493
9,589
6,330
0
5,270
4,154
16,730
0
W
Gilgamesh
DimitryAgaiin
Gilgamesh
13,614
3,699
1,196
3,067
16,206
16,036
430
6,509
9,239
1,529
19,555
W
Hercules
KoldKatz
Hercules
9,297
915
1,835
3,588
14,166
13,494
673
5,202
8,516
0
17,833
L
Horus
Lahsakari
Horus
1,809
904
518
1,662
13,095
12,307
0
4,557
8,243
327
2,454
L
1,634
474
139
406
9,553
4,693
0
3,875
5,543
0
1,866
L
Poseidon
14,701
581
1,057
741
6,999
2,779
0
3,536
3,371
32,418
0
W
Cthulhu
Slimjim_135
Cthulhu
10,316
731
1,711
3,381
13,835
11,826
16
7,011
6,302
23,516
1,536
W
Raijin
dexace
Raijin
8,131
269
456
288
6,513
2,474
745
1,596
4,799
20,659
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,486
Gold Earned
39,756
130
Minions Killed
86
0
Camps Cleared
0
1,052,405
Distance Traveled
882,249
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
8,529
775
17
2
0
218,970
0
L
Medusa
8,717
792
35
3
0
179,046
0
L
Hades
8,375
761
10
1
0
181,382
0
W
Gilgamesh
10,740
976
25
2
0
185,278
0
W
Hercules
10,375
943
19
2
0
238,161
0
L
Horus
7,061
642
0
0
0
165,287
0
L
Set
7,365
670
0
0
0
179,207
0
L
Poseidon
8,238
749
41
4
0
177,327
0
W
Cthulhu
9,828
893
34
3
0
216,384
0
W
Raijin
9,014
819
35
3
0
193,612
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role