Player Matchup

Anubis
Anubis
Bacon95
Anubis
Level 121
God Stats
23W - 15L
1,523 SR
Queue Stats
147W - 142L
1,493 Elo+
Solo
Athena
Athena
Freshnoob1
Athena
Level 110
God Stats
0W - 2L
1,570 SR
Queue Stats
41W - 44L
1,506 Elo+
Solo
Maui
Maui
freask12345
Maui
Level 133
God Stats
13W - 9L
1,711 SR
Queue Stats
179W - 166L
1,498 Elo+
Solo
Thanatos
Thanatos
gtavice67
Thanatos
Level 82
God Stats
5W - 7L
1,409 SR
Queue Stats
70W - 65L
1,457 Elo+
Solo
Artemis
Artemis
haannaa
Artemis
Level 145
God Stats
37W - 28L
1,536 SR
Queue Stats
103W - 97L
1,504 Elo+
Solo
Team Averages
Level 118
1,550 SR
1,492 Elo+

VS

Team Averages
Level 114
1,529 SR
1,448 Elo+
King Arthur
King Arthur
Aptixn
King Arthur
Level 127
God Stats
9W - 10L
1,303 SR
Queue Stats
264W - 239L
1,450 Elo+
Party 1
Danzaburou
Danzaburou
Dragxne
Danzaburou
Level 44
God Stats
5W - 2L
1,600 SR
Queue Stats
129W - 126L
1,458 Elo+
Party 1
Baron Samedi
Baron Samedi
ScOrP1oNz
Baron Samedi
Level 174
God Stats
2W - 0L
1,500 SR
Queue Stats
66W - 56L
1,486 Elo+
Solo
Terra
Terra
YoungSandwichh
Terra
Level 124
God Stats
8W - 3L
1,714 SR
Queue Stats
35W - 28L
1,513 Elo+
Solo
Loki
Loki
zXLxveKillz420
Loki
Level 102
God Stats
7W - 4L
1,529 SR
Queue Stats
14W - 15L
1,334 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Bacon95
Anubis
9
1 / 2 / 0
4,540
649
1,295
2,959
1,473
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Athena
Freshnoob1
Athena
6
1 / 3 / 0
3,594
513
1,687
5,462
3,756
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

8
0 / 1 / 0
3,996
571
1,876
6,111
3,231
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Thanatos
gtavice67
Thanatos
6
0 / 2 / 1
3,677
525
899
4,472
1,446
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
haannaa
Artemis
7
1 / 2 / 1
4,052
579
4,723
5,230
1,383
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Aptixn
King Arthur
10
1 / 0 / 1
5,323
760
3,545
4,689
1,808
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
Dragxne
Danzaburou
8
2 / 1 / 2
5,027
718
3,860
4,097
1,231
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Baron Samedi
ScOrP1oNz
Baron Samedi
9
2 / 1 / 2
5,121
732
2,186
3,361
756
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

8
1 / 0 / 3
4,850
693
2,008
7,224
3,262
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

9
4 / 1 / 1
5,084
726
3,353
5,425
1,286
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
19
3
Kills
10
10
Deaths
3
2
Assists
9
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Aptixn
King Arthur
1
0
1
1.5
L
Anubis
Bacon95
Anubis
1
2
0
0.5
W
Danzaburou
Dragxne
Danzaburou
2
1
2
3
L
Athena
Freshnoob1
Athena
1
3
0
0.33
W
Baron Samedi
ScOrP1oNz
Baron Samedi
2
1
2
3
W
1
0
3
2.5
L
0
1
0
0
L
Thanatos
gtavice67
Thanatos
0
2
1
0.25
L
Artemis
haannaa
Artemis
1
2
1
0.75
W
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,480
Damage
14,952
24,234
Taken
24,796
11,289
Mitigated
8,343
7,064
Healing
10,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Aptixn
King Arthur
3,545
332
0
1,063
4,689
1,808
0
1,554
3,135
0
34,648
L
Anubis
Bacon95
Anubis
1,295
38
0
908
2,959
1,473
0
1,427
1,532
27,478
798
W
Danzaburou
Dragxne
Danzaburou
3,860
1,597
0
1,267
4,097
1,231
588
889
3,208
0
25,740
L
Athena
Freshnoob1
Athena
1,687
1,123
0
850
5,462
3,756
0
1,156
4,306
7,668
159
W
Baron Samedi
ScOrP1oNz
Baron Samedi
2,186
336
83
1,258
3,361
756
42
1,365
1,996
25,728
571
W
2,008
463
1,151
2,470
7,224
3,262
0
364
6,860
15,339
0
L
1,876
961
0
1,710
6,111
3,231
0
0
6,111
13,592
5,215
L
Thanatos
gtavice67
Thanatos
899
357
0
1,631
4,472
1,446
0
89
4,383
0
14,932
L
Artemis
haannaa
Artemis
4,723
2,305
0
1,965
5,230
1,383
0
1,443
3,787
0
21,169
W
3,353
749
0
2,743
5,425
1,286
0
300
5,125
0
26,814

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,859
Gold Earned
25,405
178
Minions Killed
235
0
Camps Cleared
0
657,139
Distance Traveled
757,079
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
5,323
760
63
9
0
150,330
0
L
Anubis
4,540
649
51
7
0
132,704
0
W
Danzaburou
5,027
718
42
6
0
133,230
0
L
Athena
3,594
513
10
1
0
133,602
0
W
Baron Samedi
5,121
732
51
7
0
128,158
0
W
Terra
4,850
693
24
3
0
154,935
2
L
Maui
3,996
571
41
6
0
151,412
0
L
Thanatos
3,677
525
34
5
0
121,505
0
L
Artemis
4,052
579
42
6
0
117,916
1
W
Loki
5,084
726
55
8
0
190,426
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role