Player Matchup

Fenrir
Fenrir
Sarahsky
Fenrir
Level 166
God Stats
0W - 2L
1,500 SR
Queue Stats
150W - 142L
1,634 Elo+
Party 2
Hades
Hades
Semifrag
Hades
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
195W - 157L
1,599 Elo+
Solo
Bake Kujira
Bake Kujira
Wishmiller
Bake Kujira
Level 69
God Stats
14W - 8L
1,708 SR
Queue Stats
32W - 25L
1,509 Elo+
Party 1
Ao Kuang
Ao Kuang
l MASTER70
Ao Kuang
Level 157
God Stats
0W - 2L
1,305 SR
Queue Stats
14W - 27L
1,298 Elo+
Party 1
Freya
Freya
wabuxtcgDOTcom
Freya
Level 68
God Stats
0W - 2L
1,326 SR
Queue Stats
14W - 5L
1,811 Elo+
Party 2
Team Averages
Level 123
1,468 SR
1,570 Elo+

VS

Team Averages
Level 116
1,685 SR
1,613 Elo+
Hades
Hades
 
Hades
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
GamerZeta2
Mercury
Level 125
God Stats
5W - 0L
1,780 SR
Queue Stats
65W - 38L
1,686 Elo+
Solo
King Arthur
King Arthur
JawsXIV
King Arthur
Level 127
God Stats
2W - 0L
1,808 SR
Queue Stats
30W - 16L
1,680 Elo+
Solo
Anhur
Anhur
Orcriest
Anhur
Level 65
God Stats
28W - 7L
1,837 SR
Queue Stats
72W - 20L
1,699 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Sarahsky
Fenrir
11
0 / 5 / 3
7,131
446
4,691
15,499
9,955
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Hades
Semifrag
Hades
15
1 / 3 / 1
8,444
528
5,501
10,591
4,280
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bake Kujira
Wishmiller
Bake Kujira
13
2 / 6 / 1
7,733
483
9,832
20,317
21,462
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Ao Kuang
l MASTER70
Ao Kuang
12
1 / 7 / 0
7,079
442
4,629
15,060
4,945
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
2 / 7 / 0
7,469
467
7,769
12,460
2,480
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
17
3 / 0 / 3
10,058
629
5,404
7,387
4,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bacchus
 
Bacchus
14
2 / 1 / 8
9,153
572
5,453
9,459
7,480
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mercury
GamerZeta2
Mercury
16
2 / 3 / 9
9,027
564
7,587
13,308
4,933
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

King Arthur
JawsXIV
King Arthur
17
8 / 2 / 2
11,288
706
18,534
19,405
17,204
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Anhur
Orcriest
Anhur
18
13 / 0 / 2
11,424
714
19,293
7,975
2,806
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
52
6
Kills
28
28
Deaths
6
5
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
3
0
3
4.5
W
Bacchus
 
Bacchus
2
1
8
6
W
Mercury
GamerZeta2
Mercury
2
3
9
2.17
W
King Arthur
JawsXIV
King Arthur
8
2
2
4.5
W
Anhur
Orcriest
Anhur
13
0
2
14
L
Fenrir
Sarahsky
Fenrir
0
5
3
0.3
L
Hades
Semifrag
Hades
1
3
1
0.5
L
Bake Kujira
Wishmiller
Bake Kujira
2
6
1
0.42
L
Ao Kuang
l MASTER70
Ao Kuang
1
7
0
0.14
L
2
7
0
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,422
Damage
56,271
73,927
Taken
57,534
43,122
Mitigated
36,753
17,983
Healing
21,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
5,404
259
1,406
4,673
7,387
4,330
40
4,383
2,936
71,765
2,524
W
Bacchus
 
Bacchus
5,453
758
2,689
3,149
9,459
7,480
0
3,697
5,298
29,556
1,779
W
Mercury
GamerZeta2
Mercury
7,587
4,214
0
904
13,308
4,933
0
4,611
8,549
0
89,624
W
King Arthur
JawsXIV
King Arthur
18,534
3,651
0
4,605
19,405
17,204
0
10,037
9,368
0
85,340
W
Anhur
Orcriest
Anhur
19,293
10,716
0
4,325
7,975
2,806
648
3,240
4,475
0
89,823
L
Fenrir
Sarahsky
Fenrir
4,691
2,323
0
1,889
15,499
9,955
1
3,180
12,319
0
16,226
L
Hades
Semifrag
Hades
5,501
424
439
5,243
10,591
4,280
0
2,101
8,490
77,379
0
L
Bake Kujira
Wishmiller
Bake Kujira
9,832
4,688
0
3,074
20,317
21,462
0
1,334
18,983
42,348
6,824
L
Ao Kuang
l MASTER70
Ao Kuang
4,629
1,230
0
4,421
15,060
4,945
0
1,946
13,114
50,387
0
L
7,769
1,935
0
2,917
12,460
2,480
0
1,844
10,616
53,492
175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,856
Gold Earned
50,950
460
Minions Killed
590
0
Camps Cleared
0
1,574,868
Distance Traveled
1,729,086
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
10,058
629
157
10
0
351,074
4
W
Bacchus
9,153
572
39
2
0
342,983
6
W
Mercury
9,027
564
111
7
0
395,584
2
W
King Arthur
11,288
706
131
8
0
314,585
0
W
Anhur
11,424
714
152
10
0
324,860
0
L
Fenrir
7,131
446
29
2
0
337,204
6
L
Hades
8,444
528
159
10
0
312,681
1
L
Bake Kujira
7,733
483
88
6
0
312,704
2
L
Ao Kuang
7,079
442
91
6
0
319,102
0
L
Freya
7,469
467
93
6
0
293,177
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role