Player Matchup

Arachne
Arachne
DIgasus
Arachne
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
160W - 151L
1,527 Elo+
Solo
Nut
Nut
Eldices
Nut
Level 156
God Stats
2W - 0L
1,257 SR
Queue Stats
22W - 8L
1,630 Elo+
Solo
Thoth
Thoth
FWYG ZoLDiah
Thoth
Level 203
God Stats
5W - 1L
1,825 SR
Queue Stats
337W - 324L
1,482 Elo+
Solo
Nu Wa
Nu Wa
TTVXOBO1987
Nu Wa
Level 106
God Stats
22W - 17L
1,360 SR
Queue Stats
722W - 736L
1,458 Elo+
Solo
Cthulhu
Cthulhu
假装在努力
Cthulhu
Level 126
God Stats
32W - 16L
1,677 SR
Queue Stats
409W - 395L
1,480 Elo+
Solo
Team Averages
Level 143
1,524 SR
1,515 Elo+

VS

Team Averages
Level 124
1,494 SR
1,391 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 303
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
LOUENRECOV
Hades
Level 69
God Stats
1W - 1L
1,279 SR
Queue Stats
45W - 44L
1,434 Elo+
Solo
The Morrigan
The Morrigan
broken102
The Morrigan
Level 87
God Stats
2W - 2L
1,689 SR
Queue Stats
11W - 10L
1,291 Elo+
Party 1
Artemis
Artemis
foskito
Artemis
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 29L
1,441 Elo+
Solo
Thor
Thor
zXLxveKillz420
Thor
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 15L
1,291 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DIgasus
Arachne
11
4 / 0 / 4
6,327
633
4,296
9,590
2,718
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Nut
12
2 / 0 / 3
6,789
679
4,945
4,540
1,390
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

12
5 / 1 / 0
7,044
704
6,532
2,933
677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
2 / 0 / 3
5,401
540
5,762
3,676
1,197
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
2 / 3 / 3
6,521
652
6,285
7,461
4,866
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
2 / 1 / 0
5,818
582
4,205
8,450
4,392
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Hades
10
2 / 4 / 2
5,581
558
3,889
10,158
4,877
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

The Morrigan
broken102
The Morrigan
9
0 / 4 / 2
4,837
484
1,992
6,282
1,475
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Artemis
foskito
Artemis
9
0 / 4 / 0
4,883
488
2,683
6,904
1,765
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 2 / 1
5,034
503
1,898
8,266
2,318
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
9
15
Kills
4
4
Deaths
15
13
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
2
1
0
2
W
Arachne
DIgasus
Arachne
4
0
4
6
W
Nut
2
0
3
3.5
W
5
1
0
5
L
Hades
2
4
2
0.75
W
2
0
3
3.5
L
The Morrigan
broken102
The Morrigan
0
4
2
0.25
L
Artemis
foskito
Artemis
0
4
0
0
L
0
2
1
0.25
W
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,820
Damage
14,667
28,200
Taken
40,060
10,848
Mitigated
14,827
9,690
Healing
12,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
4,205
1,656
276
2,675
8,450
4,392
0
4,508
3,656
25,705
10,057
W
Arachne
DIgasus
Arachne
4,296
3,597
0
4,153
9,590
2,718
9
3,129
6,461
0
37,957
W
Nut
4,945
3,085
0
1,931
4,540
1,390
153
913
3,627
0
46,827
W
6,532
291
0
757
2,933
677
0
1,519
1,414
42,633
1,176
L
Hades
3,889
947
115
4,006
10,158
4,877
0
4,901
4,481
26,824
0
W
5,762
2,377
0
1,425
3,676
1,197
0
1,393
2,271
25,553
620
L
The Morrigan
broken102
The Morrigan
1,992
562
0
270
6,282
1,475
0
4,035
1,907
25,280
0
L
Artemis
foskito
Artemis
2,683
1,043
0
2,368
6,904
1,765
0
1,176
5,688
0
25,574
L
1,898
462
0
3,077
8,266
2,318
0
1,826
6,204
0
29,297
W
6,285
619
0
1,424
7,461
4,866
490
2,750
4,711
34,930
992

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,082
Gold Earned
26,153
347
Minions Killed
269
0
Camps Cleared
0
1,032,479
Distance Traveled
1,006,407
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
5,818
582
69
7
0
186,668
2
W
Arachne
6,327
633
66
7
0
250,154
0
W
Nut
6,789
679
82
8
0
188,406
0
W
Thoth
7,044
704
91
9
0
201,516
0
L
Hades
5,581
558
54
5
0
185,062
0
W
Nu Wa
5,401
540
38
4
0
199,922
5
L
The Morrigan
4,837
484
34
3
0
209,184
2
L
Artemis
4,883
488
47
5
0
185,260
0
L
Thor
5,034
503
65
7
0
240,233
0
W
Cthulhu
6,521
652
70
7
0
192,481
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role