Player Matchup

Cthulhu
Cthulhu
Silver II
FriendlyFace
Cthulhu
Silver II
Level 125
God Stats
56W - 67L
1,433 SR
Queue Stats
260W - 270L
1,183 MMR
Solo
Awilix
Awilix
Gold V
ObscureG
Awilix
Gold V
Level 109
God Stats
18W - 13L
1,549 SR
Queue Stats
92W - 109L
1,297 MMR
Solo
Nu Wa
Nu Wa
Gold III
REONBLAZE
Nu Wa
Gold III
Level 156
God Stats
5W - 3L
1,373 SR
Queue Stats
119W - 120L
1,298 MMR
Solo
Khepri
Khepri
Silver I
dont feed me991
Khepri
Silver I
Level 68
God Stats
5W - 10L
1,464 SR
Queue Stats
78W - 95L
1,074 MMR
Solo
Danzaburou
Danzaburou
Gold V
getitgibby
Danzaburou
Gold V
Level 115
God Stats
3W - 4L
1,343 SR
Queue Stats
46W - 56L
1,082 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 115
1,433 SR
1,187 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 167
1,444 SR
1,223 MMR
Surtr
Surtr
Gold V
 
Surtr
Gold V
Level 236
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Bronze III
AustinsWrath
Chang'e
Bronze III
Level 149
God Stats
1W - 5L
1,305 SR
Queue Stats
12W - 16L
1,273 MMR
Solo
Bacchus
Bacchus
Gold IV
GrabM3Daddy
Bacchus
Gold IV
Level 74
God Stats
1W - 4L
1,328 SR
Queue Stats
44W - 52L
1,198 MMR
Solo
Heimdallr
Heimdallr
Silver II
idler_owl
Heimdallr
Silver II
Level 222
God Stats
62W - 73L
1,491 SR
Queue Stats
564W - 588L
1,068 MMR
Solo
Thanatos
Thanatos
Silver II
xlPepaxDDlx
Thanatos
Silver II
Level 156
God Stats
16W - 23L
1,597 SR
Queue Stats
341W - 345L
1,077 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FriendlyFace
Cthulhu
11
4 / 0 / 0
6,478
720
3,948
5,056
2,479
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Awilix
ObscureG
Awilix
10
2 / 0 / 2
5,380
598
3,738
4,721
1,182
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nu Wa
REONBLAZE
Nu Wa
11
2 / 1 / 1
6,345
705
4,265
2,313
594
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 1 / 0
4,563
507
1,917
6,512
3,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
getitgibby
Danzaburou
8
0 / 2 / 0
4,666
518
2,899
4,887
1,728
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
AgniJanusBastetIx Chel

VS

Bans
Maman BrigitteSkadiAchillesThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
9
0 / 4 / 0
4,613
513
2,249
7,632
3,402
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Chang'e
AustinsWrath
Chang'e
10
0 / 1 / 1
4,919
547
1,002
4,335
1,070
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
GrabM3Daddy
Bacchus
9
0 / 0 / 3
5,155
573
4,371
6,671
4,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heimdallr
idler_owl
Heimdallr
10
3 / 0 / 0
5,277
586
3,988
5,123
1,583
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thanatos
xlPepaxDDlx
Thanatos
9
1 / 3 / 0
4,889
543
1,044
7,001
1,997
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
8
8
Kills
4
4
Deaths
8
3
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
0
4
0
0
L
Chang'e
AustinsWrath
Chang'e
0
1
1
0.5
W
Cthulhu
FriendlyFace
Cthulhu
4
0
0
4
L
Bacchus
GrabM3Daddy
Bacchus
0
0
3
1.5
W
Awilix
ObscureG
Awilix
2
0
2
3
W
Nu Wa
REONBLAZE
Nu Wa
2
1
1
2.5
W
0
1
0
0
W
Danzaburou
getitgibby
Danzaburou
0
2
0
0
L
Heimdallr
idler_owl
Heimdallr
3
0
0
3
L
Thanatos
xlPepaxDDlx
Thanatos
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,767
Damage
12,654
23,489
Taken
30,762
9,365
Mitigated
12,657
11,326
Healing
16,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
2,249
574
0
2,535
7,632
3,402
0
3,479
4,133
405
25,256
L
Chang'e
AustinsWrath
Chang'e
1,002
87
196
1,969
4,335
1,070
0
2,108
1,930
25,716
896
W
Cthulhu
FriendlyFace
Cthulhu
3,948
701
0
3,313
5,056
2,479
0
77
4,608
38,966
3,499
L
Bacchus
GrabM3Daddy
Bacchus
4,371
964
0
2,531
6,671
4,605
0
1,586
4,994
12,334
2,058
W
Awilix
ObscureG
Awilix
3,738
1,974
0
2,880
4,721
1,182
378
326
4,351
0
32,807
W
Nu Wa
REONBLAZE
Nu Wa
4,265
888
0
620
2,313
594
180
522
1,751
40,346
1,307
W
1,917
220
0
2,671
6,512
3,382
0
1,789
4,683
10,800
0
W
Danzaburou
getitgibby
Danzaburou
2,899
1,038
0
1,842
4,887
1,728
0
2,530
2,357
0
28,536
L
Heimdallr
idler_owl
Heimdallr
3,988
1,575
0
3,609
5,123
1,583
0
1,004
4,041
0
33,358
L
Thanatos
xlPepaxDDlx
Thanatos
1,044
75
0
5,375
7,001
1,997
0
987
5,928
0
30,742

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,432
Gold Earned
24,853
291
Minions Killed
269
0
Camps Cleared
0
910,930
Distance Traveled
904,548
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
4,613
513
49
5
0
185,309
0
L
Chang'e
4,919
547
71
8
0
185,321
2
W
Cthulhu
6,478
720
84
9
0
166,468
0
L
Bacchus
5,155
573
17
2
0
189,451
2
W
Awilix
5,380
598
65
7
0
210,391
0
W
Nu Wa
6,345
705
80
9
0
182,461
0
W
Khepri
4,563
507
8
1
0
182,521
2
W
Danzaburou
4,666
518
54
6
0
169,089
0
L
Heimdallr
5,277
586
68
8
0
170,774
2
L
Thanatos
4,889
543
64
7
0
173,693
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role